PSP Fanboy review: Jeanne d'Arc

Level-5 is known to produce some of the best looking titles on the platforms it works with. For example, Rogue Galaxy is still one of the finest looking titles on the PlayStation 2. The upcoming Dragon Quest IX looks to push the boundaries of Nintendo DS graphics to limits we never imagined possible. Jeanne d'Arc, already nearly a year old in Japan, manages to still look marvelous by today's standards. The cel-shaded graphics and expansive levels certainly look impressive on the PSP screen. Add beautiful anime cutscenes, and you have a game that provides a visual feast for its players.
From the opening moments, the game tries to wow players with an impressive anime cutscene that sets the stage for the events to come. Although a bit lengthy, as many of the game's non-playable segments are, we were compelled by the high quality of the animation. The story, very loosely based on the classic Joan of Arc tale, strays so drastically from its inspiration, that it manages to surprise the player ever so often. King Henry is possessed with some demonic power, and Jeanne not only hears the voice of God, she finds an armlet that lets her transform into a armored warrior.
Gallery: Jeanne d'Arc

The high fantasy setting of Jeanne d'Arc keeps things interesting, as the story is free to go into all kinds of territory. Along the way, you'll run into a large variety of characters. However, this comes at a price: many of the characters rarely develop, weakening the player's involvement with these personas. Many interesting plot themes do arise, especially between the overzealous Jeanne, the misguided Lianne, and Roger, who's caught in the middle. Many of the other characters are disposable, but these three keep the story focused and interesting throughout.
Although storytelling is a large part of the Jeanne d'Arc experience, the core gameplay is what keeps me coming back for more. The opening moments of the game do a great job of easing the player into the various mechanics to be found. The level progression is fantastic: not once do you ever feel as though the game is being surprisingly or unnecessarily difficult. Even beginner players of SRPGs will find the controls intuitive, and the integrated tutorials very helpful.
As with all SRPGs, proper placement of your forces is crucial to victory. Levels are based on grids, and players are limited to a number of spaces for movement each turn. At the end of a turn, players can attack, either with their weapon, or through a magic spell. A variety of factors then comes into play. For example, attacking an enemy's back will inflict a much more significant amount of damage than facing the enemy head-on. As players begin to find different characters with different weapons and abilities, the tactics will continue to change. Lancers, for example, can hit two spaces ahead of them, instead of one. A thief character, like Colet, will be able to travel long distances, and steal items from enemies.

When making an attack on an enemy, the space behind them will glow. Called the "Burning Aura," this space will allow attackers to inflict a greater amount of damage. If the "Burning Aura" falls on a character already occupying the space, the Aura will move with the character, giving them the ability to use the damage bonus elsewhere. When characters are no more than one space apart, they will combine their defensive abilities, minimizing the effects of enemy attacks. Considering the placement of enemies and allies becomes even more crucial, in this regard, as players will want to take advantage of these bonuses to as little detriment as possible.
Every turn, each character will earn a little MP, which can be used on a variety of skills. The abilities are fairly standard fare, letting players attack with greater strength, alter stats, or attack a number of enemies at once. What makes special attacks so enjoyable is how players can choose apply different skills on each of the characters before each battle. Abilities take the form of jewels, which can be traded amongst the various characters. Some jewels can only be used by specific character types, so each character will have a unique feel.
The customization system adds a lot of depth to the game, and is simple enough to understand. The frog from Rogue Galaxy makes a significant cameo in the game (especially in the latter half), and like in the PS2 RPG, he has the ability to create new skills. By combining two skill jewels, a new one is created, and it's through combination that the most powerful abilities will be unlocked. For example, creating the incredibly helpful HP+100 jewel involves taking HP +50 and adding it to a Luna Sol +2 block. Through these abilities, players will be able to counter enemies before they attack, run longer distances, run through enemies, and more. It's these abilities that make the game constantly evolve and stay interesting.

Within Jeanne d'Arc's simple, and easy to understand battle system lies an incredible amount of depth that will make each battle challenging, but fair. This is one of the few RPGs in recent memory where we've never had to level up for a battle. The progression of the game is natural, something we certainly appreciate. However, if players are struggling, Level-5 has smartly included "Free Combat" areas which players can revisit and level up their characters, if necessary. Because the amount of experience points varies based on the challenge posed by the level, even severely under-leveled characters will be up to snuff easily and quickly.
There's too much to like about this PSP SRPG. If we had any serious complaints, it would be that the characters are shallow and the story certainly has some awkward moments. Regardless, this stands as a fine example of what an SRPG should be, and will stand out, even in light of upcoming releases like Final Fantasy Tactics and Disgaea. With over 30 hours of gameplay, this $30 UMD is a terrific value that should be in any PSP owner's collection.
PSP Fanboy Score: 9.0
There's too much to like about this PSP SRPG. If we had any serious complaints, it would be that the characters are shallow and the story certainly has some awkward moments. Regardless, this stands as a fine example of what an SRPG should be, and will stand out, even in light of upcoming releases like Final Fantasy Tactics and Disgaea. With over 30 hours of gameplay, this $30 UMD is a terrific value that should be in any PSP owner's collection.
PSP Fanboy Score: 9.0









