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Tomb Raider dev admits PSN more 'flexible' than XBLM


There's one thing most gamers can agree on: the PSN has an incredible selection of daring and diverse downloadable games. From innovative titles like flOw to massive productions like Warhawk, the PSN has delivered a wide array of games that have developers and publishers looking to the PSN for more opportunities. Tomb Raider Anniversary developer Riley Cooper spoke to GI.biz about his excitement about PSN, and its advantages over Xbox Live. "I'm very, very interested in digital distribution and the potential it has," said Cooper, speaking during GDC Lyon last month. "PlayStation Network is extremely interesting because it's a more flexible space."

Unlike XBLM, there are no restrictions on games delivered on the PSN. This allows game designers to be as creative and ambitious as they want. "We made an in-road with Anniversary on 360, and it was a full game essentially, but Microsoft is only slowly increasing requirements and opening up the constraints of Xbox Live. It's been a slow process, whereas PSN hasn't been restricted by size, they've just done Warhawk for example."

These comments should be incredibly encouraging to PS3 fans. If more high-profile developers and publishers continue flocking to PSN, who knows what kinds of truly daring games we'll see in the PS3's future.

[Via Joystiq]

Tags: psn, tomb-raider, xblm, xbox-live

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