Silent Hill 5 to use broad daylight as scare tactic?
Not sure how well this one will pan out, but let's go ahead and give Konami the benefit of the doubt. We've talked before about how Silent Hill 5 is going to return to the psychological fear produced by the second game in the series, but this whole "unique idea for fear in daylight" is a bit tough to picture. Who worries about monsters under the bed when the lights are on? As far as any other production news, the soundtrack is going to be the same creepy minimalist stuff with lots of white noise... and machine noise. Noise, creepy noise.Well, what do you guys think? Is Silent Hill 5 going to break new grounds, as far as the placement of fear goes? Or will they end up making one of those "it's a horror movie but everyone's laughing" games? It is hard to imagine a true "horror" game where there isn't an aggravatingly thick fog or a flashlight... or night. It's not impossible, though. We'll just wait and see what comes of this game, but we at least know it'll probably come to the PS3 and possibly the 360.
Oh, and just so you know, the symbolism in this mannequin from Silent Hill 2 is part of the psychological aspect I, personally, would love to see again. The twin-legged mannequin represents the main character's lust -- he doesn't see anyone's face, just... well, you get the idea. Where did I read that analysis? Whatever. It was awesome.









Reader Comments (Page 1 of 1)
nicole @ Dec 27th 2006 6:22AM
Alot of speculation has been made about the platform the game will play on, which can we expect?
Jakob @ Dec 26th 2006 6:31PM
"Where did I read that analysis? Whatever. It was awesome."
Possibly from here: http://www.translatedmemories.com/bookpgs/Pg48-49SH2Creature.jpg
Shi Ju @ Dec 31st 2006 11:31AM
I bet noisy creepy soundtrack itself will make one shit its pants.
Dylan Neild @ Dec 26th 2006 9:04PM
Given how -amazing- SH2 was, I give them the benefit of the doubt.
Of course, Silent Hill 4 and all....
Tom @ Jan 1st 2007 5:59PM
Well, most next gen consoles use their power to put hundreds of enemies on the screen at once and the graphics are still beter then current graphics...
Think what those machines can do with the graphics if you don't need all of those enemies and focus on the surroundings like in silent hill...
entaroadun @ Jan 3rd 2007 1:50AM
If anyone understands fear, it's the Silent Hill team. They've said in previous "making of" films that fear comes from doubt and uncertainty. Broad daylight and open spaces = agoraphobia! Maybe you'll be walking down the street, hear the classic white-noise, and have to spin around and around looking for where the ghost attack materializes from! Monsters that appear and vanish in an open space where there's no place to hide is certainly scary. Just an idea...
Franky Lanky @ Jan 6th 2007 9:01AM
The Silent Hill series for me, is what kept me playing on my PS2, along with Shadow Of The Colossus.