PSP Fanboy review: God of War: Chains of Olympus

The stuff that comes out of every game in the series has always been top notch, and Ready at Dawn's Chains of Olympus is no exception. The hard work put into Chains of Olympus makes us wonder if the developers themselves adhere to the hardened Spartan culture that they so skillfully instilled in Kratos. Like the strictly disciplined Spartans, do these developers kill off straggling animators, modelers, and ilk if production standards are sub par? We only jest of course, but their skill in game design is so analogous to Sparta's warriors it's hard not to try and draw parallels.
Gallery: God of War: Chains of Olympus

The first thing that many gamers will notice is that the series narrator Gaia is back to give us the scoop on what's going down with everybody's favorite Spartan general. The game kicks off with Kratos in Attica, and just like in the demo, he must defeat the Persian army and their mighty Basilisk. From here is where the focus of the game shifts, and apparently a new evil and a new calling arises. Kratos, eyeing the distant horizon, spots a fiery object fall from the sky; curious, he seeks out the fallen object. In doing so, his journey takes him as far as the depths of Tartarus -- the underworld.
Despite the seemingly alluring plot, the actual narrative is not quite on the epic level like the previous two titles. So don't go into this game expecting to see something like Homer's Illiad. While there's a feeling that lingers that there could have been more, it is expected that Chains of Olympus was not meant to be a full-blown prequel but rather it's a side story fleshing out a bit of Kratos' accursed past. The game does achieve its goal of telling that side story, weaving an interesting tale, and all the while still leaving a lot of room for a proper prequel.
On the flip side, God of War games are not particularly well-known for their depth in storytelling; these games are famous because of their compelling level designs and action-oriented battles. Both of which, Chains of Olympus retains faithfully.

The level designs do well in spacing out the action and puzzle portions of the gameplay. There's a good flow between these elements which also makes the pacing from battle to battle fit like a glove. At first, as in the case of Attica, the levels seemed to be way too linear; however, this problem is remedied in the later stages. Most of the puzzles are not that tough; they're all pretty easy to crack, so there are no worries about getting stuck on any one of them. If there were worries about getting stuck somewhere, it would be in finding the right path because some of the environments and the PSP's relatively small screen make it hard to see destructible barriers or climbable walls.
Battles are entertaining skirmishes due to the game's intuitive controls. Weapons and magic are easy to use; the only difficult move to execute is the dodge role which requires holding down both shoulder buttons and flicking the analog stick in the direction you want to move. Enemies provide just the right amount of varying difficulty -- from quick-kill peon soldiers and harpies, to the combo-input kills of Medusa creatures and the giant Cyclops.
One minor criticism about in-game fights is in the boss battles. The bosses themselves are great. They're challenging and it's enjoyable to figure out the winning strategy to take them down; however, the major problem is that there are far too few of these unique challenges. There are only three major boss duels throughout the game, and it would've been great to have had one more. Honestly though, it's not a game breaking issue, but it wouldn't of hurt to just have squeezed one more boss battle in there.

Kratos has two weapons: his default Blades of Chaos, and the Gauntlet of Zeus which is received much later in the game. The weapon choices does seem lacking, but there isn't really much need for another one as his default blades are great to work with and the gauntlet is used for breaking enemy armor or breaking through certain areas in levels. Kratos will also come across a shield and there are three magic spells for him to learn. The magic is actually quite adequate as each one is useful in different situations: the Efreet summon is good for swarms of nearby enemies or for huge powerful foes, the Light of Dawn spell is a good range attack, and Charon's Wrath is a nice way to temporarily paralyze enemies.
It doesn't take much effort to say that the game is aesthetically pleasing; its visuals are awe inspiring for a portable game and that greatly reflects through the game's many huge environments. If the storyline for Chains of Olympus is not epic enough, well at least its levels leave that sort of air. One gripe though is that the frame rate can be choppy at times. It's suspected though that this is due to playing on an older model PSP. Newer models shouldn't have this problem.

