PS3 Fanboy review: PixelJunk Monsters
Although the presentation is decidedly simple, the execution is anything but. Hidden underneath the cute exterior is a game that's incredible difficult, and emasuclating at times. As easy as the controls and the concept are, this is easily one of the most hardcore games available on the PSN. PixelJunk Monsters will strain the minds of even the most cunning. Ultimately, its difficulty is a double-edge sword: it makes each level addictive and satisfying to complete, but also inspires a painful level of crushing frustration.
Gallery: PixelJunk Monsters
The basic premise of the game is quite simple. You play a dancing village chieftan that must protect his people from the ever growing threat of monsters. At your disposal are a variety of towers, each with their own specialties. Towers can specialize in attacking ground or air enemies -- some are versatile enough to handle both kinds. Of course, there's a cost to these towers. In addition to money, they will require time or gems to level up. An arrow tower, for example, will extend its range when powered up. The player can dance in front of a tower, and watch it very slowly power up. Or, the player can sacrifice their valuable gems to bypass the process altogether.
Of course, resources are slim. When improperly used, money can disappear quite quickly. Even more crucial than money are the green gems that occasionally fall from defeated foes. These gems will not only upgrade towers, but can be spent on unlocking new towers. A giant mortar, or a flamethrower, or a hive tower -- they can all be at your disposal, but at a cost.
At every moment, you are required to think about what kind of tower to build, and where to build it. Enemies will continue pouring into a level, regardless of your actions. Slow thinkers will be punished by an unstoppable flood of enemies rushing to the innocent people you're entrusted to protect. In spite of an indicator at the bottom left of the screen, players will find themselves often unprepared for the new challenges the game throws their way. This is where the frustration can kick in.
Sometimes, enemies will go down an unexpected path. Or, more often the case, a brand new enemy type will be introduced -- one in which the player is unfamiliar with. A flaw inherent to the genre is its reliance on memorization. Each session is very much an experience in trial-and-error. Players will fail, learn from their mistakes, and try again. Because each playthrough plays identically, there's very few surprises for players once they've learned each level. Some players will love the challenge, while others will find this quite frustrating.
Even on "easy," the game offers quite a significant challenge. The harder difficulties become almost unbearably unforgiving. Unfortunately, the game not only asks for, but demands, perfection from the player. Clearing a level without a single villager lost results in a rainbow. These aren't used for unlocking bonuses, however. These are necessary to progress further in the game. While clearing a stage is a challenge in and of itself, it becomes a whole new obstacle when a single loss is unacceptable.
Although we're fixated on the difficulty issues, we do want to reiterate that this game is incredibly addictive, most likely due to the highly rewarding sense of satisfaction one gets when successfully clearing a stage ... with no casualties. There's a lot to admire about the game. Not only is it affordable, it has a truly brilliant style that looks good on both an HDTV and on PSP (via Remote Play). Seeing your character dance is a small joy. There's also a lot of content to enjoy. The single player campaign is quite long, with 20 stages at your disposal. Players will undoubtedly play each stage more than once, so those in it for the long-haul will easily get over 20 hours of gameplay. Add a fantastic two-player co-op mode, and you have a lengthy game that costs as much as a sandwich.
Strategy fans are going to adore PixelJunk Monsters. The title once again reaffirms Sony's incredible commitment to providing unique experiences on the PSN. Yes, the game is an incredible value. Hours of single and multiplayer gameplay at a price that's really nice. But more importantly, it's a lot of fun. Yes, it features flaws that are so inherent to the genre. But, the challenge of getting that perfect run always seems so narrowly within grasp -- getting there can be quite a joy.
PS3 Fanboy score: 8.0








Reader Comments (Page 1 of 1)
meepmoopmeep @ Jan 28th 2008 5:33AM
this game is uber fun and addicting... well worth the price
msmithnz @ Jan 28th 2008 5:59AM
Can't stop playing it! great game at a great price. The PSN is starting to get some great little games. BTW when is Pain and everyday shooter coming to PAL regions????
