Gran Turismo 5 screenshots look too real
Three Speech uploaded some incredible new images of Gran Turismo 5. And we have to admit, they look more real than real things. Yes, the cars are impressive, but we're fascinated to see human character models that match the visual fidelity of the vehicles. Check out the new images below, and try to tell us you're not stunned.
[Via digg]
Gallery: Gran Turismo 5 Prologue
[Via digg]










Reader Comments (Page 1 of 1)
motorer @ Aug 2nd 2007 2:13AM
What's up with the rear-view mirror?
http://www.blogsmithmedia.com/playstation.joystiq.com/media/2007/08/grantur505.jpg
Looks like pixel-art.
2Perfect @ Aug 2nd 2007 4:03AM
haha the rear view mirror does look horrible.
All the shots from car interiors look pretty bad, and humans look nothing like the real thing (although closer than other games), but the cars... wow... lol.
It's like they were pictures of the real thing =/
Michael @ Aug 2nd 2007 4:40AM
Let me be the first to say, Forza what? Forza who? lol
jMk @ Aug 2nd 2007 6:44AM
The trees look like lol...or rofl :D
Doobie @ Aug 2nd 2007 8:04AM
What you mean forza what? forza was never a direct competitor to gt5 pgr4 is..
Nuge32 @ Aug 2nd 2007 8:01AM
Are you really complaining about the trees? Jesus this is the prologue man, its not even the real GT5. But for real did you see the grass in some of those screen shots. Theres actually individual blades of grass and the only reason i saw that is cause i started to look for the most anal retentive thing like the rest of yall. Also true on the rear-view haha but I assume that since the DEMO! is many months from release that its gonna be all right.
Chickenhead @ Aug 2nd 2007 9:07AM
The town looked like a real photo
Will @ Aug 2nd 2007 8:32AM
Doobie: thanks for showing how dumb people can be, you made my morning
AG23 @ Aug 2nd 2007 9:22AM
I can't believe some of you are actually complaining!
The game isn't done yet and it is the most incredible in game graphics I have ever seen and far superior to any racing game on the 360 graphically. As far as how the game plays, I can't speak for that since it has not been released yet.
The mirror and a few other little tweaks I am sure will be done before the game is released. To only think that when the game is released that the graphics will probably be even Better!
With great games out or coming out soon and this is only the tip of the iceberg as far as what the PS3 can do, again why do people hate on the PS3?
And again, the PS3 hasn't even been out for an entire year yet(In the US anyway). I can't even imagine what will be possible in 3 to 4 years.
lordroba @ Aug 2nd 2007 9:27AM
Insight on why the rear-view mirror looks like crap:
In real life, the mirror and what is outside are in two different depths of field so you can only focus on one thing at a time. Looking outside will make the mirror look blurry while looking at the mirror will yield the opposite effect. Since you'll be playing this game on a 2d screen, the ps3 can't intuitively know what part of the screen your looking at, (unless there is a way to move your head around in the game while driving), so I think polyphony might have purposely kept the mirror like that to add to the 'realism'.
Tru-blue @ Aug 2nd 2007 9:28AM
Outstanding job fellows!
Hard Gay @ Aug 2nd 2007 9:33AM
wowzeers batman
Popfrogs @ Aug 2nd 2007 10:12AM
Ok, with my anal-retentive graphics nerd hat on, this is what I saw *wrong* with these shots.
1. Blocky aliased shadows, particularly noticeable in the cockpit shots.
2. Weird aliasing on the fender and bumper in one of the shop shots of the red car.
3. Hilarious Atari 2600 rear view mirror.
4. No bump map on brick/stone street where the mercedes is parked. If this area is designed to be a beauty shot (looking at parked cars), they really should bump map the street.
Now, my criticisms from a less nitpicky point of view.
1. Best car models ever. The Polyphony Digital team is famous for obsessing over every inch of the track and every millimeter of vehicles, and they finally have hardware that shows this clearly. I read that for GT4 they flew around the world and systematically took photos of each race track, on a 9 foot grid (each shot was 9x9 feet). This included the actual track surface (top down shot) as well as any signs/banners and trackside stuff.
2. People models don't look too bad. The satiny suits they wear look pretty real. For a developer that has probably never modeled a human character, ever, it's a good start.
3. The lighting and motion blur effects look amazing. In one of the shots with a BMW Z4 passing under a banner, the edges of the banner are soft from the bloom and light source (sun) behind it. That's tricky.
