Naughty Dog wants to half-tuck Uncharted into the PSP

Naughty Dog's co-president Evan Wells is definitely interested in having people tuck Nathan Drake -- either halfway or all the way -- into their pockets and visit the world of Uncharted whenever they want to. He feels that there are a lot of stories to tell in that world, and that the PSP would be the perfect platform for it. Just imagine Uncharted: Sully's Adventure where you can wheel and deal in the black market, or Uncharted: Elena on Assignment where you're chasing a dangerous news story. Scoop!

"I think it would be fantastic to see the game (move) onto a handheld system," Wells told us. "Each one of the episodes is sort of like a standalone thing and I think we could do that pretty easily. If we can find a partner to work with, I'd love to do that ... we definitely wouldn't do it ourselves. We're trying to just focus on the PS3 technology and platform right now." He added, laughing, "But, if we can't find a partner, then maybe we're going to have to find a budget ourselves."

Laugh if you will, Wells. You're just toying with our heartstrings is all. We'd love to see Nathan Drake on our PSP. Make it happen. We have Ready at Dawn's phone number if you need it.

PSN Thursday: Mega Man 10, some BioShock 2 'Sinclair Solutions'

The Blue Bomber -- who is inconveniently red in the pic above -- returns in the retro-centric Mega Man 10. Those who returned to Rapture with BioShock 2 can also pick up the "Sinclair Solutions Test Pack" for $5. There's also the fourth episode of The Tester -- how's that going? Oh yeah, for those with an interest in baseball (it's a game played with a stick), there's a demo for MLB 10: The Show. For those with a PSP, it's another solid comic book update. Check out the full PSN update after the break.

Choose your platform to view the corresponding release list:

(Note: Continue past the break to view both release lists.)

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Disney: Split/Second coming to PC retail and digital distribution (plus: new GDC trailers!)


Earlier today, we noticed a report over on That Video Game Blog that stated Black Rock's upcoming racer, Split/Second, would only be available on the PC as "a limited online release." Turns out, that isn't the case, as a Disney spokesperson has confirmed to Joystiq that the game will be available on the PC both via retail and digital distribution on May 18, alongside its console cousins.

When questioned about which digital distribution services the game would release on, Disney couldn't say. So, as a peace offering, we were given a pair of new trailers: the first you can see above this chunk of text, while you'll need to click past the break for the other. We know, we push you guys too hard!

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PlayStation Move requires 1-2 MB of system memory

Sony's GDC panel "Introducing the PlayStation Motion Controller was exactly that: An introduction to the newly named Move peripheral. David Coombes, Kirk Bender and Anton Mikhailov showcased a number of impressive tech demos, many of which demonstrated the Move's incredible precision and low latency. One of the most impressive demos showcased full body tracking using an on-screen body puppet, not unlike one of Project Natal's tech demos.

Body tracking is made possible by combining the Move and PS3's head tracking capability. According to the presentation, the PS3 can also detect faces, going so far as to identify individuals through face contour and feature detection. The software will be able to recognize gender, age, smiles and when eyes open and close.

Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations. The raw data can be processed incredibly quickly by the PS3, taking "under a frame" to translate to a game experience. And while Mikhailov didn't reveal how much of the CPU's overall power the Move controller requires, he did reveal that the memory demands are truly "insignificant" -- 1-2 MB of system memory.

THQ's Bilson: Research and focus testing will 'usually destroy' creativity

During an interview at the 2010 Game Developers Conference, THQ executive VP of Core Games Danny Bilson told Joystiq that market research creates "bland" titles, citing it is not a process his group is willing to utilize for future development. "We don't do research to find out what people want to play. If you need to do that kind of research you must not be playing games yourself," Bilson said, noting that research and overusing focus tests can "misguide creative forces."

According to Bilson, his core group at THQ is ruled by creating "excellent" titles. Put simply, Bilson says he will not ship a game if it's not "really good" -- noting that doing otherwise will make it impossible for him to "sleep at night." As an example of this process, Bilson noted his decision to push Darksiders from a 2009 release into the early-2010 calendar in order to ensure the game was of high quality. (Darksiders currently holds an average Metacritic rating of 83.)

"Inspiration comes from one place and research and focus testing will usually destroy it. It will usually create 'bland' and create something for everyone and really nothing for anyone," he said, praising the idea that publishers should not ship a game until it's ready. "If my teams make really good games, in the long run, that's what people relate to. They're not buying advertising, they're not buying Wall Street nonsense. They're buying what's on that disc."

Sam and Max penetrate 'The Penal Zone' April 15 on PC, Mac, PS3

The dog-gone long title of Sam & Max: The Devil's Playhouse - Episode 1: The Penal Zone will hop upon the internets for digital distribution on April 15. The first episode of the duo's third season of freelance police work will be available on PC, Mac -- and PS3, quelle surprise.

Pre-orders for the whole season on PC and Mac are currently available on Telltale's site for $35, which also comes with an episode from Strong Bad, Wallace & Gromit or a previous Sam & Max season for free. "Pre-orders on PlayStation Network coming soon."

Might and Magic: Clash of Heroes trailer offers taste of high-def wizardry


Following up yesterday's announcement that Might and Magic: Clash of Heroes is getting an HD facelift and coming to Xbox Live and PSN, Ubisoft has revealed the first teaser trailer for the game. Amidst all of the quoted accolades and plumes of smoke are some actual tidbits of gameplay.

In short: this looks purty.

February NPD: Xbox 360 and BioShock 2 sales heat up

Microsoft's Aaron Greenberg is thrilled with February's NPD numbers, and for good reason. The Xbox 360 took the top spot in home console sales last month, despite not being a Wii. According to the NPD, it's the first time this has happened since the Halo 3 launch in 2007.

