Developer's Studio: Seth Luisi and SOCOM Confrontation

The PlayStation.Blog's "Inside the Developer's Studio" feature continues in its run up to E3. On July 2nd Brian Allgeier was interviewed about Ratchet and Clank. On the 3rd, Seth Luisi spoke about SOCOM: U.S. Navy SEALs Confrontation.
Seth is very much enjoying the PS3's polygon pushing power, claiming that they are working on producing "intricate and highly detailed urban environments." Characters are also going to be visually impressive, with "skin shaders, cloth shaders, normal maps, and highly detailed textures" making them look scarily realistic. Seth also sings the praises of the PS3's native HDD, reiterating the argument that knowing that all consumers will have a hard drive allows them to utilise it in ways which improve the overall game experience.
Read the full interview over at PlayStation.Blog for more pre-E3 hype. Also, don't forget about the PlayStation Flickr account, which is being continuously updated.









Reader Comments (Page 1 of 1)
derrickgott007 @ Jul 5th 2007 11:28PM
Seth Luisi is an idiot....Here he is talking about wanting N'GAY CROTCH to play the game and wants to know what he thinks...The hell with that, how about you listen to us, the CUSTOMERS for once.
And what ever happened to the SOCOMBLOG and its promises of weekely updates and where are the rest of the map packs for SOCOM 3??
LIES!!! ALL LIES!!!
Andy @ Jul 5th 2007 5:01PM
Unfortunatly this game doesn't wow me. Still time before its released but its just not doing it for me.
How many more days before Andrew Yoon goes to the Killzone thing?
dradiant @ Jul 5th 2007 5:29PM
must be Navy, see how they are wearing desert camos than putting on top an ACU IBA vest and DAPS system. Nothing tells an insurgent where to aim like the striking difference in camoflauge patterns on a uniform. Whats the use? but its realistic, Navy people here in Iraq wear it like that. why , I have no idea
pete @ Jul 5th 2007 6:04PM
'...scarily realistic.' this is not. they got time though.