PS3 Fanboy review: Gran Turismo 5 Prologue
Editor's Note: This review was published earlier, before the reviewer completed all the license tests. We pulled the review, acknowledging it was an inaccurate representation of the game. The reviewer has completed all the license tests and has provided a new, edited review.
Before gamers ever really got to play it, Gran Turismo 5 Prologue was already slapped in the face with accusations of being nothing more than a glorified demo. Branded with such a stigma, many gamers had turned away from Prologue and decided to wait out until next year when the "real" GT5 races out. Are these people vindicated in their racing abstinence? Or are they missing out?
Gran Turismo 5 Prologue does continue the tradition of maintaining the most realistic driving sim out on the market. It does this with stunningly gorgeous visuals while at the same time playing like a charm. A rigid online mode does drag the title down a bit, but overall, Prologue will leave you well satisfied. This is one PS3 exclusive that'll definitely make you proud to be a PS3 owner.
Gallery: Gran Turismo 5 Prologue
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The first thing gamers will notice after having popped in their disc (or installed their download) is the radiant attention to detail on cars and environments. The cars are so sleek and flawlessly designed that there are no visible jaggies ever to be found on any model. The race courses are also well-detailed, but will not stun gamers as much as the drool-worthy automobiles. The most stand out race course (as far as looks go) would definitely be the London stage. It's so accurately depicted, right down to street signs, corners, and the famous Piccadilly Circus -- a place which anyone who's been there would instantly recognize.
Pretty pixels aside, what about the gameplay? In short, it's solid. DualShock 3 and SIXAXIS controllers all work great. The DS3's rumble feedback is a nice addition, though it's rarely felt unless you're crashing into a wall -- something you should not be doing. The officially supported racing wheels each have their own menu, so you can customize your racing wheels with ease. As far as actual driving goes, the learning curve bends with each car. Each of the 67 cars available from the start have a unique feel when driving them; well, at least the ones we've bought certainly do.
While being in the driver's seat of each car exudes a unique feel, the ability to fine tune cars to one's liking makes things even more personal. Making its way into Prologue through the Quick Tuning option, players will be able to customize their car's specs and save up to three different versions of their pimped out rides. This feature is only unlocked once all A class events are completed, which means you need to be a pretty good driver to attain it. Considering that Quick Tuning is rather a complex system, placing it after A class completion is actually a choice. Gamers who can't reach that far don't really have the need for the option because they probably haven't gained enough experience to understand what all the customizable parts will do. Meanwhile, GT experts who would know exactly what to do, would easily get to this point and will have the option ready for them to abuse.

To find the Quick Tuning menu, you need to have already chosen your course and car, then you'll see the option added to your before-race menu. The tuning options are usually regulated by "Performance Points" which gauge how powerful your custom beast is. The rating you receive will then be used to check if you qualify for specific races. For example, the tuned online time trials have both 600 PP and below races as well as 700 PP and below races. What's good about this is that cars can be tweaked while fairness is held intact.
The online mode tends to do a good job in sorting out the colloquial noob from the rally champions. For the online mode, there's a set number of races with preset conditions and rules. Most of the intermediate and expert levels are locked until the player clears all ten "A class" events. This is nice as it ensures that gamers with similar expertise are playing one another, but it also means that if one does not earn an A class license, then the majority of online play with be inexcusably restricted.
More on the online mode, the game auto-matches you to opponents looking to enter the same race type as you. Finding racers doesn't take long -- not more than three minutes. Races are usually capped at 12 to 16 racers, but if there's not enough people wanting to play, the match will automatically start with whoever is around.

Gran Turismo experts and novices alike can find a challenge with each of the six race courses in the game. Each course has their own varying difficulty which focuses on drawing out different driving expertise from the player. Each one also has a variant which ultimately adds another six tracks to race on. With 30 dealerships and over 70 cars to collect, car enthusiast will no doubt enjoy filling up their virtual garage with a new beauty every time they win a few races.
About events, each one has ten races to complete. The difficulty level between A through C classes has an excellent curve and adds a balanced progression from each one. When a class is cleared, you'll earn yourself a gift vehicle. When an A class license is earned, you'll unlock not only the previously mentioned Quick Tuning mode, but also the ultra difficult bonus S class events. This is where the bulk of your Quick Tuning will be used. Elsewhere, the two-player split screen is also a great feature. In this mode, two players can race each other. Both players can only choose cars that are currently available in the garage.