GRANTED @ Aug 2nd 2007 11:01AM
i am so pissed that i won't be able to damage my car in this game. that might make me skip it over. i was watching some replays last week of the fastest celica run (grip mode) of gt:hd, and the dude barrels down the final stretch before the last turns, doesn't brake, rides the wall at 150mph and gets the fastest lap time by 2s. its like.. wtf? someone that stays on the course can't compare. video games need rules or else realism goes out the window. i mean, if they talk about realistic physics, then shouldn't they consider steel barrier + 800kg elise = dnf? its like the only course that feels real is laguna seca because at least you get slowed down in the sand every time you are off the course.
screw the trees. i don't need pretty trees. this isnt "the real monkey simulator". and if my car doesn't get totaled on impact at 150 mph then i am not playing a "driving simulator".
mccomber @ Aug 2nd 2007 11:17AM
The series has always been incredible looking. Hard to believe we ever referred to the ps1 version as having "realistic" graphics after seeing these shots however.
As for the difference between the cars and the environments; look at who is making this game. Do you think they focused on the cars to start, or the trees? By the time it releases, I'm sure they'll have polished everything the way they've obviously done with the vehicles.
pachecu 13 @ Aug 2nd 2007 11:19AM
The cars on Gt 5 wouldn’t damage if you crash, it’s almost 10 years waiting for that.
Andy @ Aug 2nd 2007 11:28AM
That one with the car outside the cafe looks too real, I swear thats a real picture.
I am really looking forward to this game.
I still think GT:HD is the best looking title on the PS3 so I can't wait to see how good GT5 looks.
MYPS3KilledMy360 @ Aug 2nd 2007 11:48AM
the game aint even done yet they got till holiday for japan and 08 for america. i didnt here anybody caring about forza 2 until it came out and some stupid 360fanboy started comparing it to grand tourismo hd(rtard). poly isnt going to miss these things if normal people like us see those mistakes! who is still talking about gt hd that wasnt a demo for gt5 it was for gt 4 hd but they dropped it poly said there going to add some kinda of damadge system. i dont know why you want it so much it seems like people enjoy trashing there cars before the end of the race seriously i got sick of damage after motorstorm. forza 2 level of detail on the tracks haha not really if the trees werent 2-D you might of changed your mind but then again you might be still dwelling on gt HD for support in your claims. has anbody seen the still pictures in forza 2 compared to the gt hd the look pretty damn close but when there moving you realize forza 2 was a bunch of lies.
CJ @ Aug 2nd 2007 12:33PM
lordroba - Youre 'theory' is idiotic. Hence, you are an idiot.
As far as the game looking good, sure it does. But wait until you actually see in game footage for yourself before you go all nuts. You know how Sony is when it comes to that. They have been guilty in the past of pulling that shit.
Bucket @ Aug 2nd 2007 12:54PM
I'm getting pretty tired of people wanting car damage. IT DOESN'T ADD ANYTHING TO THE GAME. Not even realism. You want realism? Fine. Get anything worse than a fender bender, and you lose the race guaranteed. That's how it happens in real life. Whee, fun!
FM @ Aug 2nd 2007 1:55PM
Wow,looks like I'm getting a PS3 anyway. Nice detail on the drivers gloves.
GRANTED @ Aug 2nd 2007 2:13PM
i am surprised that there are people out there that DONT want damage. and i think i got called a 360fanboy by that other guy, for wanting damage......
well anyway.
if you are the kind of person that doesn't want to drive the way one is SUPPOSED to drive (the real driving simulator ahem), then go ahead. ride the rails. looks like gt is going to keep rewarding that crap.
but for me, if i screw up in a race, and i hit a wall because of it, and i hit it hard enough to DNF my car, I am ok with that. on the other hand, if someone beats me because someone figures that slamming into a wall at the end of that long NY circuit stretch is a faster way of slowing down than actually BRAKING... well that would piss me off. i don't have a real car that I can race, that's why i want to play it in a video game. but I also want that videogame to be as close as it can be to the real car i wish i was driving.
i don't think many people would complain if they did implement damage, and it wasn't perfect, like "OMG MY AIR INTAKE IS SUPPOSED TO RED NOT SILVER AND THAT HOOD IS CARBON FIBER WHY DID IT BEND LIKE ALUMINUM". no one would really care if they just gave every car a similar crush model and body properties. just give me a game where driving recklessly has consequences. so that when you DO pull off a sick turn, it feels like it was worth it.
