OPM details some features found in Haze
How can one not be excited about Haze, what with all the information slowly leaking out about it, the almost-unnecessary-but-welcome comparisons to self-proclaimed "most gorgeous shooter in the universe" Crysis, and other such hubbub? It's tough, and the latest issue of Official PlayStation Magazine (OPM for the curious) sheds some light on even more subtle details you may have missed in any gameplay footage you may have stumbled across. We'll, erm, detail them below.- Just as a neat effect, flames will apparently tear through the grass around you as well as burn out buildings. Not necessary for gameplay, but a rather fun effect nonetheless.
- A remote-controlled grenade will be available. Lob it wherever, then tap a trigger button to blow it up. Reminds us of those remote explosives found in GoldenEye for the N64. The only time a watch was a viable weapon ...
- There are a lot of unannounced vehicles to ride around in. Your guess is as good as ours.
- "Overdosed" teammates may start to go a little crazy. They might shoot rockets in the wrong direction, or pull a pin from a grenade and stand there laughing maniacally until ... ka-boom!
- A dozen vastly different environments will make their way to the final build. Everything from free-roaming jungles to claustrophobic hallways will make an appearance.
What's interesting to note is that the developers of Haze have a respect for Hideo Kojima's method of storytelling. They said "politics should never interfere with gameplay, but having a theme worth thinking about gives the experience real substance." We agree. So what can we expect with this game? Fast-paced action with a story that makes you think, but won't confuse or irritate you with political jargon and country-specific sentiment? That'd be cool.









Reader Comments (Page 1 of 1)
Stef Geiger @ Jun 11th 2007 10:10AM
Oy... lets hope they DON'T have any respect for Kojima's method of directing, where everything is drawn out to take about 10 times as long as it needs to, and characters aren't introduced with ridiculously over-the-top introductions that show how bad-ass they are.
This game looks pretty sweet.
OrganicShadow @ Jun 11th 2007 10:26AM
The Haze issue of PSM had all this and more. They even showed concept art of the vehicles. So yeah, OPM's a little late to the party.
I didn't read anything about flames though. And it's good to hear that they understand the problems with bringing politics into art. I haven't been able to listen to a whole lot of music over the last 5 years because everything has been so full of political undertones. I go to concerts and have to put up with people wasting 15 minutes yelling about the president when I paid the money TO SEE THEM PLAY MUSIC, not let me know about their stances on current events.
That's what the news is for...
dantad @ Jun 11th 2007 11:45AM
"Overdosed" teammates may start to go a little crazy. They might shoot rockets in the wrong direction, or pull a pin from a grenade and stand there laughing maniacally until ... ka-boom! lol cool!
mccomber @ Jun 11th 2007 11:41PM
I'm getting closer and closer to adding this to the preorder list. Everything about it sounds pretty damn good.