PSP Fanboy review: Patapon

Combining gameplay from a wide swath of genres, developers Pyramid managed to create a game that is part rhythm-based, part RPG, and part RTS. It's not always easy for developers to successfully combine genres to create a greater whole, but Pyramid absolutely nailed it with Patapon. The resulting gameplay makes Patapon one of the most unique titles to come along in years, on any system -- not just the PSP.
You play the roll of a long missing deity to a tribe of big-eyed warriors, called Patapons, who have been banished from their land and have lost the will to fight. In order to help the Patapons regain their former glory and achieve their final hope of seeing the mysterious 'it' at the end of the world, they need you and your mighty war drums to whip them into shape and get them motivated for some serious combat.
Gallery: Patapon
To get the Patapons moving, you need to issue commands by pounding your war drums in the appropriate combination. Each drum is mapped to one of the PSP's face buttons and require that you tap them in 4/4 timing to successfully issue your command. For example, to tell your little warriors to attack, you'd tap O+O+Square+O, and to tell them to advance, you'd tape Square+Square+Square+O. As the game proceeds, you learn additional commands such as retreat and defend, but luckily the game is smart enough not to throw them all at you at once. By the time you learn a new command, you'll already be fully adept at all the previous ones.

There are six types of Patapons in the game; archers, infantry, javelins, cavalry, huge brutes, and .... musicians with deadly tubas. Each type has its own specific strengths and weaknesses, making each group deadly in some instances and next to worthless in other. Luckily, it's pretty easy to figure out which troop type to use, thanks to the ridiculously detailed stats screen which shows everything from damage rate, critical hit chance, resistance to various types of damages, and strengths against certain types of foes. You can also tweak these stats by finding and equipping new weapons and armor, something which becomes critical as you proceed deeper into the game. There is a huge variety of funky weapons and armor in the game and 'rare item hunter' gamers will have a field day trying to track down all the rare and unique items buried within the game.

When the first Patapon screenshots came out, people assumed that the 2D art-style meant that the Loco Roco designers were behind the game. In actuality, only two people from the Loco Roco team were involved with Patapon, and the unique 2D art style was the result of bringing French artist Rolito on-board. Rolito is famous for his quirky 2D characters and his work has translated beautifully onto the PSP screen, with the vector based graphics showing off a surprising amount of personality and emotion. Not to mention the fact that the Patapons are just so darn cute.
It's not just the characters that bring so much life and personality to the game either. The world in which the Patapons live is absolutely packed with unique and fantastic looking venues that are strongly reminiscent of the Genndy Tartakovsky classic, Samurai Jack. From flaming deserts to dilapidated ruins haunted by huge dinosaurs, the world is lively and otherworldly looking.

The story in Patapon won't win any major awards, but watching the enemy soldiers refuse to retreat so that they can help defend their friends is surprisingly powerful. I haven't wondered about the morality of my actions in a game since Shadow of the Colossus, but Patapon makes you actually think about the reasons behind your actions and the reality of your unending swath of destruction. The maturity and intelligence in which the developers handed the story is worthy of applause and is yet another reason Patapon is so amazing.
In the end Patapon is a surprisingly long (15-18 hours), surprisingly deep game that is half the price of most PSP games. At times it can be frustrating, but a surprisingly potent story, mixed with some of the most unique and addictive gameplay to hit the handheld yet makes Patapon an easy recommendation to any PSP owner.
PSP Fanboy score: 9.0








Reader Comments (Page 1 of 1)
sean @ Feb 20th 2008 5:42PM
im buying this game day one. plus once im done god of war will come out then done with that crisis core. PSP fans are set for all of march
ArmorForVictor @ Feb 20th 2008 6:17PM
this is the first game ill be buying for my psp since gta vice city stories came out.
goods @ Feb 20th 2008 6:28PM
HEAR THE DRUMMA GIT WICK-ED!
Ryoga Vee @ Feb 21st 2008 5:06PM
Bring the noise!
Dahk @ Feb 20th 2008 7:00PM
I FINALLY GOT MY PSP! =) Wooooooooooooooooooo!!
I've been eyeing everything PSP related but never fully had one until now! MGS:PO, Patapon, and GoW:CoO shall be my first set of purchases =D.
Finally. Nothing feels better than a bit o' PixelJunk at work on RemotePlay.
Andy @ Feb 20th 2008 9:26PM
First... I wouldn't necessarily call Lumines a rhythm game. It's more of a puzzle game like Tetris, just that it has it's own styles of music and such... However, DJ Max, which you hyped to no end here, is a good rhythm game you could have mentioned.
Second, nice review. If I hadn't already preordered Patapon, this probably would have convinced me to buy it. Can't wait to get my hands on this game...
Lulu @ Feb 20th 2008 11:14PM
i pre-order the game a few days ago. really can't wait to march the patapons forward!
patapatapatapon!!
The Dumpertaker @ Feb 21st 2008 3:10AM
I got the demo for this 2 days ago and I'm hooked, I'm really looking forward to the release of this game, which in my opinion is a must have for every player.
LM2007 @ Feb 21st 2008 8:58AM
Remember you can upgrade or buy more powerful patapons in the demo, go hunt a lot (at least 5 grands Kach)+big meat+big flower+big rocks..etc, then in the retail game you can load that save file.
EndGamE @ Feb 21st 2008 9:51AM
i pre-ordered this game. i cannot wait until february 26 or 27 to get it. dag, yo.
Alien @ Feb 21st 2008 10:46AM
I was hoping for a 10 :P Joking ... great score , and great game :D
James @ Feb 21st 2008 9:28PM
This game is hell of fun. I agree that sometimes you can get a bit lost, not knowing what to do, and a few times I've had to "grind" through hunting levels over and over to get enough ka-ching to build a big enough army to beat a boss, but it's worth every minute.
.P@BsLpKn @ Feb 21st 2008 9:36PM
PON PON PATA PON!!! got to love that 1 haha
Lulu @ Feb 22nd 2008 12:22AM
does anyone know if i can use the save file from the demo to continue in the actual game?
ArmorForVictor @ Feb 23rd 2008 8:16PM
yes you can and you get an extra weapon too :)
Michael K. @ Feb 22nd 2008 9:33PM
I was excited for this game but then I tried the demo and I thought it sucked, big time. The idea seems cool, but I hated playing it.
Gabe @ Feb 26th 2008 1:01AM
Can't wait to get my hands on this game!
zinrokh @ Mar 1st 2008 1:10AM
I just completed the game, and it's great!
Overall, I am satisfied with the game. I would give it a 9. The reason its not a 10 is that more strategic elements could have been incorporated in the game. I mean, I only used the tailwind and rain miracle only once and that's it. I didnt even use the other two! It would have been nice it if the developers somehow made it that you NEEDED to use the miracles to defeat some of the other bosses.
Hostile @ Mar 9th 2008 9:55PM
I'm only a dozen or so missions in but I love this game. I'm usually super snarky with a lot of PSP games but I-LOVE-THIS-GAME.
Will @ Mar 24th 2008 8:57AM
juts finished the game this morning after 28 hours of game time !
It's PATAPONTASTIC !
buy this game of you haven't already !