secret @ Aug 2nd 2007 2:16PM
mccommber, that's actually a very insightful observation. This is a car game and of course they would focus on the cars -- first. And then the trees...
secret @ Aug 2nd 2007 2:23PM
I have never seen a game look this good before. This is the first graphical breakthrough as a legitimate future-gen game. I know that first-person shooters and racing games are different genres, but put this game next to gears of war and gears of war will start to look like an old SNES cartridge based game in comparison. That is my true opinion...I've never seen anything like this before in a gaming console ever...I don't even know what you're talking about in terms of the trees...they look fine to me...and the humans don't gross me out the way all gaming humans tend to do...except for Ryu Hyabusa in Ninja Gaiden Sigma...
GDUB @ Aug 2nd 2007 2:30PM
I have to say that damage modeling even if its rudimentry helps a whole lot to add realism in games so does in car view. I am sorely dissapointed that gt5 does not do damage modeling on par with forza 2. Forza damage modeling is super realistic but still gives you a sence that you and your car are mortal.
Forza 2
very accesable gameplay wise. Awsome online play .Great customization Damage modeling. "no riding the walls for faster times as your car would just get destroyed"
I have GT4 loved it Testdrive PGR3, GTHD But i am sorta dissapointed that i bought a PS3 because i think all car sims must have some degree of car damage.
my 2 cents
Wonderflex @ Aug 2nd 2007 2:30PM
@Granted - I agree with you completely. This would also make it so that handling would play a much larger role than it has in the past. I wouldn't want to be playing online and all that I ever see is the same car being used over and over because it can smash a straight-away, and then ride along the sloping wall.
Instead you would be seeing more balanced cars, careful cornering, and an actual need to stay on track (you know, the whole 200mph accross gravel isn't nice on your tires).
If all you want to do is go fast, break the rules of physics, and win by smashing your weight around, I highly suggest a wonderful session of Mario Kart DS.
GDUB @ Aug 2nd 2007 2:38PM
oops I meant isnt super realistic Forza damage modeling but deff a plus to make the racing more realistic in a fun way.
secret @ Aug 2nd 2007 2:42PM
This is the first legitimate future-gen game. I know that first-person shooters and racing games are different genres, but if you put this game next to gears of war, gears of war will probably start to look like an old SNES cartridge based game. This is my honest opinion. Up to this point, I've never seen anyting this realistic and good looking ever. How can you even complaing about the humans and the trees? Humans have always grossed me out in 3D games (except for Ryu Hayabusa in Ninja Gaiden Sigma), but these guys looks pleasing to the eyes in that I'm not bothered at all. And the trees? It's not even an issue for me. They look normal.
Bucket @ Aug 2nd 2007 3:26PM
Damage modeling != proper penalization for driving recklessly. True, you shouldn't be allowed to ride the rails or bounce off your opponent to cut through a corner, and GT5 should fix that. Even so, damage modeling has NOTHING to do with it.
Damage may make games more realistic if it were properly implemented, but name-dropping a game like Forza (which allows me to plow into a concrete block at 180mph and drive away) tells me people haven't put enough thought into their opinions.
never$$hort @ Aug 2nd 2007 4:53PM
Looks good to me for an UNFINISHED game... sheesh people, do you really gotta complain about everything???
Chimuel @ Aug 3rd 2007 10:17AM
This game looks well polished for a game that won't be out for a while. I am confident that this will beat other racing sims across the platforms. If Polyphony wants to keep calling the Gran Turismo series "The Real Driving Simulator," they better add dynamic damage models and damage consequences (i.e, loss of downforce due to a collision, etc...) Also, they should add random system failures during a race (though that would be annoying). Another thing they should add (this goes with the damage) is making you pay to repair your car. --PGR? Forza? What are those?
aron @ Aug 4th 2007 12:32AM
I really like the Gran Turismo series but i have to wonder why people say they look superior to Xbox 360 games all the time. Most of you bviously havent seen PGR4. The rain in that game interacts with the car surfaces and runs off the sides and into the wind as your driving. The screen goes all wavy in the cockpit view (which GT doesnt have and probably will never have)and the game is generally awesome looking. Seriously even if ur a PS3 fanboy u have to admire the graphical perfection of the Project Gotham games.