PSP Fanboy hands-on: SOCOM Tactical Strike

Tactical Strike delivers on so many levels, and is easily on its way to becoming more than just PSP Game of the Year. No, the sheer quality of this title makes it an easy contender for Game of the Year on any platform. The technical excellence is absolutely astounding. Graphics like these simply shouldn't be possible on the PSP, as it easily bests most of the PS2 library. If you thought Logan's Shadow of Chains of Olympus looked good, you haven't seen Tactical Strike. Textures are incredible, especially for a PSP game. The character models are well detailed, and feature incredibly detailed animations. Then, you add real time lighting, fantastic volumetric smoke effects, and large, expansive, detailed environments that must be seen to be believed. Just wait until you see the streaks of sunlight pour through the jungle flora above you. On the PSP screen, or connected to a TV, this game looks absolutely incredible. These screenshots just don't do the game justice: it must be seen to be believed.
Gallery: SOCOM Tactical Strike

The gameplay is absolutely engrossing -- maybe too much so (we've missed a couple of subway stops thanks to this game). There's a significant learning curve, but the built-in tutorial does a fantastic job of teaching players the basics in an intuitive way. Players control two squads of two soldiers, and must use their tactical knowledge to complete their objectives. Players never take direct control of the soldiers: don't expect this to play like previous SOCOM games. In fact, each soldier has its own AI and will try to take care of themselves -- you merely provide the directives and suggestions that they must try to follow. Careful positioning and timing is vital to success, as it only takes a second or two to see the results of your actions. Smart players will remain stealthy, killing enemies as quietly as possible. When gunfire needs to be used, players will know how to set up Alpha and Bravo fireteams to fire from opposing angles, to take enemies by surprise. Enemies will die in a few bullets ... but so will your soldiers.
The incredible realism of the game makes it so utterly compelling. Don't expect to run and gun your way through levels. Enemies will intelligently respond to the changing environment and will do an incredible job of trying to flank you and hide behind cover. They will call for reinforcements, be cautious when someone is mysteriously killed, and will even use snipers to try and get rid of you. This is a brutally difficult game, where no man can be "left behind." To tackle such overwhelming odds, you will find that you will start thinking in totally new ways ... and the game will always try to counter your tactics. It's a brilliant game of chess, but faster and far deadlier.
We won't go into specifics about the game's incredible story and presentation -- that's something we're going to save for our final review. Unless something drastic changes in the game's latter half, we're confident that this will be the single best game in the PSP library for a long time to come.








Reader Comments (Page 1 of 1)
Andrew @ Oct 26th 2007 3:23PM
This is probably the greatest review for a game I have ever read. I think I might have actually got momentarily aroused.
MazenH @ Oct 26th 2007 4:02PM
wow is it really THAT good?
Random1448 @ Oct 26th 2007 4:03PM
man, I can't believe the quality of games on the PSP now. If this game is half as amazing as renegade squadron I'll get it.
TheWarden @ Oct 26th 2007 4:38PM
DO WANT!!!1!
Seriously though, this sounds good. Different... but good. Sounds difficult?
clankman @ Oct 26th 2007 4:53PM
I have been a fan of Socom games for some time now, and I like tactical games so I'm definitely getting this.
PostedOval @ Oct 26th 2007 4:57PM
This is definitely the year for the PSP. So many great games right now! I am picking this title up Day 1.
daniel @ Oct 26th 2007 5:05PM
is this game out already???
NumberTwo @ Oct 26th 2007 6:27PM
I hated Fire Team Bravo Because it felt empty, because the NPC felt close to unresponsive to bullets fired and because I couldnt get used to the control scheme. But, I am loving WarHammer 40k Squad Command so Tactical Strike could be the best of both worlds..
posichris @ Oct 26th 2007 7:20PM
Ive had the demo for about a week and a half, and i must say this is the best socom game Ive played, the graphics are good, and the technology behind the graphics is impressive, but overall i wouldn't say the graphics are better than the games Mr. Yoon compared them too. Definitely gonna be a must buy, only issue i have had so far is the lack of objectives other than killing soldiers, but its just a demo so i am looking forward to playing the final build.
The controls were what really sold me. I had a feeling after the first two socom games that the controls would be awkward, yet the team behind this game nailed the controls. All in all a must have if you like anything socom related, or anything strategy related.
tennis9z9 @ Oct 26th 2007 7:34PM
This game looks amazing and it doesn't look as bad graphically as the other SOCOM games on the PSP.
On another note did anyone get the God of War demo today like I did?
Kspraydad @ Oct 26th 2007 9:56PM
Andrew...linked your review at thesimexchange.com
All PSP readers..come join and give the PSP some love...its hard being the sole PSP guy there!
http://www.thesimexchange.com/index.php?r=2624
MAD PLAYER @ Nov 7th 2007 8:30PM
i just got this game and i was extremely PISSED OFF when i saw the controls. they are so ANNOYING you do not even control the gunshots or movements of your men. unlike the previous socoms 1+2 where u control your own guy this one is point where you want to go and they walk as slow as they crawled on the last game. i would give this game a 2 out of 10 it is horrible. do not waste 40 bucks on this game. its horrible please comment back if u find out how to move your own characters or anything that might help me out.