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Developers cautiously wait to make PS3 titles

The lackluster launch lineup is slightly indicative of third-party caution when referring to game development on the PlayStation 3. In a recent interview with GamesIndustry, GDC boss Jamil Moledina spoke about just that. Most third-party hesitation is due to the complicated nature of the PS3 itself, stating the difficulty lies with both the Cell and the RSX graphics processor (not the Acura). Says Moledina, "It's always a challenge for developers to dedicate resources to next-generation titles like this - consider the cost, resources, and time it takes to make these games." While all that may be true, certainly he can't ignore the notion that maybe developers are waiting for more PS3's to actually enter the gaming marketplace? Oh well.

It may be true that much of Sony's effort has been focused on their first-party titles and developers -- you have to teach yourself how to work something before teaching others, right? -- but that will change in the coming months. Robustly, as Jamil puts it. One last thing to note -- Moledina equates this launch to the PS2 launch. A hatful of decent games, but the real winners are due out next year: Lair, Heavenly Sword, MotorStorm to name a few. Hopefully he's right -- those games certainly look badass enough.

Tags: GDC, Jamil Moledina, JamilMoledina, Playstation 3, Playstation3, PS3, Sony

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