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GDC08: A look inside the mind of Dylan Cuthbert: PixelJunk's future

It's really quite impressive how much Q Games' reputation has improved over the last month or so. PixelJunk Racers was an attempt to bring back arcade-style 2D racers, but ended up an eyesore. Their second PixelJunk title, Monsters, was received much better and has become a staple download by many PS3 owners. So what's next? You've seen the Eden trailer -- what's Cuthbert and crew got coming?

The Independent Games Conference had Cuthbert as a speaker and talked a little about Q Games' philosophy: games that are simple, familiar, and original running in 1080P HD at 60Hz. PixelJunk is a brand, not a game title -- it's meant to teach consumers that while the games are different, they'll know what to expect somewhat. He showed off a sketch of the fourth title to be released after Eden -- PixelJunk Dungeons. It's going to be a top-down dungeon crawler. We're excited for that.

That's the end of the first "series" of PixelJunk games. The next round, Cuthbert teases, may use some 3D styles in ways we don't expect. He said that they would, maybe, "take some of the old 3D looks and bring them up to the full HD kind of style." There's so much more to read over at Gamasutra's coverage of the speech -- if you like the PixelJunk games, we recommend reading up on Cuthbert's plans, philosophies, and ideas.

Tags: dylan-cuthbert, gdc08, gdc08fanboy, pixeljunk, q-games

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