New Folklore demo is great - let us tell you why

Those lucky Japanese will be getting their release of FolksSoul (FolkLore, to us English speakers) in three weeks. Because of this, the Japanese PlayStation store has been updated with a new demo of the game. We've played it. Twice. You should too. Click here if you need help setting up a Japanese PSN account. Got it all set up, and started downloading? Then read on after the jump to find out exactly what you'll be playing once that gigabyte demo lands on your PS3.
Firstly, the menu. I know, I know. 'Get to the good stuff,' but the main menu of FolkLore is more interesting that you might think. Along with the normal things you come to expect, such as 'New Game' and 'Options' are some intriguing, but unfortunately inaccessable, eyecatchers. 'Dungeon Trial' and 'Costume' both sound like fun, right? One menu item is written in Kanji, which we cannot read. If you know what this is, we'd love to hear. The full release will have the ability to install, as well as having a web browser accessible from the game's main menu.


After picking one of the two main characters, Keats and Ellen, and going through a few minutes of story you will be transported to the Folks' world. Here you can try out the excellent battle skill system. Combat revolves around the gathering of Folk's Souls (hence the name) and using their abilities. So in defeating a new enemy, you gain a new attack. The demo may indicate that the two characters will come across different Folks on their separate journies, as Keats uses ground-based attacks in the demo while Ellen uses air-based attacks. Whether this will translate to the full game is unclear, but there will be Folks' abilites that are common to both characters.

The demo contains several different Folks' souls for you try to out. A basic attack and defence move, area based attacks and a monster summon. These abilities can all be mapped to the square, triangle, cross and circle buttons. Collecting multiple souls of a certain type will upgrade the attack via an exp system. To capture a soul in the first place, the Folk must be sufficiently damaged for its soul to be released. A press of R1 will then have your character grab it from a distance. The controller must then be yanked upwards, in a whipping motion, for the capture to be complete. This is a great use of the SIXAXIS controller and feels really satisfying when you collect multiple souls at once. Doing so will even net you an exp bonus.
The only disappointment we have is that the demo is too short. We're curious to see how the different characters' special abilities (Keat's 'beast within' and Ellen's magic cloak) will work and so will definitely be picking this game up when it finally gets released in the west. Just see if we don't.


The game itself looks gorgeous. The overall art style is truly unique to this game, though there's a hint of Miyazaki in some of the more inhuman character designs. Cutscenes occur in a curious way, with quick cuts and dynamic 'speech bubbles' popping up throughout. Voices have been removed from the demo to save space. The colours and lighting work together with all this to create a great atmosphere.

Enough stalling. Onto the gameplay. The characters control well, though when running from place to place you may find yourself suffering from 'Invisible Wall Syndrome' from time to time. Dialogue happens in cutscenes or Enchanted Arms style talking-heads. Nothing new or interesting there. Where the demo really shines is in the combat sections. 

After picking one of the two main characters, Keats and Ellen, and going through a few minutes of story you will be transported to the Folks' world. Here you can try out the excellent battle skill system. Combat revolves around the gathering of Folk's Souls (hence the name) and using their abilities. So in defeating a new enemy, you gain a new attack. The demo may indicate that the two characters will come across different Folks on their separate journies, as Keats uses ground-based attacks in the demo while Ellen uses air-based attacks. Whether this will translate to the full game is unclear, but there will be Folks' abilites that are common to both characters.

The demo contains several different Folks' souls for you try to out. A basic attack and defence move, area based attacks and a monster summon. These abilities can all be mapped to the square, triangle, cross and circle buttons. Collecting multiple souls of a certain type will upgrade the attack via an exp system. To capture a soul in the first place, the Folk must be sufficiently damaged for its soul to be released. A press of R1 will then have your character grab it from a distance. The controller must then be yanked upwards, in a whipping motion, for the capture to be complete. This is a great use of the SIXAXIS controller and feels really satisfying when you collect multiple souls at once. Doing so will even net you an exp bonus.
The only disappointment we have is that the demo is too short. We're curious to see how the different characters' special abilities (Keat's 'beast within' and Ellen's magic cloak) will work and so will definitely be picking this game up when it finally gets released in the west. Just see if we don't.