Arcade mode lets gamers play any course and take a time or drift trial. The fastest laps on the time trials and drift trials can be recorded for online ranking. Online ranking can be sorted out by car, course, or driving physics. Meanwhile, GT TV is a feature that is hard to review so early in its life cycle. GT TV is a feature that allows gamers to download exclusive racing-related videos; it only received its first update last week. Hopefully it can maintain regular updates.

One thing that may seem unimportant is the lack of BGM selection. Songs play randomly and don't even display information on the playing track. It's strange that Prologue would tout the inclusion of Weezer and Mars Volta songs with TV spots and press releases, but then ultimately not make mention of them at all in the game. If you license music for a game, there needs to be supporting options -- how and when to play them. It's sad to say this, but this is a tip of the hat to how EA does things. Also, a lot of the time, music won't even play while racing. Again, the option for this needs to be given.
Gran Turismo 5 Prologue is, overall, a great game. It is a complete game -- not a demo. There are a few nitpicky areas that we've mentioned, but in general, most of these complaints can be easily fixed in future patches. Given how Prologue will be supported up until GT5's eventual release, those desired changes have a good chance of becoming reality. At a discounted $40 price, Prologue is a good deal. You're getting a great driving sim and one of the most realistic looking games ever.
PS3 Fanboy review score: 8.5






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Reader Comments (Page 1 of 1)
Tranando @ Apr 23rd 2008 11:06AM
More sloppy reviewing. Sounds like you are not aware, the tuning menus are available when you complete your C, B and A licences.
theb1rdm4n @ Apr 23rd 2008 11:19AM
yeah seriously did they miss out on the fact that you can tune:
HP
Weight
Aero
Tires
Ride Height
Damper
Springs
Camber
Toe-in/out
Brake Balance
Torque distribution of 4WD vehicles
Max wheel turning angle
TCS
ABS
Gear Ratio's
Kramer @ Apr 23rd 2008 11:24AM
Indeed. and no mention that online game doesn't work with NAT firewall.
mathab @ Apr 23rd 2008 11:52AM
yeah, sorry guys. Missed this one completely. Review's coming down, possibly until we get time in on QTS.
Nastrious007 @ Apr 23rd 2008 11:18AM
Is anyone having troubles with the 1 lap events where you have to pass like 15 cars and you only can choose one car type?? I cannot even come close to coming in 3rd or better (It is the one in teh B Class events....
If ANYONE has any tips in regards to this, please let me know.
I can easily beat all the other events, its just this one event is killing me to progress even further. Thanks!
Bryn Roberts @ Apr 23rd 2008 11:25AM
You need to turn off all the driving aids mate and then go for it.
Brian Spence @ Apr 23rd 2008 11:41AM
I think, but I'm not sure, that you need to go back after you win the A, B, and C events when you can fine tune your car. I know I tried beating those races and there is no possible way to get better than third with the default tuning you get before completing the events.
bill d. @ Apr 23rd 2008 12:18PM
A demo is at most half an hours game play. Just beating the a,b,c class events will take 12-16 hours. Then you have the dealer events which are harder to beat. Once youre done all these events you still wont have enough money for the f1 ferrari. If you did highspeed ring (A1-20000 credits per win) this would take over 8 hours to earn. I would say that this is at least a 40 hour game not including online fun. I have played this more than devil may cry 4 and that game is $60. One more thing this is easily the best looking ps3 game out . So it's worth it to just get it to show off how nice the ps3 is to your buddies. Online is great on this game, no lag, although people drive like assholes.
Jason @ Apr 23rd 2008 12:11PM
I had to do it over and over just to get third, then after completing A, B, and C classes I used the fine tune menu to set the car up just right for the particular track. It makes a huge difference.
Jason @ Apr 23rd 2008 12:17PM
I got past those after getting the quick tune option. But that damn 1:39.00 lap time with the Cappuccino on High Speed Ring is killing me. I've gotten down to 1:39.36 and haven't gotten any better. It's like all luck and timing. You seem to need to get a bump from one of the other cars and also have several cars to draft as you go around the track. Too bad you can't use quick tune for this event.
