PS3 Fanboy review: The Club

Let's face it, many of today's games try to do so many things at once that they're often their own worst enemy. Thankfully, the guys and gals at Bizarre Creations didn't let themselves get bogged down with superfluous storytelling or any of the other myriad of problems that plague many of today's games.
Instead, they traveled back in time to the Golden Age of gaming when points reigned king and everything else was a mere afterthought. Those were truly the good ol' days because gaming was all about skill then, and that's exactly what you'll need if you plan on being any good at The Club.
Gallery: The Club

After each kill, your Kill Bar will be filled but will automatically begin draining. If you make another kill before your Kill Bar completely drains, you'll score a combo, which cumulatively adds up with each subsequent kill. However, as your combo multiplier goes higher and higher, it will drain faster, making it that much harder to keep your combo alive. If your Kill Bar runs out, you'll lose a number from your combo every second or so until you make your next kill or lose your combo altogether.
To make it a bit easier, though, Bizarre Creations was gracious enough to include Skullshots (tiny skull-shaped signs) hidden throughout the game. When you shoot one of these, it acts as if you've killed an enemy, refilling your Kill Bar and increasing your combo. Trust me, these will come in very handy when you can't find an enemy to pick off. But by now you're probably beginning to realize that The Club is a lot more deep than you might have first thought, eh?

However, you're not physically fighting your competitors here. Each tournament takes place on a singular level, which is broken down into six rounds with a different objective in each. After each round is completed, the scores are compiled and each participant is rewarded with a certain number of points depending on how they well they fared. These objectives range from Time Attack, where you must complete laps around a predefined course, earning extra time by killing enemies or shooting time markers to my personal favorite, Siege, which places you in a small area with waves of enemies continually coming at you from all directions. The catch here is that if you leave your area for more than a few seconds, explosives attached to your body will set off, and you'll lose the round.
After learning how the game ticks, there's one more piece to this puzzle - the characters. In total, there are eight playable characters, two of which are unlockable, each with different attributes that are best suited for different objectives. These attributes are based on speed, strength and stamina. At first, you may be like a particular character for how cool they look (Nemo is a complete badass), but you'll soon learn that their attributes are much more important, and you'll need to find the one that best matches your play style to ensure you maximize your points.

All these different aspects within the game help to ensure an otherwise straightforward shooter never becomes monotonous. That's especially important because playing through The Club's single-player mode won't take but more than a few hours, but if you're worrying about that, you're missing the point of the game. What makes The Club so enticing is that it will reawaken that competitive nature inside every gamer to get better and better. You'll need to replay levels over and over again to learn where enemies spawn from and where health and weapon pickups can be found.
Of course, a game based on scoring must control and play as near to perfection as possible, or it won't be much fun for long, right? Thankfully, Bizarre Creations has come through here. Shooting is controlled by R1 and sprinting with R2, while the L1 and L2 buttons perform melee attacks and enters aim mode, respectively. Admittedly, mapping the shooting and sprint buttons next to each other takes some getting used to and is a questionable choice, but once you get the hang of it, it begins to feel natural.

Another sacrifice that is made due to the game's fast-paced action is you never really get the chance to sit still and notice whether the graphics are really great or whether the music is any good. When playing, you are literally only worried about getting that next kill. I'm not sure if Bizarre Creations had to make some concessions in the visual department to ensure the game ran without a hitch or what, but The Club is most definitely not the prettiest game you'll find on the PS3, but it's certainly not bad by any stretch of the imagination.
Graphically, the game is good enough to get the job done, and in the end, that's all that really matters.

While The Club has so much going for it, there are a few slight problems that can be found here and there.
When playing in the tournament and coming to the end of a level, you must bust through a barricaded door by hitting X, the action button. However, you have to wait for an on-screen prompt when you're near the door to perform the action sequence. This is a problem because if you hit the button too soon, you'll perform a roll instead, which can waste valuable time and literally be the difference between completing the level or losing altogether.

