Heavenly Sword week continues: the tech behind the sword

The week of Heavenly Sword continues over at GamePro, today gracing us with a kinda-sorta behind the scenes look at some of the story, art direction, and graphics. We'll highlight what's important and leave it to you to check out the full scoop so you can sound like the go-to guy/girl for this game.

  • The Cell is stressed by Heavenly Sword by handling so many enemies on screen at once: "the trick is that Cell treats entire regiments as a single unit of artificial intelligence when they are at a distance; as they draw closer, Cell gradually divides the army into smaller and smaller groups, so they eventually become individual troops with unique fighting styles and tactics." Neat!
  • Graphics are gorgeous and respond to their environment or whatever: "Wind gusts swirl Nariko's hair and clothes, and bazooka blasts send out showers of dust and rubble." Yeah, but... 1080p?
  • How about physics and SIXAXIS support? "When firing a cannon, Nariko can influence the trajectory of the projectile using the Sixaxis. Ninja Theory claims it needs the Cell to handle these complex calculations." They claim... so is there another way? We think back to the Nikita missile in Metal Gear Solid... that was fun.

We've still got a lot of questions -- Nariko's past is still pretty much unknown and things like 1080p support haven't been set in stone. No matter the case, this game will be something to grab come September.

Tags: Heavenly Sword, HeavenlySword, Nariko, Ninja Theory, NinjaTheory, PlayStation 3, Playstation3, PS3, Sony

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