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JBO: Joystiq Box Office, November 16 - November 20


We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly and Blu-ray each week.

Recommendation of the Week:

North by Northwest: 50th Anniversary Edition (Blu-ray)
It's been 50 years since Alfred Hitchcock's classic North by Northwest first appeared in theaters, and Warner Bros. has put together an amazing package that includes a new one hour documentary about Hitchcock called "The Master's Touch: Hitchcock's Signature Style," and a new half-hour documentary about the film itself. It also carries over older extras like a documentary about Cary Grant, commentary and more. It's packaged in the Warner Blu-ray Book format that I loathed at first, but now love: No inserts or booklets to lose, and they look fantastic on a shelf. You've probably seen the iconic image of Cary Grant running in terror from a biplane, but never seen North by Northwest. For my money, it's his best film.


Read on for the rest of the recommendations, and as usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.

Continued →

Banned PSN player sues Nintendo and Microsoft

After being banned from the PlayStation Network for hateful comments stated in Resistance's online community, Erik Estavillo launched not one, but two, lawsuits against Sony for infringing on his "first amendment rights" -- an argument that was shot down by Judge Ronald Whyte simply because "Sony is not part of the government."

However, what Estavillo lacks in civil online discourse, he makes up for with sheer determination and persistence. In addition to Sony, he now has both Microsoft and Nintendo in his sights. Estavillo is seeking $75,000 from Microsoft for the "undue stress" and "sadness" caused by his Xbox 360's RROD. "Microsoft should have to bear the burden that is now put on the shoulders of this disabled plaintiff," his claim states -- a burden that is equivalent to the sum of 375 Xbox 360 systems, apparently. Nintendo is being sued for interfering with Estavillo's "pursuit of happiness." And how exactly is Nintendo doing that? "Deleting, blocking or prohibiting the Homebrew Channel and Ocarina applications" via a system update.

We're hoping you can see the sheer brilliance of Estavillo's strategy. He's offering the perfect opportunity for PlayStation, Xbox and Nintendo fans to agree on something for once.

Xbox 360 release of No More Heroes may be censored in Japan

Japanese retailer Amiami includes a note on its listing for the Xbox 360 version of No More Heroes: Heroes' Paradise that suggests that because it is based on the North American version of the Wii original, it is likely to carry the CERO Z rating (think an ESRB M rating, but harsher) when it is released in February. Because it is the North American version (with "bloodshed" intact), the site says, it will hold a special appeal for game fans.

The same message doesn't appear on the PS3 version's listing, suggesting that it'll be the same censored game that was originally released in Japan. CERO Z-rated games often don't get displayed on shelves, so if this is accurate, it'll ensure that only the hardcore will even know about the Xbox 360 version of the game. That would limit sales severely, if sales weren't already limited severely by its status as an Xbox 360 game in Japan.

ModNation Racers races back into view with new trailer

Now that the big holiday games have already come out, it's time for you to start worrying about the deluge of games in early 2010. One of the games Sony hopes you'll use your post-Xmas trade credit towards is ModNation Racers. Although originally unveiled at E3, Sony has been incredibly quiet with the LittleBigPlanet-inspired racer. With its first public beta getting readied for release, it's time for Sony to pull the curtain.

Here's yet another trailer for the game, which provides an overview of all the major components of ModNation Racers. First you must create a character, then a car -- and if you're feeling creative enough, you can attempt to make your very own track. It looks sleek, but we'll definitely be reserving our judgment until we can get our hands on the beta.

Check out a fast-forwarded look at character creation, after the break.

Continued →

Critter Crunch dev praises Sony's support of indie games

"They support the living sh*t out of it, and they support it really well," Capybara's Nathan Vella told Gamasutra when talking about Sony's free PhyreEngine. "Any of the parts that are inside Phyre that we didn't know how to fix or we had an issue with, they would fix it for us in a day. Overall, I think Sony's doing a lot of right stuff for small independent developers."

Vella's praise echoes similar sentiments from other PSN developers, like Shatter's Mario Wynands. In addition to free development tools, Vella noted other benefits by partnering with Sony. Critter Crunch was promoted heavily on the PlayStation Network via the PlayStation.Blog, Pulse and banners on the PlayStation Store. Most importantly, though, Sony "treated us like we weren't a small nobody developer from Toronto."

