PS3 Fanboy review: Ratchet and Clank Future

Going with the "If it ain't broke, don't fix it" philosophy, Ratchet and Clank doesn't necessarily try to reinvent the franchise in its leap to HD. It merely takes everything that defines an R&C title and refines it to diamond-like perfection. Sporting some of the most fantastic graphics on any next-gen platform yet, Insomniac once again proves that they know the tech of the PS3 inside and out. But, they don't forget the important bit parts of what makes a game a Ratchet and Clank game: tight platforming, inventive weapons, and surprising amounts of genuinely humorous dialog.
Part of what makes Ratchet and Clank so great is its fast-paced and satisfying gameplay. Sporting a ridiculous amount of weapons and gadgets, there is so much variety to just combat alone that you will never be without some new way to blast, incinerate, or transmogrify your enemies. Beyond just shooting monsters to tiny pieces, the game also features some of the most satisfying platforming gameplay in years. It is easily the best platforming action in a next-gen game so far (although the competition has been sparse).
One of the reasons the platforming and combat in Ratchet and Clank is so fantastic is the game's tight and responsive controls. Platforming games in particular live and die by their controls, and with a couple minor exceptions, Insomniac has absolutely nailed it. Platforming levels are fun and inventive, while maintaining a decent challenge throughout the game. In combat, the controls are equally tight: within moments of getting your hands on the controller, you're jumping through on-coming fire while blasting robots like you were born with an Alpha Cannon in your hands. Conveniently though, if you don't like the default control schemes the game also offers alternative ones and the ability to customize some of the basic aspects of the controls (no full button remapping though).
Speaking of the weapons, a tome could be written just about all the different guns in Ratchet and Clank. Offering literally dozens and dozens of weapons, Insomniac brings back updated versions of many of the old classics from earlier R&C games as well as enough new weapons to arm a small country. For the uninitiated, the R&C series has always been known for their wacky weapons and this game is no different. You have grenades that can turn enemies into darling penguins, the Groovitron -- a disco ball that for a short period makes everybody in the vicinity dance (including NPCs and bosses), a Tornado launcher which launches a powerful maelstrom that is controlled by the Sixaxis, and all kinds of different laser guns, rocket launchers, and beehives. Well, not ordinary beehives. Really really pissed off nano-bees that attack everything in site. Amazingly, almost all the weapons stay viable options throughout the game, allowing you to really mix up your combat experience by trying out all the different Tools of Destruction (had to do it).

As much fun as the weapons are, it would be amiss not to talk about the story. While a couple of the more damning R&C reviews wrote off the story as boring and uninteresting, you can rest assured that this is classic R&C here -- maybe a bit more mature than in the past. Not to say this is Bioshock, but the story is entertaining and engaging enough to hook your attention. A rare trait in video games, the story is genuinely humorous. This time around, you're called in to once again help out Captain Quark who's been stuck in a city that's getting destroyed by heavily armed robot shock troops (since when are they not heavily armed?) who, incidentally just happen to be looking for you. As the story develops, you find out a bit more of Ratchet's mysterious past as well as what happened to all the other Lombaxes in the universe, as well as meet a variety of interesting and entertaining characters. By the time the game ends, the story has wrapped itself up in a satisfying manner while still leaving room to grow in the next game (and rest assured, there will be one).

