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PixelJunk Monsters easier than Racers, third game coming

We last checked in with PixelJunk honcho Dylan Cuthbert when he spoke about PJ Monsters -- now we're going to talk a little more about that but also delve into his next project, dubbed PixelJunk 1-3. As far as the hardcore audience not adopting to the PJ image, Cuthbert replies "by keeping the development cost down, and keeping the number of games we produce high, for each game, we can go with the style that we want to play with at that time and give people a much larger range of visual styles than they are used to at the moment." That really is a good thing -- it's nice to experiment with a wide array of styles. Each one will suit at least some consumers, you know? It's a great opportunity the PSN has offered Cuthbert and Crew, letting them tinker with any style they'd like.

The team at Q-Games have learned a lesson from PixelJunk Racers -- they tuned that game to their own skill set and as a result, it was perceived as too hard for many players. Monsters will have a much more manageable difficulty curve so more people will be able to get into it and enjoy it.

PixelJunk 1-3 is already up and in progress. They've enlisted a DJ to assist in the music whose rhythm creates "life" of some sort -- the title isn't going to be a rhythm game, but from what Cuthbert says, music is going to play a significant role. It's a "complete experiment" so expect something a bit outlandish, yet accessible. We'll keep you tuned into more Cuthbert and PixelJunk news as it surfaces.

Tags: dylan-cuthbert, pixel-junk-monsters, pixeljunk-monsters, q-games

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