WipEout Pulse interview reveals vehicle customisation tool


In an interview with Kikizo.com, Tony Buckley - Director of WipEout Pulse - laid out some more details for the upcoming PSP game. Discussion includes PSP technical limitations, graphical improvements, the Photo mode and custom soundtracks. Have a read, it's good stuff.

Also mentioned during the interview is a vehicle customisation tool. This will allow players to produce their own skins for their ships, Forza 2 style. While it is unclear as to how exactly this will work, we assume that the actual designing process will take place on a PC, with the edited texture downloaded onto the memory stick for use in the game.

This has never been done before on the PSP and, with the right amount of 'Game 3.0' added, could make for an exciting new dimension in WipEout gaming. Buckley already mentioned his idea for a ship texture contest. Though he might have to come up with a better prize than a date with him, if he wants a decent amount of entries. The only danger with functionality like this is that people will be spending more time designing their vehicles than they will be driving them.

Tags: interview, pulse, wipeout, wipeout pulse, WipeoutPulse

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