Far Cry 2 is an impressively nice fit for PS3

Many game developers have found the PS3 hardware difficult to work with ... intimidating even. Ubisoft Montreal, developer of Far Cry 2, was no exception and had some worries about developing for the PS3 in the past; however, those uncertain feelings have apparently been dispelled, according to a recent interview with tech director Dominic Guay.
Guay had a lot of positive things to say, calling the raw processing power of the PS3 'impressive' and the hardware architecture a 'nice fit' for their technical designs. He appraises Blu-ray and the PS3's hard drive saying they're ideal for Far Cry 2's continuously streaming open world. The only downside is that the PS3 can't compare to some higher end PC resolutions due to memory size differences, but "it's not a big deal" says Guay.
With the PS3 out for more than a year now, and developer kits out way longer than that, developers have had a lot of time getting to know the hardware they'll be developing for in the next few years. If this is a sign for anything, it must mean that we'll be hearing more and more positive comments like Dominic Guay's in the near future.








Reader Comments (Page 1 of 1)
Justin @ Feb 12th 2008 8:53AM
Wow...the CVG article headline is really slanted against the PS3.
Interesting stuff though. Quick, everyone look shocked that the PS3 can't run the game as good as a spec-ed out PC.
Kspraydad @ Feb 12th 2008 9:08AM
=8o
Killer Loki @ Feb 12th 2008 9:31AM
CVG have always been against the PS3 - they hate it. They're MS/Nintendo fanboys with a passion.
sibbor @ Feb 12th 2008 9:32AM
This sounds promising for sure. I'm really looking forward to this game title and plan to buy it as soon as it hits the street.
Too bad Sony choose just to include 256MB (board) + 256MB (GPU) memory in the PS3. Memory chips ain't that expensive after all. The Xbox 360 got 512MB RAM, shared with the GPU, which allows the software developers to either store high resolutions textures or buffer more content, depending on what the game [engine] needs. That's a pretty nice concept. Say a game needs a big world, with lots of object but with low resolution textures... then perhaps the game need more than 256MB RAM but less than 256MB VRAM... well, yeah, either way. This is how it is, and we've already seen proof that it works out quite well for the PS3.
Popfrogs @ Feb 12th 2008 9:39AM
The RSX in the PS3 can still share memory. Plus there are lots of tricks to avoid using all 256MB of that video memory. Procedural texturing for one...
sibbor @ Feb 12th 2008 10:06AM
@Popfrogs
Where's your source? I've not been able to find any information about the PS3's RSX chip sharing memory with the system.
If it's true, then I think we'll have greater titles as soon as the developers learn to multi-thread their games better.
TheEnd187 @ Feb 13th 2008 3:21PM
I think he means the Ability to make the CBE render some of the gfx
JaseH @ Feb 12th 2008 11:17AM
Wouldn't CVG just have to changed the title?...
They're such morons.
Anyway, good news for FarCry 2.
_______________________________________
JaseH.
Sammy @ Feb 12th 2008 3:17PM
You may say this a is a biased article, because of it's headline.
But surely the first people to want to read a negative story are those who purchased a rival bit of hardware or have something against Sony. So it baits them in to the topic. It is better than a positive title turning out to be negative feedback.
Also it was a headline and article from PSM3.