When it comes down to trying to find problems with the gameplay in Ratchet and Clank, you really have to start digging to find anything major. Probably the biggest issue in R&C is its relative ease of difficulty, particularly during the first half of the game. Platforming remains fairly challenging throughout, but combat is pretty easy due to the amazing amount of resources they give you. You get so much health and ammo, that you are rarely ever at less than half life or out of ammo for your favorite guns. Around the half-way mark, it definitely starts to crank up the difficulty by making the enemies considerably more powerful and numerous, but it's a shame the difficulty ramp up is so slow. It's not a huge deal, but hardcore action/shooter fans may find it a touch too simple in the beginning to really hold their attention (especially if they've never played an R&C game before).
The polish shown in both Ratchet and Clank's gameplay and the story is also evident in its graphics. While early demo impressions displayed both framerate issues and significant v-sync tearing, Insomniac has managed to do away with both of those entirely. Running at 720p, the game rarely dips below 60 fps and nary a v-sync tear can be seen, even when entire sky scrapers are being torn down around you and dozens of enemies are firing at you. The variety in the different levels is fantastic as well, with each world looking different and unique, while not being so schizophrenic as to take away from the overall cohesive look of the game. The characters themselves are nicely detailed and everyone/thing in the game has great animations. This is especially evident when using the Groovitron since every single monster in the game responds to it with its own unique dance (even the final boss). The lush graphics, tight framerate, and high level of visual variety comes to make one of the very best looking games on the PS3 right now, if not the best.

In the end, there is just no denying that Ratchet and Clank is right now the single best title on the console. Offering a lengthy (15-20 hours, more for completionists) campaign and a Game+ mode which lets you keep all your weapons and restart the game at a much higher difficulty level (it even offers MORE weapons to find), this game has an unusually high level of replayability for a single player title. And that's not even mentioning the plethora of hidden Gold Bolts and Skill Points (think Achievements) that are spread throughout the game! Collectors should be kept busy for untold hours trying to unlock all the different costumes, cheat codes, and concept art.
This, combined with Ratchet and Clank's absolutely fantastic gameplay, lush vibrant graphics, and some of the best motion controls on the system add up to an inevitable conclusion. You must buy this game. Consider it the best reason to own a PS3 yet.
PS3 Fanboy score: 9.5








