TGS07: Time Crisis 4 impressions
The light gun genre may be a dying breed, but Time Crisis 4 ignores all warnings. In spite of some sloppy graphical and presentation issues, it's clear that Time Crisis 4 is the best, if not only, option for fans of the genre.
Right now, the game doesn't have that "next-gen polish" we've become so accustomed to on the PS3. Textures and character models don't really pop out. However, the framerate seems pretty solid, and the action flows at a brisk pace. At the very least, it looks better than the other light gun port, Ghost Squad on Wii.
The new FPS mode is where the game features the most potential, adding some depth to the arcade experience. Right now, the AI is fairly unintelligent, and the level design feels similar to the original on-rails mode. What may come as jarring for some is the lack of a gun model on-screen. FPS players have long been used to the gun being on screen, but because this game requires players to aim with the Guncon 3 (G-Con in the PAL territories), the indicator is unnecessary.
Right now, Time Crisis 4 looks like it needs some polish. However, Guncon 3 is an excellent peripheral that has us keeping high hopes for future light gun titles.
Right now, the game doesn't have that "next-gen polish" we've become so accustomed to on the PS3. Textures and character models don't really pop out. However, the framerate seems pretty solid, and the action flows at a brisk pace. At the very least, it looks better than the other light gun port, Ghost Squad on Wii.
The new FPS mode is where the game features the most potential, adding some depth to the arcade experience. Right now, the AI is fairly unintelligent, and the level design feels similar to the original on-rails mode. What may come as jarring for some is the lack of a gun model on-screen. FPS players have long been used to the gun being on screen, but because this game requires players to aim with the Guncon 3 (G-Con in the PAL territories), the indicator is unnecessary.
Right now, Time Crisis 4 looks like it needs some polish. However, Guncon 3 is an excellent peripheral that has us keeping high hopes for future light gun titles.










Reader Comments (Page 1 of 1)
Andy @ Sep 26th 2007 5:41PM
My local arcade hasn't gotten any new games for 3 years so I'll doubt I'll play this one. I hope in the arcade version they make reference to it also being on PS3 because people who loved the game in the arcade might be tempted to buy a PS3.
Isn't this a little bit delayed?
sukhyung @ Sep 26th 2007 5:54PM
is there any information about guncon3 working with the older PS2 games? I have a gc2 and the games, but no more ps2, so i would love to play them again on my ps3.
Random1448 @ Sep 26th 2007 5:58PM
Do you have to point off the screen and shoot to reload with this? I hope so :)
Popfrogs @ Sep 26th 2007 6:21PM
LOL, an actual spam post! Time to nuke ole Sophie-bot, admins.
crazyyellowguy @ Sep 27th 2007 2:07PM
ouch... unnesessary blow for ghost squad
Andy @ Sep 26th 2007 7:02PM
@4
I think the site you were looking for is xbox360fanboy.com
Consolcwby @ Sep 26th 2007 7:29PM
@Sophie: Not only did you spam a Joystik site, but you also spelled PAJAMAS wrong - ON ALL YOUR POSTS!!! XD Dumbass spammajamma!
@Everyone: I'd like to also know if the GC3 is compatible with GC2 games for the PS2. I haven't played a game like this since the PSOne days, and I'd like to catch up, so to speak! =)
bdk @ Sep 26th 2007 7:49PM
Please, please release Big Buck Hunter for PS3!
ruibing @ Sep 26th 2007 8:01PM
Do we aim with the motion sensor or analog stick? I can see why this genre of games would go popular on the wii. That new resident evil game seems to handle it pretty well.
N.K. @ Sep 27th 2007 2:06AM
all it needs is the next gen polish and a cooler looking gun. im not down with the all orange thing.
Extinction @ Sep 27th 2007 4:32PM
"Do we aim with the motion sensor or analog stick?"
Neither. It's a gun. You point and click.
Broken Haiku @ Sep 27th 2007 11:18AM
Odd, the screenshot is widescreen but clearly the image is stretched from 4:3, just look at the radar.