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TGS hands-on: Star Ocean First Departure


Watching Star Ocean: First Departure is far more entertaining than playing it. The time-limited demo we played at the Tokyo Game Show starts with a glorious anime cinema that looks stunning on the PSP's screen. Once the cinema ends, the game goes back to its 2D roots with fairly unimpressive sprites that are a bit too small in the now-widescreen display.

Yes, it's a remake of a decades-old RPG, but the in-game graphics lack the life seen in other PSP RPGs. Even Square Enix's own Final Fantasy remakes on the system added shiny new graphical effects, like brand new lighting. At the very least, the game runs at a silky smooth framerate that looks really eye-popping. Navigating the overworld was easy, and we were pleased by the incredible production values: voice acting was aplenty and much appreciated (even though we couldn't understand what they were saying!).

The battle system is where we found ourselves less enamored with the game. In a similar fashion to Namco's Tales series, the three characters run around a field in real-time. Players can attack in real-time with their lead character, although the experience felt somewhat simplistic. Sure, we had a limited amount of time with the game, and it was in Japanese. However, the game simply didn't have the flair that its animated cutscenes do, and the battles were less than engaging. Hopefully, more time with the game will change our opinion, but for now we're not too enthusiastic about Square Enix's latest effort.

Tags: star-ocean, tgs07

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