An important note to mention is that the game is addicting. It's completely possible to have forgotten one's sense of time while playing this, which is a good thing since you know you're having fun; however, it's bad if you're not mindful of your battery life. When fully charged, the PSP battery will last approximately five hours while running Chains of Olympus; that's pretty good with all things considered.
Detrimental to this, however, is that the game is extremely short; it can be completed within an afternoon of casual play on normal difficulty. If you haven't noticed, all the criticisms mentioned earlier: lacking boss battles, lacking emphasis on story, and lack of weapons all revolve around the relatively short gameplay. While the main storyline is quick to finish, Chains of Olympus does offer some extra challenges and unlockable bonus content to keep replayability high. Taking on the five Challenges of Hades is one thing to do; another is to replay the game in the uber-difficult god mode. Completing both tasks will unlock more bonus content which includes: bonus costumes, behind-the-scenes videos, and image galleries.
While Chains of Olympus is an excellent game, it's not the definitive God of War experience that perhaps many are craving for. The fundamental differences between the PS2 and the PSP do weigh in heavily, and it's probably the reason why the experience of playing Chains of Olympus feels like it's over too quick. The transition from the console to the portable realm will probably not go ignored by those fans who've played the first two games, but it is something that isn't too difficult to get over. Despite this criticism, Chains of Olympus is one of the best experiences to be had on the PSP and one that should surely not be missed.
PSP Fanboy score: 9.0









