Unreal Tournament 3: mouse, keyboard, SIXAXIS
This is a great move by the Unreal Tournament 3 folks over at Epic Games -- the PS3 version of the game will support the SIXAXIS, sure, but it also gives you the option to plug in your (hopefully wireless) mouse and keyboard to give you that "PC Shooter" feeling consoles have always been criticized for lacking. What's the SIXAXIS gonna do? It controls where you're looking -- we're assuming it takes the place of the mouse.How about the Unreal Engine 3? How's it holding up? Glad you asked, me. According to the fellow who got his greasy hands on the only booth set up for the title, the game is looking fantastic. "The game looks at least as good as Gears of War or Doom 3 with glitzy lighting galore...With strange glowing tubes and other bits of high-tech machinery coating nearly every surface, the whole package was really incredibly striking. All this, the framerate was still sky-high." We're looking forward to hearing more about this. If you want to learn more about the hands-on impression, feel free. We'd love to hear from Epic, Midway, and Sony about a demo coming soon...





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Reader Comments (Page 1 of 1)
Stef Geiger @ Mar 11th 2007 5:39PM
Uh, no way would using the Sixaxis' tilt control for looking around (and thus aiming) work. The tilt control just isn't responsive or accurate enough to allow for such control.
What I'm curious about is how they'll handle multiplayer - it would be really unfair to pit sixaxis users against keyboard and mousers, so they'd have to segregate the online community.
Personally, I love using the analog sticks to aim, largely because it seems that everyone else finds it so hard.
naruto007 @ Mar 11th 2007 6:00PM
am sure this will be one of those games that will blow up ps3 sales
mike @ Mar 11th 2007 6:06PM
I hope they give server options to enable/disable this feature and filter games by thefeature being on or off, the game will be runied for anyone using a controller
boot @ Mar 11th 2007 6:29PM
SIXAXIS? More like SUXASSES, am I right? Wokka wokka! You guys can steal that joke if you want, I haven't copyrighted it or anything.
Caleb @ Mar 11th 2007 7:53PM
I'm interested to see how the controller will work with aiming... seems like a pretty decent idea to me.
scott @ Mar 11th 2007 8:12PM
@1
I'm just a friendly xbotfanboy reading your site, and in response to:
"What I'm curious about is how they'll handle multiplayer - it would be really unfair to pit sixaxis users against keyboard and mousers, so they'd have to segregate the online community."
We shall see how that plays out, as we have a game called Shadowrun coming out in June I believe. It will be playable vs Vista Players.
dave @ Mar 11th 2007 8:18PM
"We shall see how that plays out, as we have a game called Shadowrun coming out in June I believe. It will be playable vs Vista Players."
...vista players? All three of them?
Stef Geiger @ Mar 11th 2007 8:34PM
@6: Everyone! Look! Someone who likes the xbox is talking on a PS3 fansite and he's not talking trash like a retarded fanboy! And no one is flaming him for opening his mouth! It IS possible! Why can't be we always get along like this instead of resorting to grade-school level one-upping?
@5: Using the tilt control for aiming will be wonky. Keep in mind that all the controller can do is sense the angle you're at and convert that to a speed at which your view should move. It'd work GREAT for games where aiming isn't crucial, like some 1st or 3rd person adventure game. In fact, it'd probably be more fun than any other method, but for a shooter, garbage.
Killer @ Mar 11th 2007 8:45PM
@2
Or not. It's coming out on the 360 as well. So how would this make the ps3 sales go up big time? From what I hear all the time on this site. Lots of ps3 owners hate FPS.
Extinction @ Mar 11th 2007 8:59PM
"Uh, no way would using the Sixaxis' tilt control for looking around (and thus aiming) work. The tilt control just isn't responsive or accurate enough to allow for such control."
Yes because you're wii-induced fanboy assumption is much more accurate than the developers who actually worked on it.
In case you don't know, Wii and PS3 use the same motion sensing. They are equally as accurate and responsive.
naruto007 @ Mar 11th 2007 9:24PM
for killer: well R:FOM is a fps and there a more fps coming
if am not wrong in halo pc version online players are able to play agains halo xbox live players, controller vs mouse and i havent see no one complaining it
Stef Geiger @ Mar 11th 2007 9:50PM
@10: Wow. For starters, I'm a Sony fanboy, and I hate the Wii. And you're wrong. The Wii's controller is 10 times better suited for "aiming", and it has NOTHING to do with the tilt control. It's because the controller has an optical sensor that allows it to figure out its relative position in space thanks to the light bar you put on top of your TV.
Once again, we've got some inane fanboy who's getting needlessly hostile because he THINKS someone doesn't like his console. I love the PS3, and I even like the Sixaxis, all I'm saying is that you're not going to be able to get the... intuitiveness needed for aiming from the controller.
bootsielon @ Mar 11th 2007 11:19PM
The reason this will sell a lot of PS3s is because it appears that the 360 version won't support Mouse and Keyboard. Furthermore, the PS3 is a great machine for hackers and the tech savvy; if UT3 comes indeed with features for user generated content, then it might end up being better than the 360 version, in that aspect. After all, UT3 is a great representative of the FPS genre, especially for PC enthusiasts and other geeks.
