Brian Allgeier reminisces about his Ratchet & Clank journey

To quote the man, "What a strange long trip it's been." Brian Allgeier recently updated his blog over at IGN, swimming upstream in his river of memories about making Ratchet & Clank come to life, from the beginning to the latest PS3 version. While we'd love to recount his memory of Ratchet & Clank's roots with you, that's his story and we'd feel guilty if you didn't check out his own words on the matter. Let's just say that working on a dead-in-the-water project got everyone's creative juices flowing, resulting in the crazy gizmos we know and cherish along with our favorite furry hero.

Brian Allgeier went on to answer a question that many gamers want to ask many developers: how can you keep working on that same franchise for so long? Luckily, every game takes different strides in different directions to keep things fresh -- much like every Final Fantasy game is distinct, every Ratchet title has its own stylistic elements and added areas to keep the same characters fresh. The PS2 titles featured some RPG elements, but Allgeier says with the PS3 version "our goal has been to focus on a galactic adventure with expressive characters in lush and vivid worlds. We're developing new gameplay, storytelling techniques, and a stylistic approach to give players an immersive experience." We simply can't wait to get our hands on the final version of Tools of Destruction, especially after sitting back and learning what goes through the Creative Director's head.

Tags: insomniac, ratchetandclank

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