Hands-on: LittleBigPlanet

At GDC, the team at Media Molecule wanted to showcase the "play" element of the game. The cooperative physics-based platforming had everyone talking at the show. For E3, the team has prepared a "creation" demo for us to partake in.
Up to four players (either online or off) can join in on a creation session. Making a level and its elements happens within the game's regular environment, allowing all participants to play whilst designing the level. For example, while one developer was creating a staircase, I decided to drag Chris Grant's stunned avatar, as it flailed around helplessly. Adorable? Yes. Afterwards, we saw a few blocks being created, and we were able to play with them from the moment they appeared in the game world. The instant gratification, we're reminded, allows level designers to fully understand what works and what doesn't from the moment it's made.
Gallery: LittleBigPlanet
The interface used for creating and editing elements is surprisingly simple. By pressing Square, a pop-up menu appears that allows players to add stickers, add pre-made elements, add mechanics, and more. Within a few button clicks, a wooden box can be created. The analog sticks are used to rotate the box, and make it as large or as small as the designer wants. Within seconds, the box can be created and placed within the world. From that moment onwards, other players are free to add their own stickers, textures that add personality to the in-game materials. Placing stickers and other objects is equally as intuitive, with the analog sticks used to resize and reposition each element. For an added touch of personalization, we've been told that players can also add their own photos to the game's textures list.
More complicated objects can be made by simply combining multiple objects. Truly abstract shapes can be created through the combination of objects that are created by a variety of materials. For the ambitious, pegs, bolts, wheels, and gears, can call be added to objects, allowing players to create mechanized objects. We saw a makeshift dinosaur created in less than a minute. Wow.
Already, the designers at Media Molecule have come up with some mind-blowing creations with the same in-game tools that we'll be using at the game's release. One level they designed had players grabbing onto a series of vertical swings to climb a mountain. The momentum from each swing launched players up into the sky, where they must catch another swing, on a perpetual journey to the top.

There's too much to love about LittleBigPlanet, and we're willing to bet that casual players will love playing LittleBigPlanet when it comes out later this year. Media Molecule promised that a public beta will grant players an early taste of the game, giving them a chance to not only play the game, but create their own content for the game as well. They've hinted at some exciting partnerships with other Sony first-partner developers, all of which seem keen on creating their own LittleBigPlanet modifications. We wouldn't be surprised to see items, themes and levels based on Ratchet & Clank, or Heavenly Sword appear in the game.
Although we've been praising the game for the past few paragraphs, it's difficult to truly convey how fun the game really is. No video demonstration, nor write-up can effectively portray the creative potential that's hidden away in LittleBigPlanet. Hopefully, it won't be too long before a public beta begins: we'd love to see what the Joystiq community can create.








Reader Comments (Page 1 of 1)
apease @ Jul 16th 2007 1:37AM
O_O God of War level please! Man, this is going to be awesome... even if I never make my own level, I know there's going to be a huge stream of really good ones. Granted, there will be a huge stream of horrible ones too, but I'm glad there will be at least a simple rating system (most downloads).
Lp47 @ Jul 16th 2007 2:21AM
Hell if they dont make a god of war level ill try my hardest to. This opens up many new doors for exploration and imagination, not only do developers get to make sick levels we gamers get to make a game without the long stressfull use of maya and all that jazz. I dont know about you guys but ill be spending more time making levels to top the charts, then i will be playing them.
Sean @ Jul 16th 2007 2:54AM
User's own picture's as textures... oh boy... I can see it now: "How do I get up to where you are?"
"You gotta jump off the box with the tits on it and grab the jetpack covered in penises." It will not be pretty
Consolcwby @ Jul 16th 2007 3:52AM
This game is sounding better and better... I wanna grab someone too and see them flail around!!!
Actually, I can't wait to make some levels... been a long time since I did any of that. =)
Can't wait to get my mits on this one!
Laurens Holst @ Jul 16th 2007 4:00AM
Even better, Sean, you gotta jump off the penis and grab on to the tits!
Sounds pretty funny to me :).
Darkdrium777 @ Jul 16th 2007 9:49AM
I can't wait to be able to play this game, it looks super fun :D Creating levels seems to be a breeze, so I'm sure to give it a shot as well.
The only thing I hope for is that 'public beta' really means public beta, not some kind of private beta for selected people in the general public (Warhawk anyone?)
never$$hort @ Jul 16th 2007 3:56PM
LOL @ #'s: 3&5... Thats funny guys. Well besides penises and titties, this game is gonna kick some serious ass. Can't wait to give it a try.
Titty Pink @ Jul 17th 2007 7:39AM
Dude, what the hell kind of game is THIS? Seriously, I hear the hype, but what genre is this going to fall into?
sami @ Jul 17th 2007 10:56AM
Dear Titty Pink/number 8
it falls into the genre of... DUN DUN DUN... FUN!!!!
that's right, this game is fun...
i know it sounds lame, but i think a new genre called "fun" should be created specifically for this game! also, this fits into the "casual game" genre, if that can be called a genre