Hands-on: Everyday Shooter

Each level in Everyday Shooter has its own look, sound and feel. The abstract graphics of each level look nothing short of stunning on the PS3. Every enemy that gets destroyed adds a little guitar riff to the background, allowing players to create their own aural masterpieces. The gameplay is easy to understand: simply use the two analog sticks to move the ship and fire an endless supply of bullets. The key to successful play comes in managing bombs: aim for them on the screen, and they'll send massive shockwaves that are crucial in creating combos.
The musical journeys found in Everyday Shooter are varied, and some will end in boss battles that require even further thought. Along the way, players will be able to collect points, which can be used towards the incredible variety of unlockables. Players can buy extra credits, or buy new filters that will drastically alter the way the game looks. One filter will make everything look like paint, while another will bestow the game with a dynamically sketched look. Like fl0w before it, Everyday Shooter creates a holistic experience that must be seen and played to be understood.








Reader Comments (Page 1 of 1)
chris.westermann @ Jul 16th 2007 3:58PM
BTW, Nucleus sucks, pass it on. Everyday Shooter looks like it sucks, but every time I read about someone that has played is says its strangely addictive and satisfying. Hopefully they will have a demo, I am glad Nucleus did!!
never$$hort @ Jul 16th 2007 4:13PM
BTW, Nucleus DOES NOT suck...Don't listen to chris, its alot of fun and is very different than the other shooters on the PSN. Anyways from what I've heard from every single person that has tried Everyday Shooter, is that it is a strangely addictive game and a must play to even understand the experience. I've watched the trailer on the PSN and I was still confused at how the game worked with the music implementation, but no matter what it looks very unique and different none the less.