Reader Comments (Page 1 of 1)
Sqwerell @ Feb 26th 2008 5:10PM
The game can be completed in one afternoon? Aw man. That's terrible. I was looking forward to a longer game than that.
PSN: KillaKornbread (the shirt is a lie!) @ Feb 28th 2008 12:33AM
my friend beat God Of War II the day he brought it home. it took him like 9 hours. i made sure it took me like 24 though, i gotta get my moneys worth so i try to collect everything lol. i hope this one isnt too terribly short though.
.P@BsLpKn @ Feb 26th 2008 5:37PM
I cant wait to get my hands on this game, even with all of its flaws it surely will make an awesome game ^^
m0nkie @ Feb 26th 2008 5:52PM
wait a minute.. doest it mean that the choppy frame rate is on fat psp only 'cause it has 32mb on-board built-in memory while slim one has 64mb????? i cant believe it.
i hope setting to 333mhz will solve this problem.. not memory lack. i cant expand it. or do they want me buy slim psp?
JobsO @ Mar 24th 2008 2:27PM
I have played GoW in my Phat (American) PSP, with last firmware upgrade and settings to 333MHz (Custom firmware rocks!)
Not even a frame lost!! >D
Phoenix8387 @ Feb 26th 2008 5:53PM
Cannot wait to get my hands on this. Good review too. :)
btan @ Feb 26th 2008 6:40PM
yay
Nate @ Feb 26th 2008 7:32PM
Demo was choppy on my Slim, I'm guessing it's not a phat issue.
ArmorForVictor @ Feb 26th 2008 8:11PM
man this game is going to have to wait since i only have money for patapon and super smash bros. brawl right now :(
Haiddasalami @ Feb 26th 2008 8:13PM
The demo was choppy in certain places but ill take choppy over graphical downgrade.
Nate @ Feb 26th 2008 8:18PM
You guys say it can be finished in an afternoon of casual play... can you give more exact numbers? Some people's afternoons are longer than others :)
disposition @ Feb 26th 2008 8:28PM
Are you guys serious? I didn't get anything choppy on my fatty. Strange. Perhaps I'll have to play through it again.
ArmorForVictor @ Feb 26th 2008 8:37PM
same here. have the demo disc and didn't see any noticieable framerate drops and i have a phat.
Dahk @ Feb 27th 2008 12:39AM
... Wierd. There were definitely a couple choppy moments on the Slim.
DAMNIT! I just bought this piano black slim machine and 1) there's a KRATOS VERSION COMING OUT, 2) its underperforming against the phats?! *breathes*
LM2007 @ Feb 27th 2008 8:14AM
If i buy it and the frame rate is very choppy i will ask my money back and keep playing patapon. the only good game this month besides GoW
Kspraydad @ Feb 27th 2008 12:06AM
Majed...
This is not good enough...we are relying on you to test this on a launch P1000, a newer P1000 and a P2000 and give us the results about framerate etc.
You can do it.
mathab @ Feb 27th 2008 12:51AM
@Kspraydad:
Hey there! I had played the entire game on a PSP-1001, which had choppiness in some odd areas. We had tested the game through the first several areas on a PSP-2001 and had absolutely no problems in those areas that the PSP-1001 had problems with. OFW 3.90 for both. Not too sure if it's the improved memory cache, but it seems like it (load times improved greatly too, btw). Either that or I need to get my PSP fixed!
Crumpilstilskin @ Feb 27th 2008 12:08AM
no choppiness on my demo copy either...
mathab @ Feb 27th 2008 12:24AM
@Nate:
My play-time was exactly 5hrs:04mins:33secs. Hope that's specific enough. :)
rhugghed @ Feb 27th 2008 3:46AM
Damn, that's like VERY short. Oh well, at least its good. I'm definitely buying this. Great job on the review.
Dahk @ Feb 27th 2008 5:29PM
Hey Majed,
Is that play time what's listed in the game? Because that's just a single play through, without dying and missing QTE and stuff right?
If so, it'll still be a LITTLE longer =P I imagine like.. 7 hour full playthrough time?
I'm just guessing...
Bryan S. @ Feb 27th 2008 1:51AM
As crazy as this seems, I'll probably end up renting this game and beating it a few times over a weekend, then perhaps purchase it once it gets dubbed a 20$ Greatest Hit. Oh, the joys of gaming on a college kid budget.
Longinus @ Feb 27th 2008 7:06AM
I have a PSP slim, and even during the demo there were some times where the fps gets to damn choppy. Anyway, can't wait to put my hands on this one.
Alien @ Feb 27th 2008 8:59AM
9 .... only 9 ?!?!?!? I know its a good mark , but I would have liked a 10 :D
thissceneisdead @ Feb 27th 2008 10:46AM
I don't know about this game anymore. I was stoked on it at first, but it just seams to short.
strike @ Feb 27th 2008 11:38AM
i was looking forwards to this game, i thought Ready at dawn put a lot more into it. i kept hearing of them improving it more and more. maybe we emphasized the game in our heads, so much that it seems bad, but come on, 5 hours? bonus items better make up for it
sdsad @ Feb 27th 2008 1:49PM
A possible explanation might be that the game makers don't realize that most PSP owners don't play their games at the bus stop or while walking to school, they play them at home. They need to understand that most PSP owners DO have the time to play a 10+ hour game...
sdsad @ Feb 27th 2008 3:02PM
apperently crisis core is really short as well esp for an rpg. Like under 10 hrs or so.
sean @ Feb 27th 2008 3:57PM
this guy says 14 hours without side missions.and prob 50 hours with side missions
http://xcomp.wordpress.com/2007/09/27/ffvii-crisis-finished-in-14-hours-impressions-and-hints-at-an-ffvii-remake-or-just-teasing/
sdsad @ Feb 27th 2008 6:18PM
but that's really shot for a square enix rpg esp final fantasy. And it took them how long to make sopposevly?
mathab @ Feb 27th 2008 9:14PM
@ Dahk
Yeah, that is the in-game recorded time for a single play-through. I suppose the experience would be prolonged by deaths/retries; however I don't think it would extend so far, as the normal (hero) difficulty is not so tough -- seeing as I got everything and maxed out all weapons/items/magic/life without trying too hard. I think others would be capable of achieving the same (if not better) results.
What really extends playtime is replaying the game in god mode. You keep all your equipment from previous play, so the experience will be slightly different.
hatebreed3r @ Mar 12th 2008 4:38PM
When you retry the game in god mode, you don't keep your equipment.
It took me 5h 20min to beat the game in normal mode, but it was the best 5h of my gameplay on PSP. Now I'm beatin' it in God mode, and I'm on second fight with Charon and i have 8h of gameplay yet.
Cheerz.
reed @ Feb 28th 2008 2:59PM
Funny ass take on GOdub below. They even have a boob counter for the game.
http://www.maxim.com/entertainment/reviews.aspx?p_id=13410&src=tstcoo
yeah! @ Feb 29th 2008 9:32AM
i know it was confirmed that the god of war coo demo was released at the psstore on the 22!!! i has it! its awesome! took up 163 mb tho...
KelTeck @ Mar 3rd 2008 3:43PM
I have a PSP slim and a copy of the demo disc from EBGames that runs flawlessly. This weekend I decided to download the demo from the PSN and it was choppy at several points in the game, so I'm not sure why the downloaded demo was choppy, but the full game should be Ok. AT least I hope :)
bumble @ Mar 4th 2008 5:01AM
I have some difficulty to understand the high rating this game receives here and on other sites if it really only lasts one evening - who plays it on "annoying" difficulty again for some gallery anyway?
I do expect at least a week of gemaplay for that pricepoint.
fatmandoubblescoop @ Mar 5th 2008 12:32PM
even tho its short its still worth the money but i still rather win it
queenp @ Mar 6th 2008 10:35AM
Is this where I win a copy of WipeOut Pulse!
chad.d.ross @ Mar 6th 2008 1:10PM
Sweeeeeeeeeeeeeeet! I love this game.
josh1234 @ Mar 19th 2008 1:22AM
this game is great i've played them all and number 2 and COO are kinda about the same in my book.
you get new weapons and magic and the shield is awsome.
it is really short but you will have trouble with the last boss and the hades challenges.
if you have the time all you need is about 2 to 3 hours and your done but the story line is great along with the fmv graphics.
if you have a psp buy it.