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IGN interview Ratchet and Clank dev



In preparation for next week's Sony Gamer's Day, IGN have been lucky enough to get an interview with Brian Allgeier, Creative Director for Ratchet and Clank Future: Tools of Destruction over at Insomniac. The trailer looks great, the screenshots look great, now this new interview sounds great. This game is shaping up to be a must have title for the PS3.

With so much covered in the interview, I'm not going to try and summerise the entire thing. But I will pick out some parts that I found particularly interesting, personally. Firstly, a revelation. No multiplayer. At all. Ratchet and Clank Future will return to the platforming, adventuring roots of the original PS2 title. Before the series became more of a third person shooter, as in Deadlocked. Sounds ace. More focused development on the single player aspect will mean a much bigger, better game.

Allgeier promises that we will see a new weapon, a new gadget and a new level at the Sony Gamer's Day, next week. As well as this, we'll be shown examples of ways Insomniac are "trying to make Ratchet Future the most vivid and vibrant Ratchet and Clank game yet". Can't wait to see that. Read the full interview for more on how the game will take advantage of the PS3, the differences in development when compared to Resistance: Fall of Man, and a potential hinted release window.

Tags: Brian Allgeier, BrianAllgeier, Insomniac, Ratchet and Clank Future, Ratchet Clank, RatchetAndClankFuture, RatchetClank, Tools of Destruction, ToolsOfDestruction

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