PSP Fanboy interview: Secret Agent Clank's Lesley Mathieson

This is the second PSP game. What has High Impact Games learned from Size Matters?
Well, we learned a lot of things. Obviously, the PSP is a very different platform than the PS2. We learned a lot of things about adapting the game to that platform, making sure the controls work, etc.
Is PSP a platform the team would like to continue with?
The PlayStation Portable is a great platform. We love working with it. At the same time, we're excited about the next generation of hardware as well. We'd be happy to work in any direction, so long as its an exciting and interesting project.
Gallery: Secret Agent Clank
How are these projects chosen? Are they given to you by Sony?
I think there's something a bit of a dialogue there. Sometimes the fans bring it up, sometimes Sony brings it up, sometimes we suggest things to Sony -- we discuss, back and forth until we come up with something we can all be happy with.
Secret Agent Clank is a very different direction for the franchise.
Secret Agent Clank as a character has been around since Up Your Arsenal, and fans really loved him. We've always liked the idea of Clank as the main character. Putting him in as a secret agent allows us to, as you said, take the franchise in a new direction. We can add new gameplay that really feels different; it allows us to really capture the humor and the essence of the Ratchet series, but it still feels really fresh for Ratchet fans.

What makes it fresh? What are the differences fans can expect from Secret Agent Clank?
Wow, there's a lot of differences. Well, there's three playable characters: Clank, Ratchet and Captain Quark. Clank has assumed his secret agent role after Ratchet gets sent into prison for a crime he didn't commit. Clank is trying to figure out what's going on. He's playing both an action and stealth role -- there's a lot more stealth, a lot more spy gadgets. He's less about destroying everything around him like Ratchet, and more about sneaking around finding what's going on. And then you have Ratchet who's stuck in prison fighting all his worst enemies, and you have Captain Quark who's telling his all his ridiculous tall tales, and that has its own effect on gameplay.
Which of these three characters is your favorite?
I'd have to say Clank. I love playing with the spy gadgets -- they're very cool. I know the designers have spent a lot of time in making them feel like real spy tools.
Is the team using the full 333MHz of the PSP?
Yes, we're pushing the PSP as much as possible.

How has the added clock speed affected development?
Y'know, it just adds a benefit all around; that's the nicest way to put it. It's just nice to have.
What do you see as the future of PSP as a platform?
Well, the PlayStation Portable is great because its a nice little platform that you can play games on, but videos and music on it. While it continues as a multimedia machine, it's definitely stepping up more and more as a games machine. When the PSP was first launched, there weren't that many games for it. Now I walk into a store, and there's tons of stuff that I'm excited to pick up.
Do you the tradition of releasing PS2 ports of PSP games (like Size Matters) is cannibalizing the PSP image?
I don't think so. We've got a huge amount of mail after we released Size Matters on PSP demanding that we make a PS2 version. I think there's a really big market on the PS2 -- they can't afford a next generation console, and can't buy a PSP because you don't want a little kid holding such an expensive portable. PS2 owners now have access to the game, and we added new features for the PS2 owners: split-screen multiplayer so that kids can play together at home. I don't think, in the end, that bringing a PSP game over to the PS2 cannibalizes anything. People that want to play it as a portable will be able to, and those that want to play at home will be able to do that as well.
Is there a release date set for Secret Agent Clank?
Summer.
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A big thanks to the High Impact team for the interview! We can't wait to see more Secret Agent Clank.








Reader Comments (Page 1 of 1)
thissceneisdead @ Mar 20th 2008 12:09PM
I really don't think this looks good at all.
what you think Andrew?
Andrew Yoon @ Mar 20th 2008 12:18PM
It's hard to make that kind of judgment right now. It's still early, and I haven't had too much hands-on time with it yet.
koehler83 @ Mar 20th 2008 12:24PM
I wasnt a fan of Size Matters, though I love the R&C series. I found the lack of second analog really hurt the 3D platformer experience.
Im hoping this game has a slower, stealthy pace that doesnt require much camera movement, or handles the camera for you like old MGS games.
Here's hoping we get a short demo. That sold me on Tools of Destruction.
Alien @ Mar 20th 2008 12:38PM
If the graphics will come together in a more "explosive" way , and if the gameplay isnt to repetitive , than this could be a nice little surprise . Anyways , Il buy it no matter what , just that I wish that this will be great :)
BTW : the PS2 port of Size Matters is terrible , and if you dont bealive me , than just check the scores on Metacritics ...
FatalChaos @ Mar 20th 2008 1:58PM
Do you the tradition of releasing PS2 ports of PSP games (like Size Matters) is cannibalizing the PSP image?
"I don't think so. We've got a huge amount of mail after we released Size Matters on PSP demanding that we make a PS2 version."
Absolute BS, if every developer did this every game would be ported. There's always going to be people that want games to ported some other platform. Does that mean they should do it? No. It is in every way cannibalizing the PSP image.
It's more money in their pocket...all it comes down to.
Joe @ Mar 20th 2008 3:18PM
I can't belive how bad the Size matters port is I have even seen a 3 out of 10. So I really hope High Impact Games learned there lesson and will not do the same with secret agent clank.
I think that was one of the worst buisiness moves I have seen in some time. If there wanted to port the game they should have payed a little money to make the game work on the PS2. Now all they have is that they make there company look like they make crappy games. Not a smart move at all so again I hope they do not port secret agent clank and if they do they had better pay up or they will again look like they make bad games.
So Size Matters should have stayed a PSP only game and I don't want to hear that PS2 owners wanted this game and if they did they did not want a bad port. Now all you did was waste money on a game no one will buy.
So I hope this will not happen again.
ViagraFiend @ Mar 20th 2008 3:20PM
How has the added clock speed affected development?
"Y'know, it just adds a benefit all around; that's the nicest way to put it. It's just nice to have."
In other words: Ummm I have no idea. *tilts head like confused puppy*
Jacksons @ Mar 20th 2008 8:14PM
I know that question usually results in the same "It allowed us to have more/higher detailed ____s on screen" answer, but I still laughed when I read that. "...333 Megawhats?"
farfisa @ Mar 24th 2008 9:38AM
Maybe I read too much into it, but I always thought of "Size Matters" as almost a wink to the PSP being a small package that packs a punch. Then when it came out for the PS2 I realized I'd been romanticizing it...