Finally, the game supports online leaderboards, which is definitely a must for this type of game. But I think Bizarre Creations could have done something really cool here by allowing you to upload a video of your run through the level for extra bragging rights. Not only would it be cool for that reason, but it'd also let other gamers see how the experts are playing to help them get better themselves.
In the end, Bizarre Creations has succeeded remarkably well in what it set out to accomplish - a game that truly requires skill and rewards persistence, patience and training. The Club is the type of game that could easily be played in tournaments throughout the world for years to come, and I can honestly see myself keeping this game in my rotation for a long, long time. I suppose the biggest travesty in all this is that Activision recently purchased Bizarre Creations, and since Sega owns the rights, it's pretty much guaranteed that Bizarre will never have the opportunity to develop the game's sequel.
PS3 Fanboy score: 8.5









Reader Comments (Page 1 of 1)
russell @ Feb 23rd 2008 5:39PM
can't wait to play this bad boy.
russell @ Feb 23rd 2008 5:46PM
wow i read a bunch of reviews on this, doesn't sound like a game worth owning.
Vincent @ Feb 23rd 2008 7:54PM
You know, I'm not a fan of shooters and have been bored of these latest generations of gaming because of the absurd amount of FPS games being released every month. However this one might spark my interest to play with rl friends after all, how is the offline multiplayer? You didn't say anything about it
jtedesco33 @ Feb 23rd 2008 6:06PM
This is the first review I have seen that has been so kind to it. After playing the demo I wasn't impressed, maybe when I get bored I will gamefly it or something.
benny boy @ Feb 23rd 2008 6:07PM
Chris, does the demo reflect the game then??
I played the demo for about 20 mins then deleted it. I thought it was so bad. I'm surprised it's getting such good reviews. I might have to rent it then.
benny boy @ Feb 23rd 2008 6:11PM
I just looked back and remembered that you originally said the "game feels pretty much like any generic third-person shooter with a tacked-on point system" after playing the demo and you complained about the controls as well.
Are they any different? What changed your mind?
Chris @ Feb 23rd 2008 6:47PM
It was kinda weird, because I don't think I fully understood what Bizarre Creations was trying to do with the game until I played every mode in the tournament. Then, I realized just how great the game is.
And the controls still take some getting use to, but after an hour or so of playing, the shoulder button fiasco is an afterthought.
SOCOMRAIDER @ Feb 23rd 2008 7:06PM
Love how this game cover and the movie poster for Street Kings look similar.
xrich @ Feb 23rd 2008 9:07PM
"Let's get this started with a bang; if you're a fan of video games, then you will absolutely love The Club."
This is the most misleading and exaggerated review statement i can remember. This game is worse than mediocre. Some people might find this game passable but to claim that 'you will absolutely love The Club'?!?!?
RazorDog @ Feb 23rd 2008 11:47PM
There's no such thing as "superfluous storytelling" ... a game without a story is as bad as a movie without a story. The game may be entertaining but a deep, or at least fun story is what makes a game for the ages in my book.
Chris @ Feb 23rd 2008 11:50PM
Let me ask you this, what was the storyline behind Tetris, Pacman, Galaga or Donkey Kong? For a few of them, there were very thin storylines if any – pretty similar to what's found in The Club.
The point of the comment is that this type of game doesn't need a storyline to be great. That's part of what made the game so attractive to me.
If you feel like a current generation game must have a deep, engaging storyline, then that's fine; The Club probably isn't for you.
Jordan @ Feb 24th 2008 12:37AM
I hated the demo. deleted it after 15 min of play.
matahtak @ Feb 24th 2008 2:01AM
Like most of the other commenters here I too only played the demo and hated it. I thought the characters were too contrived, the gameplay was dull/boring and practically no challenge what-so-ever.
I guess some people out there enjoy it though. I do encourage for more devs to include 4 player split-screen action.
Bluebreaker @ Feb 24th 2008 2:49AM
It may not be that bad like Chris said: Game Rankings is giving it from around 70%-80%. He's not the only one giving it a high score. (Though it sounds like all the complaints the posters have given here are still valid.)
Chris @ Feb 24th 2008 4:48AM
The thing is, no one else here has even played the full version. Just give the game a rental and then decide, because the demo does not do this game justice. Trust me on that.
lame @ Feb 24th 2008 6:15AM
hahahahahahahahahahahahahahaha
top.slacker @ Mar 31st 2008 1:39PM
Looks like I'm one of the odd ones out... I too like The Club a lot. Admittedly, I've only played the demo but I loved that! The single player was really engaging and playing split screen with friends, just in the demo, was more fun than most multiplayer games. Definitely going to pick it up, now that I know the game is as awesome as the game - thanks Chris!
sibbor @ Feb 24th 2008 7:11AM
I'll have to say as the rest of the commentors: I deleted this demo when I finished the demo. This games sucks! Sure, I bet splitscreen mode with four (4) peeps would rock though... perhaps I'll have to test it out. Although I think "Army of Two" in splitscreen will own "The Club" pretty hard ;-).