JKPierce @ Jan 28th 2008 6:58AM
The difficulty was mentioned in practically every other sentence, but I don't consider it justified. An easy tower defense game isn't particularly worthwhile, but with a more difficult task the game is instantly more valuable. That, in itself, is where the addictive nature comes in, warranting the time and attention.
I mean, really. The premise is building something and letting it do all the work.
RatBoy @ Jan 28th 2008 8:10AM
So good, I've been loving it ever since I downloaded it. It takes the tower defense idea and gives it a gameplay mechanic that makes it an engrossing experience not just a time waster.
I'm so glad titles like this can get released on PSN.
Andrew @ Jan 28th 2008 8:27AM
I love tower defense games so I was really looking forward to this game. And I was rather disappointed. I wouldn't call the game challenging, just frustrating. There isn't a lot of strategy too it, just trial and error. You have to play levels over and over until you learn what it is going to throw at you and then when you finish it, you aren't done with it. You have to come back and get every single monster for the rainbow.
HAAS599 @ Jan 28th 2008 9:43AM
only an 8?
This game should be rated: MUST BUY
HAAS599 @ Jan 28th 2008 9:45AM
I own pain and compared to other PSN titles it isnt worht the money.
get everyday, stardust, monsters, and poker, and maybe HVB.
Jason @ Jan 29th 2008 1:33PM
I agree pain is only OK as a single person experience. The multi player however is a real gem. Horse and bowling are two games that can be played with four players for hours of entertainment.
KieranG @ Jan 28th 2008 9:57AM
I also wrote a review for this game a few days ago. Not to spam or anything, but I'm sure two reviews is more useful than one.
http://techotic.com/pixel-junk-monsters-review-%e2%80%93-is-it-really-junk/
Eric E @ Jan 28th 2008 9:59AM
I can't find a reason to save up gems for new towers. they're to expensive and not that great. Towers also get experience from killing guys, you can hit L1 to view every towers level, so dance on ones close to the next level while waiting for something. Also Using a gem just rounds up, So its best to use at the beginning or after it just upgrades.
Also note that at the end of each wave, you get a bank 5% of whatever money you have left. More strategy...
Some levels are special (like start off w/ 2K$ but monsters drop no coinage, or all the same monster)
But its really freakin difficult, 2 player is cool. and you can play 2 player alone, and just have the 2nd guy dance.
It gets really frustrating when:
*a bad guy makes it to the end slowly with no visible health and he kills one of your guys
*you play 7 or 8 hordes flawlessly and then die (having to do it all over again)
*your arrow just wont fire. (just out of range or just too slow)
Andrew Yoon @ Jan 28th 2008 10:03AM
Early on in the game, I also felt like the new towers weren't worth it. However, once you get up to Medium and beyond, you'll see that they're crucial to getting rainbow completion. Deciding whether or not use gems for upgrades or for new towers -- always a challenge!
Nick C. @ Jan 28th 2008 12:26PM
man i never knew this.
i learned on another site's review about upgrades you unlock (like the ability to run while holding X). i definitely will give this game some more play tonight.
Dave @ Jan 28th 2008 10:53AM
The map where you only have 4 trees is nigh on impossible for me. I've gotten to the 17th wave but I just cannot get beyond it. It's around the point where the green spiders appear with the shields... Just what on earth do people use to kill those things!
By the way, has anyone else found the hive to be incredibly annoying! The thing is, when it works it's great, but sometimes my bees are just so useless flying around where there are no monsters! errrgh!
Great game though! love it!
Firewall @ Jan 28th 2008 11:26PM
Green spiders with shields are killed with Flame Towers.
I have "largely" completed the game with 18/21 rainbows on coop, and I feel that the level you are playing is the most difficult. For two reasons,
1) because there are so few successful permutations and
2) because it requires perfect execution (read as good memorization of the level)
Rainbowing that level not only took me longest, but also taught me new things about the game.
DG @ Jan 28th 2008 12:02PM
I finally got a chance to download this yesterday morning once we got power back - the outage lasted almost two days! It's a great game, I didn't even feel the itch to play Burnout Paradise.
