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What's been happening with Dark Sector?

Why do we need a game that seems to play like Sam Fisher and Gabe Logan had a weird, mutant Rygar-like child? Because Dark Sector insists we cut people up with a boomerang. That's really the main draw to this game, as a lot of previews don't say much else about it. The glaive does seem interesting though, and developers D3 added a Heavenly Sword-like aftertouch where you can control the weapon in midair as you slice through multiple enemies.

The game used to revolve around that. You'd have to put that weapon away to pull out a handgun -- lame. Not anymore. Dual-wielding has made its entrance and appears to make the game a tad bit more worthwhile. In fact, gunfighting seems to take priority over your throwing blade, somehow. Lots of black market weapon upgrades, et cetera. IGN mentions that the hand-to-hand, er, hand-to-glaive combat is a little iffy, but with a 2008 release, there still might be time to patch it up. Here's hoping the game turns out to be something special, because we'd hate to be disappointed with something that lets you throw a giant cutting blade around at will.

Tags: d3, dark-sector

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