In spite of Sony's best intentions, though, Vella notes that sales aren't quite where they should be on the PSN. "It's still a fraction of what XBLA is doing, and we know that," he admitted. "But that's okay for us because they let us do what we wanted to do." Apparently what they want to do now is work on a zombie game.

LittleBigPlanet getting bluer, blurrier with Sonic costume pack

We're usually hesitant to spend real-life money on virtual clothing, but you can bet we'll spring at the chance to purchase the recently revealed Sonic the Hedgehog costume pack for LittleBigPlanet. See, if we dress ourselves up like the series' speedy, cerulean protagonist, then play one of the many, many Green Hill Zone stages crafted by the LBP community, we can pretend that we're playing a decent, current-gen Sonic platformer.

We've contacted Media Molecule to try and find out the North American release date and price for this costume pack. We shouldn't let the developer hear us say this, but we'd pay anything for that beautiful illusion.

[Via Siliconera]

Canadian Fallout 3 PS3 GOTY edition patch now available


Incredibly specific patch news now, with the release of a save recognition remedy for the French Canadian version of Fallout 3: Game of the Year Edition (product code "BLUS-30455"). The patch will allow the GOTY re-release of Bethesda's wasteland wandering sim to recognize save files generated by Fallout 3 sans accolades.

As a Bethesda community manager helpfully points out, your old save files will only show up if there are new saves (GOTY) present -- if you only have old saves, start a new game and, you know, save. If you have in excess of 130 save files (a sign of prudence!), you'll have to delete older ones in order for the new ones to be displayed. Oh, and one more thing: "If your saves are taking a long time to load you might want to resave them and back up or remove the old ones."

And now we've exhausted our supply of the word "save," save for one which we were keeping for the en ... dammit, we wasted it!

[One thank you "reserved" for: Harry]

Users report faulty digital copies of Assassin's Creed: Bloodlines


Some of those eager to immerse themselves in Altair's portable crusade in Assassin's Creed: Bloodlines have allegedly been denied entry into the Animus. This has, in turn, led to animosity being expressed on Sony's message boards and our tips line. According to complaints, the downloadable version (the game is also available on UMD) freezes during its initial loading screen, regardless of PSP model.

Based on user comments, the hobbled file originated from the European PlayStation Store and has since been bumped off -- to be replaced with a working version soon, hopefully. We'll keep an eye on things (and your comments below) while we await a response from Ubisoft.

Source -- Official PlayStation Forums
Source -- EU PlayStation Blog comments
Source -- Youtube video [Thanks, Gian]

Gravity Crash lands a global PSN release on Tuesday, November 24


It's taken a while, but Just Add Water's play-create-share dual-stick shooter Gravity Crash will be landing on both the American and European PlayStation Stores next Tuesday, November 24th.

The game has certainly come a long way since its E3 showing, especially in terms of visuals. Unlike so many other PSN games, Gravity Crash will launch with a free demo which will include access to four levels and the in-game level editor (seen after the break). The demo will give you nearly unrestricted access to the editor, with one caveat -- you'll only be able to publish levels online by buying the full game.

Gravity Crash will be available on PS3 for £6.29 / €7.99 / $9.99. A PSP version -- which also includes a level editor -- is also in the works, and is likely to arrive in December. For more details on the game, check out Episode 140 of the PS Nation podcast.

Gallery: Gravity Crash


Source - PlayStation.Blog Europe
Source - PS Nation podcast

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Sony expects PSN to pull in 50 billion yen in FY 2009

Though yesterday's Sony investor's conference featured a concerning reference to the PSN's "new revenue stream from subscription," another slide from the presentation seems to indicate that the platform is already making money hand over fist. According to the slide (seen above), the company has set a lofty goal for the current fiscal year: It expects the PSN to bring in ¥50 billion (roughly $561 million) in revenue by the end of FY 2009. That's three times the amount of cash collected by the platform in the last fiscal year.