Reader Comments (Page 1 of 1)
Matt B @ Jun 1st 2007 9:44AM
Looks nice. Thanks for the link to create a Japanese account. I grab this and Hot Shots 5!
ToXicDecree @ Jun 1st 2007 9:48AM
I just finished playing the demo, i played as both Keats and Ellen. I got to say the demo was awesome, mostly liked Keats power, when the gauge is full you press both L3 and R3 at the same time and he transforms into some cool looking evil form. While Ellen doesn't transform in the demo she gets 1 extra monster.
dontlikeitmodit @ Jun 1st 2007 10:32AM
Demo was truly exciting and satisfying. Graphics were phenomenal. I am kinda glad I didn't understand the story. That way it still feels like a new game.
Gorvi @ Jun 1st 2007 10:46AM
I got a chance to play it a bit this morning before work. Definately a fun game, I like the SIXAXIS soul stealing. My only grip was no camera control or environment interaction. I'm still really looking forward to this though. Now I need to pick up Monster Kingdom : Jewel Summoner for the PSP since it's the spirtual prequal to this.
kingofwale @ Jun 1st 2007 10:59AM
might be a good First party game. God knows, Sony needs some good first party games (or just first party games)
when will this game release officiallyz?
Rich C @ Jun 1st 2007 11:07AM
The characters in the options menu are 連動, read as 'rendou', which means "connection" or "link". No idea what that has to do with the story or gameplay, but thought I'd let you guys know anyway. Perhaps a system link multiplayer?
tony @ Jun 1st 2007 12:10PM
perhaps a PSP link maybe?
Noshino @ Jun 1st 2007 12:34PM
err...sorry, old news...
http://playstation.joystiq.com/2007/04/06/folks-soul-will-feature-psp-ps3-connectivity-folks/
rings a bell?
massive_98 @ Jun 1st 2007 12:29PM
Does anyone know how to play Hotshots Golf 5? I have numerous times but I just can't read Japanese.
mccomber @ Jun 1st 2007 1:03PM
Ha ha. Phallic.
I'll have to download this when I get home, the video for it looked pretty cool, sounds like the demo is gaijin friendly too. Hope this boosts those japanese sales signifigantly.
mribnthewind @ Jun 2nd 2007 11:35AM
ok i must disagree with everyone i thought the concept of the was cool and different but sadly i must say that i didnt like it. I think everyone is so anxious for a good game to be releaseed that we fellow PS3ians are falling into whatever is released. But hey i might be wrong after all it was just a demo! ADD ME PSN; MRIBNthwind
peabody @ Jun 2nd 2007 5:19AM
Yeah.. this game does nothing for me and is yet another PS3 game that gets downscaled to only 480p on 1080i rear projection TVs.
Tim Parsons @ Jun 2nd 2007 12:22PM
am i the only one who doesn't like this game at all? Though the video makes it look quite interesting.
Maybe it's the fact I havent got a damn clue whats going on with the language barrier.
But I will say this i hate the comic-bookish style cut scenes. and where the hell are the voices??
Battle scenes were certainly more interesting. I'll be checking out the English demo when one is relelased for sure maybe then I might feel differently
Michael @ Jun 2nd 2007 12:47PM
The game looks, shall I say, vibrant.The colors are amazing. The story seems intriguing and so do the characters. I mean, a hippy looking scarecrow to guide the female character and a "phantom of the opera" invisible man to guide the male character, gives it an almost spooky quality in a beautiful setting. The stealing of the souls is impressive and being able to summon the bosses after you kill them is in deed a plus. The female has different bosses than the male, mobs are the same but cool to take their soul.
Wish I knew Japanese because the written dialogue appears to be very emotional. By the way, thank you for showing me how to set up a Japanese account. PS3 has left me impressed.
Godspeed.
murdew78 @ Jun 2nd 2007 2:09PM
Yeah. I tried this demo last night. And I must say, it was a lot of fun. I think the simple hook use of the sixaxis controller is very well done and needed in more games. Does anyone know when this game (if this game) is coming to North America. Add me to your PSN accounts : Bay78
GRT @ Jun 2nd 2007 7:44PM
OK I'll be the one guy that says I hate the use of the SIXAXIS. I didn't mind it so much with 'regular' creatures but in the 'boss' battle against the giant bird, I was shaking the stupid SIXAXIS like I was having an epileptic fit. The controller on screen was indicating I should move it back and forth in relation to the screen, but that got me nowhere. Finally I held it in one hand and just shook it left and right and I got the soul.
I have no interest in doing that for the 40 hours or so of an RPG. I have enough RSI problems with my wrists as is. Hopefully this will be an optional thing, and you'll also be able to use the analog sticks or something.
Blodia @ Jun 2nd 2007 8:24PM
I love the action rpg elements. It also kinda reminds me of Phantom Dust. I for one can't wait for a translation, I just hope the story is decent.
Kxpuc @ Jun 2nd 2007 8:52PM
@Tim Parsons
they removed the voices and various other stuff so the demo file wouldn't be too large
gt @ Jun 2nd 2007 9:29PM
Two notes:
Fixed Camera! Not during in the battle sections! In any battle area you should have been able to use the right analog stick to rotate the camera. The camera was only fixed in areas such as town which I don't think is a bad thing.
Since you dont know Japanese you might not haved picked up on the fact that (or just not mentioned) the more souls you pick up of a certain folk type it unlocks attributes or power ups. Also in the fight with the rather large bird Folk if you rip its soul out you get it as a summon but if you just keep hammering on it you get an item. That seems nice for when you have maxed out all your unlocks on a certain Folk type. Lastly... you get bonuses for ripping out more than one soul at once. So its kind of cool to try and knock out multiple Folks at once and go for the bonuses.
Just wanted to highlight a bit of deeper gameplay to what seems like a really simple system.
fetcher.nwah @ Jun 3rd 2007 1:38PM
@14
I don't think that those comic-style cut scenes will be in the final game. Just a guess, but since there were more than a few that were also in the video, I'd say they're just stand in for the demo. Expect those gorgeous full-motion vids from the movie to make it into the final game (like mom falling off the cliff).
Otherwise, I'm entranced. Wondering now if the Japanese version will have English as either a playable option or preferably as a subtitle option. That would be brilliant and this would be worth importing if that's the case (it comes out 6/21 in Japan...lucky bastards! I've heard Oct for US, but that was a rumor, I believe.)
Mike Lentini @ Jul 15th 2007 5:51PM
How the hell do you get past the "Phantom of the Opera" looking guy? I read a walkthrough that said he takes you somewhere but he's not doing anything.
1000014 @ Aug 14th 2007 1:37PM
I think that, even without the voices makes it seem more original. I dont think every game needs some voice over to make it great.
The music is nice in the game. I think it looks interesting myself, but I can read a lot of the text, so maybe when a English version of the demo comes out, people can relate to it easier.