BioShock 2 seems to have had something to do with the boost, with the Xbox 360 version topping the software charts (and the PS3 version absent from the top ten). Other notable software milestones: Call of Duty: Modern Warfare 2 is now the third best-selling game of all time, and Just Dance seems to have made a better pact with Satan than even Dante's Inferno did. See the software top ten after the break.

-DS: 613K191K (45%)
-360: 422K89K (27%)
-Wii: 398K68K (-15%)
-PS3: 360K83K (30%)
-PSP: 133K33K (33%)
-PS2: 102K60K (143%)

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See more Move in Sports Champions dev diary

PlayStation Blog posted a developer diary featuring Zindagi Games, developer of the PlayStation Move minigame showcase Sports Champions. The devs demonstrate the abilities of the Move controller, showing lots of game footage and demonstrations of controller motions.

They also describe their excitement about Move and its new opportunities for control -- going so far as to compare it to the feeling of playing a 3D game for the first time. If you were developing one of the flagship games for the thing, you'd be excited too!

Mystery Dragon Age project dated Feb. 1, 2011

[1UP]

It would appear that the still-unnamed next project in the Dragon Age series has been given a date, as spotted by 1UP in an early retail box of Dragon Age: Origins -- Awakening for PS3. Aligning with the release window hinted at by EA hinted earlier this year during a financial call, the scarcely-detailed game will arrive on Februrary 1, 2011 -- or, in the graphic's terms, "02.01.2011."

We're not exactly sure if this is part of the two years of promised content that BioWare outlined late last year, but at very least it's an extremely early (possible) release date for more content in a critically acclaimed series. We've asked EA for more information on the date and will let you know more as soon as we do.

Harmonix gets its 'Brain Stewed' by Green Day: Rock Band


The one track we were most looking forward to from Green Day: Rock Band was, of course, "Brain Stew/Jaded" from the outfit's 1995 album. It's a powerful, triumphant tune -- and, apparently, it's also super hard. The Harmonix crew attempted the song during last night's "Rock Band Bar Night" event at GDC, and -- well, it ended in tears. Or rather, jeers.

You can check out some off-screen footage of their tremendous failure above, or footage of them actually playing the game past the jump. To be fair, the drummer didn't see the flurry of notes coming at him, due to his attempt to refresh himself with some libations. You know who else was enjoying a few beverages? The drunk dude who kept trying to throw the devil horns up in front of our camera while we were filming. Really, drunk dude? Really?

Continued →

Interview: Sony's Scott Rohde on PlayStation Move

Sony Worldwide Studios VP Scott Rohde had the onerous task of introducing the first PlayStation Move games at Sony's GDC press conference last night. We caught up with the executive after the show to talk about Sony's plans for exploiting motion control and ask if hardcore gamers should be concerned about the future of the PS3 games library.

Our complete interview with Rohde follows:

It's obviously going to take internal resources to develop games for PlayStation Move. How can you guarantee that this won't take away from the resources devoted to traditional hardcore games?

Scott Rohde: The bottom line is, you know Worldwide Studios is a huge organization. I'm not sure exactly where it sits among other global publishers, but it's right up there. There's a lot of resources put into product development. I'm pretty proud of the roll that we've been on -- with Uncharted 2 kind of sweeping the awards recently.

There's plenty of resources to go around. It's our heritage: we're never going to compromise our core; great exclusive games. This is a new initiative to us. Some teams are looking into how they might incorporate motion control into some existing plans; others are totally focused on making the best sequels to the games we all love. It's not something I'm worried about.

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Aliens, Predators and prey available as Home costumes


No matter which species wins, we all lose. PlayStation Home has been invaded by Aliens vs. Predator costumes, in Europe at least. The outfits are available for a limited time and leave the Home universe on March 31. Virtual cosplay prices are:
  • €2.99 for a complete costume.
  • €1.99 for a pair of trousers or a top.
  • €0.99 for a helmet or mask.
We're having a tough time finding the costumes in the US store (maybe they're using Predator camo?), so if you know where they are hiding and pricing, please let us know in the comments. Outfits exist for both genders and are perfect for Quincying.

Lengthy MGS: Peace Walker gameplay video floats in

Wanna watch 9 minutes of a guy sneaking around, tying people to balloons? What if we told you it was Metal Gear Solid: Peace Walker footage? Kojima Productions has uploaded a lengthy gameplay video of the former "Metal Gear Solid 5," in which our hero Big Boss does a bit of recruiting for his cause -- in this case, that means knocking dudes out and floating them back to his base on a balloon.

We also get to see the "Sonic Eye" and "Analyzer" tools in action (a radar device and an item used to determine the stats of potential recruits), as well as the ninja-inspired "Stealth Mat," which allows Naked Snake to hide in plain sight while he's holding it up. Check it out after the break!

Continued →

Lord of the Rings: Aragorn's Quest makes 'Move' to PS3

[Wii version]
Warner Bros. Interactive has revealed that, in addition to the previously announced PS2, PSP, DS and Wii releases, it's putting Lord of the Rings: Aragorn's Quest on PS3 -- with PlayStation Move support. The kid-friendly LOTR game will now be released this fall (delayed again!) on all five platforms, with the Wii version developed by Headstrong Games (yes, that Headstrong Games) and the others by TT Fusion. Of course, the Wii and PS3 versions will be the only ones with motion control, and they will also be the only versions featuring two-player co-op (with the second player controlling Gandalf).

The PS3 version won't be an exact port of the Wii one, but it's the same idea -- a game for which the Wii was originally the lead platform, now spreading to the PS3 thanks to the existence of a very Wii-like motion controller. It may be the first, but this is definitely not the last time we'll see this!

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