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Oblivion producer touts PS3 version

Oblivion PS3

I've played Oblivion. On an Xbox 360 (*gasp*). I loved it. That's part of why I'm looking forward to it more than any other potential PS3 launch title. More than a few folks haved asked me why I'm so excited about an "old port" coming to the PS3. In an interview yesterday with IGN, the game's ongoing executive producer answers that question better than I've ever been able to.

GN: How different will this version be from the others? If I've played this before, is there a reason to play it again on the PS3?

Todd Howard:
Our goal is always to make the game look and feel consistent across all platforms. We design the game we want to make and then make that game available on as many platforms as possible. So, it's the same base game as was released on PC/ 360. The PS3 is benefiting from us continuing to develop our core technology that drives all our Elder Scrolls games. Some of that is noticeable on the screen -- like all the new graphic shaders -- and some isn't. The best examples are those new shaders we have for how "near detail" and "far detail" blend together on the landscape. You no longer have a harsh line cutting across the two levels, they blend together seamlessly and the distant detail and land looks much nicer.Why would you play it on PS3? You might play it because you didn't get an X360 or don't own a PC that can run it and want to experience this unique RPG experience for yourself. Maybe you just want to experience the new content on your PS3. Or you're getting a PS3 as your main console and want to play Oblivion again.

You can read the whole interview over at IGN, and get a glimpse of what are allegedly the first public screens pf the PS3 version in action. I can't wait to revisit the world of Oblivion. Who's with me?

Tags: PS3, Oblivion, Ps3,Oblivion

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