Yamauchi chats Gran Turismo 5, his own personal garage
Kazunori Yamauchi's own garage is nothing to scoff at: a souped up Nissan 350Z, Honda S2000, Mercedes SL55, a Porsche GT3, and two Ford GTs. Two! Lucky man.
[via Videogaming247]

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Reader Comments (Page 1 of 1)
Tru-blu @ Feb 14th 2008 4:09PM
Right on.
russell @ Feb 14th 2008 4:25PM
wow he did not answer the question of how gt5 is different from the other series very well. of course ai is better. of course there are more cars. of course there is online capabilities. these are all standards in next-gen...
but what kind of new innovations can we expect? how have the physics improved?
paolo @ Feb 14th 2008 5:00PM
Oh my god... they didn't confirm car damage...
I can't believe it... will gt6 have damage?
they are good programmers, but not very smart...
now almost every racing game has got a good damage model, and GT doesn't have one.
When people tries the game the first impressions are:
good graphics! I'll buy it.
Then they "crash" into a wall, and nothing happens, the car bounces like nothing has happened, the same hitting other cars....
oh my god, this game sucks (2nd impression) I won't buy it.
I will buy a gt even if there isn't damage because I like the game however... but if they don't add damage to what we see in gt5 prologue this is big big disappointment
russell @ Feb 15th 2008 9:50AM
i couldn't agree more. forza is great because you have damage and you have to pay for the damage, which makes it important to drive successfully and not just drive as fast as you can and ram into walls.
k0llateral @ Feb 14th 2008 6:54PM
hell yeah! s2000...
playcrackthesky @ Feb 14th 2008 5:38PM
I heard some complaints with the AI in prologue. Here's hoping they're using (obviously) all the feedback from GT5:P to better the final product.
Dahk @ Feb 15th 2008 12:27AM
I personally still hate damage and think it pointlessly ruins the 'simulation' aspect of the game. Obviously damage is more realistic and should ADD to the simulation qualities, but I think damage actually makes the game too arcadey.
I love its serious performance aspects, its insanely tweakable parts, the realism and beauty, all that goodness stuff =). Adding damage just makes me want to ram a car to see how cool it is. But that's what Burnout is for.
But... I guess I'm still all for seeing it happen, cuz I must admit that seeing cars crumble makes me giddy and awe-struck if they do it nicely =).
Emrah @ Feb 15th 2008 1:47PM
How can they get away without damage for so long!
gregory mitchell @ Feb 17th 2008 2:38PM
I Just hope I can turn doing 40 in a g35 without my tire screaming for mercy. The demo shows me that it hasnt worked on this. Ive always been bothered by this is racing games you have to come to a complete stop almost just to make a turn even after using race tires..........oh and the worse offender in GT why does the car redline when you grab the EB's In what real car does this happen?