Otsego_Undead @ Jan 28th 2008 12:40PM
The best game on the PSN right now.
HOWEVER, ive got a bone to pick with Pixel Junk. TAKE YOUR LOGO OFF THE SCREEN! I've played this game so much on my Plasma that I have to run the Image Washer to clean the logo off the screen. Seriously, either move it around or let me remove it. It doesnt need to be on the screen the whole time. I LOVE the game, but I swear, its going to ruin my TV.
Popfrogs @ Jan 29th 2008 4:59PM
Lol, plasmas.
Liquidus @ Jan 28th 2008 1:02PM
I just got my 10th Rainbow and need to beat Hard 6 and Medium 7 to be 100% complete. This game is SOOO addictive! For those who want to know the Special Stage 3 reward is a lighting tower.
Woot! Woot! Time to beat the last two levels, peace.
Dru @ Jan 28th 2008 2:02PM
Just reiterating what most here have already said: This game is addictive, even my wife is getting into it (she's not a gamer). This is a definite must-buy and I'd give it at least a 9. Since it's only 8 bucks, that's even more incentive to try it.
deaftly @ Jan 28th 2008 2:04PM
i picked this up last night, for 8 bucks you cant go wrong.
russ99 @ Jan 28th 2008 2:14PM
PJ Monsters is quite the addictive gem. I especially love the Remote Play on the PSP, however, it can get a bit laggy at times.
emaxximus @ Jan 28th 2008 2:31PM
I tried the demo and I hated it.
Just not my thing I guess.
My rating: pfffft
RatBoy @ Jan 29th 2008 12:00PM
What scale is that on? How would one quantify it for a meta-critic ranking?
I think more reviews should use your scale.
AutumnBringer @ Jan 28th 2008 4:43PM
Question about the multiplayer, is it online or offline? I'm looking for split screen multiplayer in a game like this, just curious.
Thanks!
Firewall @ Jan 28th 2008 11:26PM
Multiplayer is offline! Great for roommates/friends!
JKPierce @ Jan 29th 2008 7:33AM
And wives.
Kiddie @ Jan 28th 2008 6:25PM
me and my friend downloaded this at 2am on friday night , just to test it out. we ended up playing until 8 in the morning!!
you really need this if you love coop games. i showed it to another friend yesterday and he instantly loved it too. played until 1am on a sunday! :P
it can get impossibly hard which i love, especially in a coop game because they usually get a lot easier when you add more people. the max amount of players is 2, but ive been waiting for a coop game like this. very nice.
i hope they make expansion packs for it like they did with super stardust. plus i still cant get over the super mario style world map/level selection screen, awesome!!
Ash-au @ Jan 28th 2008 6:56PM
I can't get past the second easy level, is that bad? Maybe I need to give this game more time :)
Squozen @ Jan 29th 2008 9:54PM
I got a rainbow on that level on my first attempt, so yeah, you're not doing great.. but all you need to do is learn which towers work best against the various monsters. Don't bother learning more towers on the easy levels, you'll do just fine with the initial three. Don't forget to upgrade the towers with the gems, and pay attention to the ranges of the various towers. e.g. Put a cannon next to a path, and an AA tower behind the cannon, and both will cover the path nicely.
Firewall @ Jan 28th 2008 11:48PM
I'd like to provide a bit more information about the game and this seems like a good place to do it.
*********************Spoilers below***************
Unlockables: There are a few outlier stages that are more reddish in color which unlock special abilites. To gain the ability, you need only to beat the stage. The abilities in order are
1) Dash - Hold Circle to run faster
2) Remote Mines - Press Square to spend 5 gems on a remote mine, which has good damage, wide splash damage, and hits both land and air targets. Great as a weapon of last resort!
3) Lightning Tower - A 13 gem tower which fires very slow, but covers the entire map, hitting every enemy on the board with realtively light to moderate damage. Great on maps where the pathing is long... Note you can only build one, like the hive turret.
I'm unaware of any reward for rainbowing all of the levels (because I havent)
The levels that have the white circle/spiral around them indicate the level has special conditions, such as, all monsters are spiders, or creatures drop no gems. Be aware of the extra difficulty the condition presents!
