PSP Fanboy Review: Killzone: Liberation demo

First of all, I can't help but keep being reminded of Metal Gear while playing this game. With its isometric view, it looks a lot like Metal Gear Acid, but, thankfully, there are no damn cards involved in Killzone. But looking similar to Metal Gear Acid, which is beautiful in its on right, is not bad at all – oh hell no.
Read on to see my full review.

This game looks gorgeous. There's no way getting around it, but we've all seen screens and video before, so this comes to no surprise. Developer Guerrilla has definitely paid an extreme amount of attention to detail as they try to get as much horsepower out of the PSP as possible, and the results are simply amazing.
The demo drops you into a Dock level where you basically have to make your way through about a dozen enemies, a few sets of infrared-triggered explosives and deal with a nasty rocket-launching baddie to infiltrate the enemy's base. All in all, it will should take you about 20 minutes to complete after restarting a few times. But after you've mastered it, it will only take a few minutes to get through the level. However, it's enough to show you what the game is all about.
Pick Your Weapon
Like in most demos, you aren't given the full assortment of items or weaponry to use at your disposal, and Killzone is no different. In the retail version, you start off by selecting one of 10 weapons ranging from a pistol to a flamethrower, each rated in firepower, rate of fire, accuracy and range. But in the demo, you're only able to select from two different assault rifles and a machine pistol.
However, you can find and use a few of the locked weapons throughout the demo. My personal favorite has to be the crossbow with exploding arrows. Too cool.
How Does This Baby Control?
After selecting your weapon, you begin in the Dock level where you learn the controls. Immediately after playing the game for a few minutes, I was amazed by how fluid and easy it is to control your character.
The Square button fires your weapon. When walking near an interactive item, an icon appears above your character, and by pressing X, you can do things like smash boxes or pick up health packs. Pressing the R trigger allows your character to crouch, thus increasing his accuracy. But you're not able to move while crouching, which is a tad disappointing. And with no way to run, trudging along at a slow pace can get frustrating.
Also, in this level, there are many cases in which to hide behind for safety, but it also gives the enemy cover, as well. This problem is easily rectified by tossing a grenade with the O button. But remember, your enemies have grenades, too. And finally, pressing Select brings up a handy map, which will probably be useful in the final version, but you won't need it in the demo.

And you'll quickly find out disposing of enemies is sometimes unnecessarily easy due to suspect A.I. In Killzone, I'm not sure if some enemies have a severe case of mental retardation or if the A.I. is just that bad because I experienced several occasions when enemies stood right in front of me but shot in an entirely different direction until they ran out of bullets ... until I pumped them full of lead.
However, as many times that I encountered a tard, I also came in contact with just as many intelligent enemies who shot at nearby gas canisters, attempting to blow me to smithereens. And the first few times those bastards were successful, too. Hopefully, this A.I. inconsistency only plagues the demo and will be fixed in the final version.
In addition to the A.I., sound effects often lag behind considerably when beginning the level. It takes a few seconds until it catches up, but this just a small flaw I noticed. But I'm sure this is due to the game not being fully completed, though.
Oh yeah, one more thing – don't leave the game sitting for more than a minute because it will reset automatically if it sits too long. Doh!
But Will You Respect Me Tomorrow?
After finishing the single-player mode, you may want to try your hand at multi-player if you have a friend nearby. The demo supports wireless multi-player via ad-hoc. Although the only game type available is a Death Match on the Dock level with the time limit ranging from 5 to 15 minutes, it's nice of Guerrilla to include it in the demo to prolong its life.
Conclusion
Killzone has so many good things going for it that I can't help but think this is going to be a no-brainer for any PSP owner. With its great graphics, smooth gameplay and tight controls, this may be the next must-have title after Grand Theft Auto: Liberty City Stories.
However, there are some flaws I hope Sony makes sure are fixed before the game ships Oct. 31.
After playing through the demo several times, I'm more excited for Killzone than ever before. If you have a chance to get your hands on the demo, you should definitely pick it up and experience this game first hand. I'm sure you'll enjoy it as much as I.
Overall Rating: 8.5/10