Reader Comments (Page 1 of 1)
Hashbrown_Hunter @ Aug 31st 2007 12:27AM
I'm glad you gave this game such a positive review but I still feel it's going to be a very overlooked game.
Oh well, great and thorough review!
kingofwale @ Aug 31st 2007 12:50AM
i hate the fact whenever you die, you have to start ALL over again, it's ridiculous, I wandered into this free battle area that just opened up, saved it before the battle and had to start the game from first mission because monsters there are IMPOSSIBLE to beat at my level.
Extinction @ Aug 31st 2007 2:17AM
Um, it warns you to save on a seperate file. It's not the game's fault you didn't pay attention.
Andy @ Aug 31st 2007 2:32AM
I just always save on the world map, so i can go level up if needed.
'kay, if you've got a PSP, get this game. It's great!
Cheapshot @ Aug 31st 2007 3:41AM
Everybody must buy this! A PSP game that's not a PS2 port for once plus it's one of the most addictive games I've played in a long while! It's the PSP's answer to Fire Emblem basically, I love it!
casila @ Aug 31st 2007 7:17AM
Hei, thanks alot for the "big" review and the nice screenshots. Is there a possibility to get a demo version and does anybody know if there will be a german Version...
txa1265 @ Aug 31st 2007 7:38AM
I wrote an blog item at http://www.gamesanityblog.com called 'Cloak of Invisibility' about games that suffered a lack of exposure due to Bioshock.
This is one of them.
Jeanne D'Arc is a completely wonderful experience that anyone with a PSP and interest in strategy / RPG simply *must* get.
GoBob @ Aug 31st 2007 8:10AM
This is probably my absolute favorite game for the PSP. I really have a hard time putting it down. My girlfriend is even considering playing this game after watching me play. I'm really glad I got this, since Dungeons and Dragons Tactics was such a huge disappointment.
dank @ Aug 31st 2007 11:35AM
ok, ive got to be the heavy here, but as beautiful as it is, ithis game lacks the depth and customization of FFT or the new dnd tactics,or most of the TRGP games.
Some of the things that are bothering me about it are:
-no direct diagonal attacks,
-leveling up is automatic, lacks payoff. i need to feel like im involved in the development of my characters.
-EVERYBODY counterattacks right from the start. its not horrible, but that should be a skill you acquire.
-very linear
to be fair, ive been playing D&D tactics for a few weeks now, and its so awesome,deep and i love the AD&D rule system, it raises the bar for all turn based games but it does not have the eye candy , gorgeous anime cutscenes, and involving story line of this game. when playing this game i miss the vast customization options of FFT, and Jeanne d'Arc leads you around by the nose alot, i feel more like i watching than playing.
it is a beautiful game, and had i never player a tactical rpg before, i would be completely smitten.
im still playing it ( between rounds of D&D!)
Firemouse @ Aug 31st 2007 11:41AM
The problem I'm having with the game, and I don't know if it gets better later, is that the free stage areas are way, way lower level than the current story line stage I'm at so it's very tedious to try and level build to prepare for the next story mission. I also wish it would award bonus xp to the characters with the lowest xp so that your party can balance out.
GoBob @ Aug 31st 2007 4:38PM
@dank
Most SRPGs(as far as I'm aware) lack diagonal attacks. AFAIK, DnD Tactics is one of the few.
OK, I will agree with your point about Jeanne D'Arc lacking the depth and customization of most SPRGS. I think the skill stones and skill binding help make up for it, but it is something I miss.
The auto-leveling is pretty common in SRPGs
I personally LOVE the counterattacking.
I also personally find most SRPGs relatively linear. Relatively.
I'm glad you like DnD Tactics. I was sadly disappointed with it(*whisper* It's 3.5 rules, not AD&D =D).
Jeanne D'Arc could have had more customization, but I don't think it's particularly necessary. Which is strange coming from me, I loved spending a lot of time really customizing my troops in FFT and FFTA. Though, I do find myself using more of my troops in Jeanne D'Arc than in FFT and FFTA. I dunno, it not for everyone, but I find I can't put it down.
@Firemouse
An easy way to level your low level characters is to bring one into combat, down one enemy to near death, then have the low character finish them off. You can cause the low level character to jump in level incredibly fast.
dank @ Aug 31st 2007 8:13PM
well, its growing on me, it does get better as you go on.
N_Jaud @ Aug 31st 2007 10:42PM
Great review. Being somewhat new to the PSP, this is easily the best game I've played so far. I had high hopes for Tactics, but from what I've read, I'm not so sure about that anymore. I might pick it up anyway, just to have something else to play before Disgaea comes out.
Nathaniel Gecse @ Sep 24th 2007 2:36AM
Um...does anyone know about a European (inc. Australia) version? Will there be one or do I have to import to Australia?