The Trials and Tribulations of Tiki Games, part 2

Tiki Games is currently developing a PSP-exclusive RTS game called "Galaxy's End." Read more about the trials and tribulations of being an upstart developer in this three-part series by Tiki Games President Kevin J. McCann. See part 1 of the feature here.
Looking back, there are things I've done right, and other aspects that were in some senses just plain naïve. The areas that were right were our approach to the tools/technology and assembling core team members that I've worked with while avoiding anyone that had egos (or primadonna attitudes) and laying out the design and milestones before actually bringing the team onboard. The last thing you want to do is be writing designs while a team is being paid and waiting for you to finish designs. This happens a lot in the game industry – so I was happy to avoid it. And I targeted the RTS genre because it's a genre I really enjoy, and I wanted Tiki Games to be the first to create a high-quality RTS for the PSP. The PSP has the power to do a very attractive 3D RTS which made it even sweeter.
But for what I did right there were also things that were naïve. It's easy to convince yourself "I'll create an original IP for the PSP that focuses on an untapped market – the RTS. It's huge on the PC – let's try to bring them over by creating an RTS from the ground-up for the PSP. And we'll also be relatively low-cost in terms of overall budget. Surely publishers will appreciate that!"

In reality, while myself and my team had been in the industry for a long time, and shipped a number of titles, as a new start-up we're unproven from a publisher's viewpoint. And an original IP isn't nearly as powerful as having a license for some big property.
So to step into this with "I'll create a new IP in the RTS genre for the PSP. We'll then create a solid proof-of-concept playable demo. How can it go wrong?" Well, toward the end of 2006 I did a lot of traveling (and have done similar this year so far), and while Galaxy's End was well-received at most publishers, we're still a new company with no shipped titles, and the RTS genre doesn't equate to guaranteed success on a handheld.
We had some extremely positive meetings with publishers – they felt the game looked sharp, that we had conquered any control doubts (meaning the game does play well on a handheld), and they liked the overall game concept. Then the following week was something along the lines of "marketing finds it too risky." Lots of temporary elated moments followed by extended periods of frustration.
See part 3 of this feature tomorrow on PSP Fanboy.









Reader Comments (Page 1 of 1)
Shane Killen @ Feb 6th 2007 6:25PM
Are we sure this is a 100% PSP exclusive? Because the main page still lists it as coming to "Consoles and Handhelds" which could be any variety of systems, not just the PSP.
txa1265 @ Feb 6th 2007 4:39PM
I just hope that this attention gets you guys some amount of leverage - and a foot in the door somewhere. These are some tough days for the PSP, and we need more games and ideas like yours to continue plowing ahead!
Wayne @ Feb 6th 2007 4:51PM
I am so sick of repetitive games, this one is a nice break.
pixelator @ Feb 6th 2007 5:15PM
See, I've said this all along - marketing rules gaming.
Not visionary developers, but fucking BEAN COUNTERS.
Believe it, folks. I was doing games for about 14 years when I walked away in no small part because of that fact. Every game I was on was negatively influenced, to at least some degree, by the goddamned marketing pencil pushers.
Strangler @ Feb 6th 2007 5:16PM
"And an original IP isn't nearly as powerful as having a license for some big property."
Isnt the reason the ds is beating the psp, because of the alck of original ip's? I thought an ea guy or one of the develoeprs who made the offroad games for the psp was complaining about the psp and sony stating it needs more orignal content. Also all the internet fanboys claim this. So why wouldnt they sell or publishers want them if everyone says thats what the psp needs and they sell so well on the ds?
Alien @ Feb 7th 2007 5:21AM
Man , I hope Tiki games succeed , because this game is the moste promissing PSP strategy , hell , its even more promissing than moste of the sistem TBS games . Wish you all luck Tiki games :)