Reader Comments (Page 1 of 1)
steve @ Sep 15th 2006 12:48PM
I've just posted the set of screen shots from the demo on my site... http://www.shindakun.net/2006/09/15/killzone-liberation-demo-screen-shots/
I have to be in a meeting now so I'll get the rest posted this after noon.
Joel @ Sep 15th 2006 1:35PM
I've go a question. I haven't been all exited 'bout killzone cuz of the camera...I think it'll be kind of uncomfortable. Any comments on that?
pixelator @ Sep 15th 2006 2:39PM
I like ISO/overhead games far batter than FPS or over the shoulder titles. You can see more of what's around you without having to turn around, and while it's less "realistic" it lends itself much more to fast reaction and doesn't require the complex control scheme of an FPS.
I think this is a brilliant move for PSP developers. Get a little bit back to basics - games like Smash TV, Loaded and Steel Harbinger on the PS1 used overhead views to enhance this Robotron-esque 'kill everything around you' gameplay. It's a game style I think was long overdue for a revisiting and it seems to fit the Killzone environment very well.
I WANT THAT TANK.
Dan @ Sep 15th 2006 2:40PM
It only took me five minutes to beat this level... hopefully this won't be like the final game....
steve @ Sep 15th 2006 4:47PM
The camera doesn't seem to effect game play at all well, at least in the demo. I'm in the full game it might get a bit strange with off screen enemies firing at you once in a while. But, I wouldn't say that it will kill the experience. I didn't notice the AI issue Chris was talking about (enemies firing the wrong way) but, they are pretty easy to take down. All in all a fine demo! I can't wait till it's released!
Also if you want to look through the rest of the demo screens I took they are up now...
http://www.shindakun.net/2006/09/15/killzone-liberation-demo-screen-shots-pt-2/
ldd @ Sep 15th 2006 5:15PM
don't worry Dan, even if it IS short, it has multiplayer (no, not only ad-hoc multiplayer..)
xD
Chris Powell @ Sep 15th 2006 7:39PM
Thanks for those pics, Steve, they're awesome.
Metacore @ Sep 15th 2006 9:03PM
Cool, I am gonna preorder it just for the demo. Does anyone know if there is a gameshare? If not, can your friend just pop the demo disc and play a game on the dock level?(if the full game is hosting it might not be limited to the first set of rules, apart from the level of course).
P.S.
Would be cool if there is a gameshare, since you can rip those now, and put them on your Memory Card, and play them off the OS on any frimware(or atleast 2.71).
Sweet! Also, when I do preorder it, it would be on the wya to get Saint's Row, wierd eh?(although i woul probably pcik upo infected too. Also check on the Wii preorder thing)
pixelator @ Sep 15th 2006 11:14PM
Wait a second... You PAID for the demo? It was free at my local EB Games (owned by Gamestop).
Game is fun, by the way - just started playing but I like the controls. Graphics are excellent.
jV @ Sep 15th 2006 11:29PM
God, Robotron? Way to take an old man back...
I agree, Syphon Filter is the closest we've come to a decently controlled FPS on the PSP, but you have to appreciate what they've done with this game. Rather than port another FPS to our lovely system with yet another shitty-to-half-decent single-analog control scheme (Miami Vice, anyone?), they developed a completely original game out of the Killzone mythos. That, my friends, means that some developers give a shit about our system. Rejoice.
I'm personally psyched. I can't wait to pick it up.
Kade Storm @ Sep 16th 2006 9:42AM
...yeah, and even Syphon Filter was largely a third-person-shooter. Miami Vice was okay, but yes, it was just a half-baked job.
Isometric view can work just fine, but it has to be done right. I am actually looking forward to this game, because the reviews of the demo generally offer positive endorsement for the isometric view.
Chris Powell @ Sep 16th 2006 10:27AM
No I didn't pay for the demo. I paid $5 to preorder the game, thus getting the demo for free. At Gamestop, you have to put down at least $5 for a preorder.
steve @ Sep 16th 2006 1:54PM
Good thing my screen shots covered up the horrible English in my last comment. The offending sentence should have read:
I'm thinking in the full game it might get a bit strange with off screen enemies firing at you once in a while.
@Chris: Glad you liked the screens.
Thomas @ Sep 16th 2006 3:40PM
ooooook... you paid for a demo?
Joe @ Sep 21st 2006 3:01PM
I got my demo in the mail and it was a good suprise.
Tino @ Sep 25th 2006 1:12PM
Killzone: Liberation Demo was a great looking game. I have to pick this up when it comes out on Halloween!
jay @ Dec 3rd 2006 11:26PM
so is there a demo out on the web or do they just want dumb people to buy it for $5.