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Dead Space gets the Burnout treatment for PS3 version

If you like space and survival-horror, you might've been keeping up with EA's project called Dead Space. Currently, the game is being developed on the 360 as the lead platform, but in another month or two, it'll switch over to the PS3. This is so the game can be the exact same across both consoles -- sort of like how EA worked really hard on Burnout Paradise. Glen Schofield, one of the muscles behind the game, claimed "we're putting all our engineering muscle into making the PS3 great, and then we'll know that the 360 will be great."

On a more general note, he discusses the move that will be taking place from the 360 to the PS3 as the lead platform for future projects. He says it isn't that the PS3 can't do some of the things the 360 can, but it's harder to get at those things. Since the 360 had two years as the lead platform, engineers are used to working with it. But "it's really just engineering catching up with it," he says in regards to PS3 development. Hopefully they'll get the bugs worked out in time for Dead Space, as well as anything else EA chooses to crank out this year.

Tags: dead-space, ea, electronic-arts

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