GDC 07: fl0w top selling Network game; no sequel planned

With 110,000 downloads and counting, fl0w has managed to be the top selling PlayStation Store game so far. thatgamecompany wanted to create a new kind of game that broke through traditional conventions: considering its success so far, it appears that the experiment is working.
Jenova Chen and the rest of the team don't plan on being content on the incredible success of their downloadable title. The team revealed at GDC that they are working on a new title, one which is guaranteed not to be a sequel to fl0w. Considering the support they've received from Sony, it wouldn't be surprising to see their next title land on the PS3 yet again: maybe they'd like to do a Cell-remake of Cloud?








Reader Comments (Page 1 of 1)
Stef Geiger @ Mar 10th 2007 11:48AM
....What's Cloud?
Flow is a nice game.
Ali @ Mar 10th 2007 2:43PM
http://intihuatani.usc.edu/cloud/game.htm
Not exactly a game, just like fl0w, but more like a toy. I played around with it for some time but quickly got bored of it.
Burnt Meatloaf @ Mar 11th 2007 3:07AM
What's up with that chart? Novice gamers have more abilities than hardcore gamers?
GL @ Mar 12th 2007 6:42PM
It's about *needs.*
Hardcore's need more challenges but less ability (they already have it). While Novices need more ability but less challenges.