Exactly how Sony plans to boost its revenues so drastically is outlined by other statistics on the slide. According to the company's calculations, the PSN currently has 33 million registered users, 1.4 million of which visit the PlayStation Store on a daily basis. We fall into the latter group -- but only because we can't stop window shopping for celebrities we can fling into oncoming traffic. We confess: It's one of our dirtiest, guiltiest pleasures.

Source – "Media / Investor Conference - November 19th 2009" [PDF]

God of War Collection players complain of freezing issues

Some folks over on the official PlayStation Forums allege to be having trouble playing God of War Collection. Several users are complaining that the game has been locking up on them, specifically after God of War's first cutscene and during the first mission. Most of the people who claim to be running into this freezing issue are running the game on 60GB launch PS3s, though a few PS3 Slim owners have also jumped into the threads to report the game is locking up on them, too.

Additionally, commenters on PlayStation.Blog have reported the same problem and specifically implicate 60GB PS3s. While we didn't experience such issues playing the final game code on a debug PS3 unit, we've contacted Sony for comment on this report and will update as necessary.

[Thanks, Scott]

Source - "God of War Collection Freezing Issues" [PlayStation.com Forums]
Source - PlayStation.Blog comments

Rock Band Weekly: Tom Petty, Go-Go's, Kelly Clarkson, Pink

A live version of Tom Petty & The Heartbreakers' "Mary Jane's Last Dance" is available next week within the band's Rock Band DLC six-pack. The song may not be everyone's cup of formaldehyde, but it's certainly memorable for conjuring up one of the creepiest music videos of all time. We have no idea what the song is actually about, but it will always be the story of Tom Petty stealing Kim Basinger's corpse from the morgue, dressing her up, and then at the end .... AHHhhHhHHHH!

Check out the full update after the break, no new Rock Band Unplugged DLC next week.


Select a platform below to view complete DLC listing:

Continued →

RE5: Lost in Nightmares teaser goes back to the mansion

Jill Valentine knows what's up: Only the most refined individual understands the elegance of the crank. Chris Redfield and his personal gun show may complain that an entire mansion is being run on the archaic device in this teaser for upcoming Resident Evil 5 DLC episode, Lost in Nightmares, but that's because the dude doesn't respect the crank's noble history. We're just glad one of the two survivalists has enough class to acknowledge the significance of history's great gate opener.

Pre-order 'Mass: We Pray' for free Dante's Inferno trailer

We had an icky feeling when we first watched the Mass: We Pray teaser. Not because of the toll excessive devotional gameplay might take on our souls, but because we were pretty sure we were being virally marketed to in some way or another. It turns out, our unease (also felt by a few others, including The Escapist) was spot on, as We Pray has been revealed as the latest move in the Dante's Inferno marketing campaign's fight against good taste.

Clicking to pre-order the game on the website or to get a better look at the controllers, now triggers a message about heresy, along with a trailer for Dante's Inferno and a link to the Facebook app, "Go to Hell." Sorry if you were looking forward to We Pray!

[Thanks, Thomas]

Sony Online Service aims to achieve brand loyalty

In an AP interview, Sony executive VP Kaz Hirai declared the upcoming Sony Online Service, which adds PSN-like features (possibly including game, music and movie downloads) to a wide variety of Sony devices, a major selling point. "That's the kind of combination that I think is not seen anywhere else," Hirai said. "That I think is where our core competence lies, and that's a differentiator for Sony."

Additionally, Hirai told Business Week that Sony hopes to get the service into other devices next year and, "Earlier in the year would be a lot more preferable." In the interview, Hirai said that the Sony Online Service would take the iTunes-like approach of registering users as soon as the device is powered on, to register their accounts immediately. Once invested in such an account, the implication is that users will be more likely to continue purchasing media on that same account and buy more Sony devices to get additional use out of it -- much like iTunes users are driven to continue buying iPods to play iTunes Store's AAC-format music.

Hirai also looked to social networking elements, along with the cross-device connectivity, to push Sony's future offerings. "What are your friends watching right now? There's a screen that says all the programming that's available. It highlights all the things that your friends are watching, for example. It's a community experience."

As for sharing the actual content (not just the experience), Hirai wasn't so sure. He concluded that the "debate is still going on" about how many devices will be able to share content.

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