Like PS3fanboy? Using Firefox? Then I suggest you to install Greasemonkey addon + use my nice Greasemonkey script http://userscripts.org/scripts/show/23058 . What does it do? Well, it'll improve your PS3fanboy experience quiet a bit; for ex. it'll make the design wider & darker (more PS3 look-a-like) + remove adds etc..
james brown @ Feb 24th 2008 8:02AM
have everyone forgot about voice chat in multiplayer games, now i have it, the game would be so much beter if it had voice chat
PSN: KillaKornbread (the shirt is a lie!) @ Feb 24th 2008 12:05PM
i didnt like this game and judging from the comments here, thats not an uncommon thing. i guess it's possible for them to have just given out a bad demo or something cause it wasnt memorable at all to me. i played for like 20 minutes and then deleted it. who knows, maybe we're all weird and the game is actually great then. either way, i dont think i would rent this, just not my type of game.
AshStampede @ Feb 24th 2008 12:42PM
"Why the hell did it take a developer this long to make this game?"
um they did. sega did in fact, it was called outtrigger then and it was on the dreamcast. So many reviewers seem to not beable to put 2 and 2 together. This game is not new.
Chris @ Feb 24th 2008 3:44PM
I think you're stretching quite a bit. Sure, Outtrigger was an arcade shooter, but I think any similarities between it and The Club are pretty slim.
For one, The Club has a deep combo scoring system, which the entire game is based around. Outtrigger adopted more of a traditional FPS style system. That is what truly separates the two games and any other shooter for that matter.
AshStampede @ Feb 24th 2008 4:19PM
my argument was that the formula was not new, yes there was no comboing up kills in outtrigger. but it was based on small arenas and simple shoot to kill and the 3rd person view was its main control scheme. I am glad there is an advance combo system in the club. That makes it different and potentially better, I just dont like to see games over looked which could fall under predcessor.
Riley Freeman @ Feb 24th 2008 3:24PM
wow deleted my comments. hmm guess u cant take the heat
Chris @ Feb 24th 2008 3:36PM
I didn't delete your comment. It triggered the language filter, and after reading it, I didn't feel your comment brought anything constructive to the site, so I didn't approve it - plain and simple.
We're not here to take undeserved bashing from you guys. We're here to deliver PS3 content to you, and if you don't like it, you don't have to keep coming back.
If you disagree with me, that's perfectly fine, but don't try to insult me. You only end up looking like the ignorant one.
Riley Freeman @ Feb 24th 2008 3:46PM
i did not bash u i bashed the game. because of u saying this game i made a joke referring to a seinfeld episode (something that ur sister sites do a lot of) i said i will never listen one of ur reviews again.
its funny if u guys think a game is terrible u post it but if i think it is its not constructive. just because im not a blogger doesnt mean its any diff. now i cant remember if i did use a curse word or not but it was like 5 am or something so if i did for that i apologize
John @ Feb 24th 2008 6:58PM
"if you're a fan of video games, then you will absolutely love The Club"-- Please get a clue, sometime in this universe. The Club is about violence. Please get laid asap-- people with brains don't think that violence is the reason to play videogames.
Chris @ Feb 24th 2008 9:20PM
I think you're the one who needs to get a clue. The very foundation of video games are built on violent actions. Look at the very first generation of video games for proof. Pacman, Galaga, Donkey Kong - they're all about physically attacking something and scoring as many points as possible.
If you can take video games for what they are, you will realize that you're not actually shooting real people. This is all virtual - as in not real. This isn't real violence.
When I burn through a level on The Club and waste 50 bad guys, no one dies.
JohnnyLaRue @ Feb 24th 2008 9:21PM
What does getting laid have to do with not liking violent games? Someone needs to take a logic class.
I played the demo and was not a fan. Maybe this game would have been good 10 years ago but I think most gamers demand better now.
Jason @ Feb 25th 2008 12:32PM
I played the demo and loved it, but wasn't sure whether or not it was a "buy" for me. The controls were what was most iffy: you say the R1 shoots and R2 sprints, but wasn't it the opposite in the demo? And can you remap the controls? R1 seems the most natural for me, a la Resistance, so if that's the case, this might be a PS3 buy instead of a 360 for me...
Carlos @ Feb 25th 2008 1:06PM
don't get this game for the online gaming.... everything else is good....
scratch @ Feb 25th 2008 4:07PM
"Let's get this started with a bang; if you're a fan of video games that involve violently killing people, then you will absolutely love The Club. "
I fixed the beginning of your review for you...
Just a friendly reminder that not all gamers like shooting stuff (even if I do).
Kabapu @ Mar 1st 2008 3:02PM
I know this is an old article now, but would you say this compares somewhat to the Mercenaries feature that was selectable on Resident Evil 4 after beating the game? That was probably my favorite aspect of RE4 was that mini-game.