Iced_Eagle @ Mar 11th 2007 11:26PM
I got my hands on UT3 at GDC as well.
The only sad thing was that they didn't have inverted controls (menu's weren't in the build) so I couldn't play it well :(
cheese @ Mar 11th 2007 11:29PM
God, some of you guys are idiots. The Sixaxis will be used to move around and the mouse will be used to aim (duh!). That will be just one of many options. I'm sure the analog left stick can be used to walk around as well, while using the mouse to aim.
humpty @ Mar 11th 2007 11:36PM
The wiimote would be FAR to slow and imprecise for FPS gamers.
SKI @ Mar 11th 2007 11:37PM
Wow Extinction, do you know anything about the Wiimote or Sixaxis?
flyingchong4 @ Mar 12th 2007 2:43AM
Does someone know how to play it?
http://www.igolg.com
Killer @ Mar 12th 2007 6:24AM
@ bootsielon
Most pc enthusist, hacker and tech savvy people have a more powerful computer then the 360 and the ps3. I know I do. The reason I bought a console, was the idea of the controller. If I wanted to play with a mouse and keyboard then I would just have stayed with the computer. The computer is fully upgradeable that is why hackers, pc enthusist and tech savvy people buy it. The ps3 (and 360) is far from FULLY upgradeable because they're a console. That's one of the main differences between the pc and console. Also if I wanted to mod the game, I won't want to mod it on a console. Moddng has always been the super strong point of the pc and that will never change.Also the game will be cheaper for pc. $60 for the ps3 verison or $50 for the pc verison. I'm going with the $50 and I'll tell you this much, I'm not buying this game for my 360, because I have a computer that can run it better.
boot @ Mar 12th 2007 6:42AM
Im a freandly Wiifanboy and I must say you guys have got the wii-mote all wrong!
"The wiimote would be FAR to slow and imprecise for FPS gamers."
Obviously humpty isn't the smartest of the bunch. Play one once despite the reviews and you'll find that you won't want to go back to using the traditional controller.
Noshino @ Mar 12th 2007 9:20AM
20. @ bootsielon
Most pc enthusist, hacker and tech savvy people have a more powerful computer then the 360 and the ps3. I know I do. The reason I bought a console, was the idea of the controller. If I wanted to play with a mouse and keyboard then I would just have stayed with the computer. The computer is fully upgradeable that is why hackers, pc enthusist and tech savvy people buy it. The ps3 (and 360) is far from FULLY upgradeable because they're a console. That's one of the main differences between the pc and console. Also if I wanted to mod the game, I won't want to mod it on a console. Moddng has always been the super strong point of the pc and that will never change.Also the game will be cheaper for pc. $60 for the ps3 verison or $50 for the pc verison. I'm going with the $50 and I'll tell you this much, I'm not buying this game for my 360, because I have a computer that can run it better.
Posted at 6:24AM on Mar 12th 2007 by Killer
http://news.ncsu.edu/releases/2007/march/041.html
http://www.ps3grid.net/
http://www.cs.uiuc.edu/news/articles.php?id=2007Feb5-231
.......I guess you are right about the 360 :)
doglet @ Mar 12th 2007 7:48PM
i have played most of the FPS on Wii and i found them all total shit. the motion sensing/sensor bar is no where near accurate or sensative enough for an FPS.
a device that gives more control than mouse+keyboard has yet to be invented, it is perfect for FPS, anything else is not as good.
Neherenia @ Mar 13th 2007 12:10AM
"The Wii's controller is 10 times better suited for "aiming", and it has NOTHING to do with the tilt control. It's because the controller has an optical sensor that allows it to figure out its relative position in space thanks to the light bar you put on top of your TV."
Which can be done just as easily using SIXAXIS's velocity and angle sensors.
Stef Geiger @ Mar 13th 2007 1:27AM
Uh... if only it HAD "Velocity sensors". What you're referring to are accelerometers, which can detect movement. However, like I said, the Sixaxis doesn't HAVE any of those. It has tilt sensors, which allow it to determine orientation and nothing else. You COULD theoretically get some extremely limited movement data out of it, but never enough to be implemented in any game. What I mean by that is that if you were to, say, swing the controller to the left at a VERY high speed, you would be able to fool the tilt sensors into thinking that the right end controller has been tilted down.
How many of you people that think the sixaxis can do everything the Wii controller can do are out there? There's a reason why Nintendo developed an unorthodox and weird system where you set up a light bar on top of your TV - because it's actually pretty much the only way to track the controller's position in space.
And just to clarify before some moron flames me, I'm NOT a Wii fanboy, that system does nothing for me. I'm a Sony fan. I'm just simply acknowledging the limitations of the controller.