Lots of comments about guys with a green tinge who produce a shield effect when struck with what you might call physical effects. They are exceptioanlly vulnerable to the Tesla and Flame turrets, but they can be killed with conventional weapons as well, they just take a hell of a beating.
Some creatures have a blue tinge, and they are immune to the slowing effect freeze tower.
Red tinge creatures have a fire shield on them, although again, they still take damage from fire, they are just better killed through "phyiscal" means.
Its also worth noting that some turrets expand in range when upgraded, while others do not. Cannons for example have a fixed range no matter their rank, while arrow towers rather signifcantly increase their range as they get updgraded. This fact limits the number of places you can effectively place cannon turrets, so select those positions wisely!
The Hive turret is really a great overall weapon. It launches little insect drones that loosely follow your pathing, normally going to where you last were, at the time they were launched. Be aware that you control the insects in this manner to maximize its effectiveness!
A few more things that are stated in other places but I'll restate here for completeness.
Fire Turrets - They fire once for a fixed period of time, and do not track their ground targets. The "reload" period can allow creatures to slip past unharmed!
Laser Turrets - They fire in a line at airborne targets, at a point oringinating from the top ball of the tower. Watch the pathing, and try to think about straight lines that intersect all the creatures you see. Often there is a tree whre you can stick a laser that will draw a perfect line and obliterate multiple air targets as they spawn.
Lastly, always pay attention to whats coming next! If you are building for whats your on now, instead of whats coming next, you probably need to step it up
Happy Hunting
Wayne @ Jan 29th 2008 3:35AM
Great info. Great Game.
Nick @ Jan 29th 2008 4:22PM
Can anyone tell me how to use land mines? We beat the second special stage but accidentally skipped the message that explained what ability we got and how to use it. Help!
Firewall @ Jan 29th 2008 8:12PM
Nick, I wasn’t super clear in the above piece, but you press Square to drop a remote mine, and Square again to detonate it. It costs 5 gems, and it doesn’t prompt you, so take care not to hit it by accident.
P @ Jan 30th 2008 3:30AM
Figured i'd buy this off the back of this review & comments left, had a quick play of the Jap demo (eng language still) and completely disagree with the score, its at least a 9!
I've just spent 7hrs straight playing the damn thing, very addictive, particularly redoing some of the levels to get the rainbow.
Someone earlier mentioned things that get on their nerves, well i'd add the fact that it often feels like the level knows what your putting down and just to be a PITA it sticks monsters down that sheild your new shiney uber-tower! Obviously it doesnt, but its very infuriating eitherway! :)
Great game, and exactly the sort of thing i have absolutely no complaints about paying a small sum of money for, love PJRacer too, these guys rock at simple games which have a decent lifespan. Games like this is the reason the PSN is doing better than Sony expected, i'll take plenty more where this came from.
Thanks for the review guys :)
I-Knight @ Jan 30th 2008 4:46PM
I just found out that this game can be played on the PSP with remote play. Sorry if this is old news.
AC2020x @ Jan 30th 2008 7:55PM
Yeah, this game pwns and its on special for only $8 right now on the playstation store I just bought it,
I have a question though, if you buy a tower in a level will it be unlocked still in the next level to use or will you have to unlock it again in whatever level your playing!?!?!??!?!??
Matt Van Dusen @ Feb 5th 2008 12:05PM
From what I've found while playing the game, your upgrades go away after the level is over. Very frustrating.
pkpk523 @ Feb 5th 2008 12:44PM
Along with Everyday Shooter, this is by far the best game I have downloaded, and easily the most addictive. I would easily give it a 9 and I've gotten more fun out of it than my Assassin's Creed or Halo 3 (both overrated). And at $8, seriously, at least give it a shot and see for yourself.
tristan88 @ Feb 25th 2008 9:23AM
anybody else know you could play this on the psp with remote play
Rikki @ Mar 29th 2008 7:33PM
How did you all workout how to get rainbows? I've not read it in any of the instructions or tutorial. I've been trying to work it out all weekend!