Reader Comments (Page 1 of 1)
Knighthawk @ Oct 31st 2007 4:41PM
Well deserved 9.5, this game is amazing! Nice review!
mizzourah slim @ Oct 31st 2007 4:48PM
excellent review! I picked it up the first day out, and it is awesome.
G-MAN74 @ Oct 31st 2007 4:53PM
I got this Saturday but have not even played it yet. I am addicted to to Warhawk. I guess I need to go ahead and play it...
JL @ Oct 31st 2007 4:56PM
Good review. Thats the score I would have given it :)
organic_shadow @ Oct 31st 2007 5:05PM
No complaints of it receiving less than a 10 here. Same old formula or not, R&C gives me a gamegasm. (think gamgasm from squidbillies, except with games instead of grandma)
JaY Ci @ Oct 31st 2007 5:09PM
I am so glad that I picked this up Sunday night after I had decided to not buy it the first time and regretter it ever since. But changing my mind was the best decision as I've been loving it very much. I'm mostly a FPS or Sports fan but this is just way too good to pass up. Do yourself and favor and get this ASAP!
Akamaru @ Oct 31st 2007 5:11PM
Haven't finished folklore yet and am getting back into resistance and motorstorm all of a sudden but I must buy this game this weekend because of this review. Thansk PS3fanboy, you're the best!
H @ Oct 31st 2007 5:40PM
I think I'll hold out until I can play it with a rumble controller. Maybe by then the price will drop too.
secret @ Oct 31st 2007 5:46PM
Tools of Destruction could be an insider pun for Gears of War
Popfrogs @ Oct 31st 2007 5:53PM
I agree 100%. I bought it on launch day and as I have said before, this is hands-down the best PS3 game so far. Insomniac rocks.
ruibing @ Oct 31st 2007 6:03PM
My sentiments exactly on the score. Great review!
cell @ Oct 31st 2007 6:03PM
yeah this game is badass I was alwaos ver y skeptical, but I bought it and its worth my money. I recomend this to any gamer. I give it a 9.5 too. the -.5 is for no 1080p and no 7.1 sound. everything else is perfect.
chiemmy @ Oct 31st 2007 6:31PM
the game is filled with awesome goodness. i feel like i am playing a platformer. a shooter, and RPG and most of all like i am watching a really funny and entertaining animated movie. all props to insomniac for this masterpiece.... thankyou
theonedub @ Oct 31st 2007 7:47PM
Cell-
R&C Future is running at 1080p on my set right now. My display options in the PS3 has 720p disabled, its the only way I can get NBA 2k8 running in 1080p rather than 720p. I cant be the only one who is running Ratchet at 1080p
Darkdrium777 @ Oct 31st 2007 8:03PM
I ran the demo at 1080p too on a Sony Bravia 40" and it looked awesome.
I really have to buy this game. :D
Hashbrown_Hunter @ Oct 31st 2007 8:45PM
Two best games for PS3 right now are by the same developer: Insomniac.
This and Resistance (and that was a launch title!)
John @ Oct 31st 2007 9:34PM
How many platforming games are there, even, for the new consoles? I'm a big fan of 3d platformers (R&C, Jak & Daxter, Sly Cooper have been the best, for me), and I'm glad that a new console shows that these games are still great fun and can be done well. I mean, the Wii has Paper Mario-- a great game (though I personally would have preferred less text), and we have this. And I personally think that this is more accessible to families, to someone just picking up and playing, than Paper Mario (not sure what platformers the 360 has, anyone?)
I remember when R&C first came out for ps2, I could not imagine what the draw was, of all the weapons. But it really lets you mix up the action, and I was surprised in this game to find that there were times, even later in the game when I ended up using something as simple as the "Penguinator" and the disco ball. This large variety allows each gamer to sort of tailor their experience, and can be very helpful for younger gamers who need to explore different ways to get through challenges.
I don't have much else to say, I have read some reviews of this game and this review is the best, because in addition to revealing what is great about this game, it also addresses various audiences, and I was glad to see that this reviewer talked about the replayability of this game... you can complete this game without even seeing everything, and when you play again on harder mode, you still have numerous ways of upgrading weapons, and numerous areas to search around and explore, even though you've finished the game. A perfect solo-campaign experience, for me.
(wow, full snap to secret, I didn't even think of that! That is an excellent point, and I would bet that inside joke was intended!)
Deviation @ Oct 31st 2007 11:24PM
A combination of Insomniac and Squaresoft guaranteed I had to own a PS3 at some point. Insomniac was the studio that pushed me to adopt as early as I did.
KiraXD @ Nov 1st 2007 1:09AM
ive never played much platforming games.. and never an R&C title... but i bought this and glad i did. IMO this IS the best looking game for any console to date... Incredibles-esque animation has got to be seen to believe... every single time i enter a new planet... i sit and just stare at that opening view the camera puts you at. (its like a panoramic view when you start each level) i cant believe its all in game. Insomniac has definitely earned my respect... and i have so much positive things to say about them. (resistance was awesome... and now this... i cant wait to see whats next.... even if it is just R:FoM sequel or R&C sequel
Burnt Meatloaf @ Nov 1st 2007 6:37AM
So far I'm enjoying the game, though I haven't gotten very far into it, yet. There's a LOT more enemies all over the place than in previous titles in the series, so if you want to blow stuff up, you can't go wrong with the new R&C. Load times are virtually nil, too, which is particularly impressive given the scope of the presentation.
However (and this is a HUGE disappointment) they did mess with the formula. The controls are all different! WHY? Ratchet walks very sluggishly but leaps violently in the direction of his actions. It's nowhere near as refined as previous games. The sound design isn't as good, either.
A must have, of course, but I don't feel it's the best of the series.
Mr Pippin @ Nov 5th 2007 10:06AM
Agreed. Great game. I'm a little dissappointed with the background musis at times. In fact, I was VERY dissappointed with the background music on the pirate planet. Absolute ripoff on the "Pirates of the Caribbean" movies.
TVGenius @ Nov 5th 2007 3:29PM
This game is awesome. So far it's the only PS3 game we've got (just got the PS3 Saturday, couldn't pass up a 60GB with a $100 rebate). It's going to make playing the classic R&C games depressing. I think my wife played it for at least 12 hours Sunday alone.