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Big Rooster veteran devs talk about multiplat games, PS3's potential

In addition to talking about forming their new team named Big Rooster and their planned titles, Tim Gerritsen and his staff spoke a bit about the state of the console industry, regarding the Wii, 360, and PS3. While we'd love to cover their entire interview (spanning not one, but two separate articles), we're just going to touch on what Gerritsen and crew said about third party developers and the big three systems. Ready to transform and roll out?

Gerritsen explained the dynamics of making multi-platform games this generation as follows: "publishers and developers have to make a choice to design for one platform or the other, or make a port that's shoehorned onto a platform on which it just doesn't work. That means a split between Wii games and PS3/Xbox 360 games, or a lot of really bad ports churned out to make a quick buck." With those words, we expect these guys to concentrate on one system at a time, otherwise, they just want a quick buck, right?

Big Rooster's technical director Jason Blochowiak discussed the multi-core design of the PS3, citing its difficulty to program for a temporary setback: " ... if you take a look at the difference between early PS2 games, versus the games that came later in the lifecycle, you can see that people do adapt to deal with challenging hardware." These guys seem pretty competent and confident in their abilities, so we look forward to checking out any games they choose to develop for the PlayStation 3. It's true, though, in time, the PS3 won't be such a daunting programming monster.

Tags: bigrooster, humanhead, timgerritsen

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