Blast Factor: Advanced Research on its way to the PSN Store "soon"
The president of Bluepoint Games, Andy O'Neil, has posted on the PlayStation.Blog with details on the upcoming "expansion" to Blast Factor. We put quotation marks around the word "expansion" because, from the looks of things, it's going to be bigger than the original game was. Namely "Seven new specimens, eleven new types of enemy, two new bosses, monthly online high score tables, new practice mode, remixed sound effects, eight new music tracks and dynamic lighting." Sounds great to us!
While Blast Factor: Advanced Research has an uphill battle ahead of it if it wants to beat Super Stardust HD and become King of the dual-analogue shooters, we're looking forward to it. We were big fans of the original Blast Factor, even if no-one else was. Thankfully for those who are a bit more cautious about what you download from the store, Advanced Research will have a demo available with the release of the game. Check out the post on the PlayStation.Blog for more details.










Reader Comments (Page 1 of 1)
Andy @ Jul 31st 2007 3:18PM
I love PSN title demo's. They are usually smaller than BRD game demo's. All these games are looking the same to me, I can't for some different titles like EchoChrome and that Elephant game.
never$$hort @ Jul 31st 2007 3:59PM
Overall, is everyones opinion that Stardust is better?? Is it worth getting this if you already have Stardust & Nucleus??
doshey @ Jul 31st 2007 4:08PM
soon, great that means it will not be here for like 2 or 10 weeks
Whackmushrooms @ Jul 31st 2007 4:31PM
super stardust is the TITS .. this upgrade to BF looks good.
Wayne @ Jul 31st 2007 5:05PM
I prefer this game over Super Stardust (personal preference). I will be looking forward to this.
a.j. @ Jul 31st 2007 5:17PM
stardust eats this game for breakfast.
John @ Jul 31st 2007 9:26PM
I loved blast factor (the demo-- couldn't buy it) because it reminded me of playing arcade games when I was 12, all the excitement about what were then "next-gen" graphics (the 2600 being "current gen"), yet it looks better than any of those, with all the subtleties of light (still has the great 60fps control that was typical of the better arcade games in the [early] 80's).
Bigger got me, 8 new music tracks got me, but what really got me was "dynamic lighting"-- wtf? I thought the lighting was already dynamic... what sublime subtlety to experience might this provide?
Wish I could find out!