BrokenMonkey @ Apr 23rd 2008 11:35PM
Sorry, meant to say the F2007
Jander @ Apr 28th 2008 9:39PM
Here's the keys to winning those come from behind races: Slip-streaming as much as possible and keeping off the brake. It's about momentum. Once you get the right route to take(it's like a puzzle, lots of trial and error) you stay behind each car as you pass until you can slingshot ahead, keep doing that, without slamming against anything and you'll find you'll have enough momentum to overtake every single one of those cars. I remember when I first tried the B class race, and thinking it was absolutely impossible.
Keep at it, get the race down and you'll be able to beat first place by over a second if you get good.
Alex @ May 6th 2008 3:22AM
dang i know right? i am trying to be that part but cant be in any progression. it kinda irritating huh? hey wanna be friends on the playstation network?
Pmosis @ Apr 23rd 2008 11:15AM
Yep I was about to comment but someone beat me to it.
"Quick tune" becomes available when you clear all the events.
ryan @ Apr 23rd 2008 11:17AM
if the DS3 doesn't respond to turning curves and traction resistance, then well, that kinda sucks. missed opportunity there i think.
but since this is a demo, maybe they'll have it in the retail version? (i know, i know. i'm just kidding! jeez!)
Dehshizknight @ Apr 28th 2008 8:11PM
It's been in every other GT5 game and it's in this one too. What they mean is you won't blatantly notice the vibration unless you hit something.
HAAS599 @ Apr 23rd 2008 11:17AM
There is a setting for race BGM in the sound settings.
I'm with you on the point about choosing the music you want to hear in game or during menu screen.
Dehshizknight @ Apr 28th 2008 11:48PM
Yes! Thank you!!! I've been anticipating this feature for so long now.
The soundtrack on this game is awesome!
wonway01 @ Apr 23rd 2008 11:18AM
Best 39 bucks I've spent!
The_Punisher @ Apr 28th 2008 10:34PM
$34.99 with the Amazon coupon :)
jeff @ Apr 23rd 2008 11:20AM
For those who may want to know definitively, the logitech G25 wheel works incredibly well with this. It shows up as a driving force pro, but the six speed box AND CLUTCH do work with the game as has been mentioned in comments elsewhere. Press the reverse button (typically triangle) once the race is underway and the clutch, although currently not analog, will work. If you miss shift the car lands in neutral until you correct it. Also, after getting hooked on rFactor for the PC to use the wheel, I was a little dismayed but the arcade feeling driving dynamics of GT5P versus what you get out of rFactor, GTR2, and the like. but after turning off ASM, TCS and such, its remarkably close to the same, realistic driving dynamics. If youre looking for a realistic sim, this is definitely getting damn close. Hopefully they'll iron out the lingering issues before GT5 is released, especially the clutch. and a final word - clutch and 6 speed box definitely houses Forza in a heartbeat, no matter what any fanboys say. its a totally different ballgame.
GargantulaKon @ May 8th 2008 12:03PM
That is awesome to read Jeff! If the G25 works perfectly in the future, they should advertise that instead of the Logitech Driving Force Pro. Full analog clutch and 6 speed? This will set it apart among other console racers, but not PC racers. I will buy that instead of the Driving Force Pro.
Lavat @ Apr 23rd 2008 11:24AM
I think that you could call it a demo. If this was GT in its entirety I would not give it a score of say...5 out of 5. If it lacked in things I wanted it would get the appropriate score of 4 out of 5, none the less it is pretty big and nice for a demo. Just that this is not the full game and the 40 dollars is fine for something that is worth experiencing. Good score....review.
Scorpking30 @ Apr 23rd 2008 11:31AM
It's an amazing game, I was one of the people that said it is going to suck and that it only has good graphics, but my cousin insisted I buy it, so I went for it, after the first day I stayed up until 5am and played for 10 hours untill I finished events C and B. The next day I knew what I needed, the wheel! I went anf got it and let me tell you it's amazing!!! Im no driving game expert or a fan of racing games for that matter, but this game has changed my mind completely, it's challenging and fun at the same time, and even if the official wheel is 150$, you need to get it now or at least when the full game comes out because it cahanges the experience completely. All bugs on the online aside this is the best racer I have ever played!!!
slickrich05 @ Apr 23rd 2008 11:37AM
this is one of teh best reviews yet, every thing was well said good job
Doug @ Apr 23rd 2008 11:38AM
don't forget, this game runs in full 1080p 60fps and up to 7.1 surround sound, so for those of you with a home theather, just hooking this game up for viewing pleasure is increadible. (sorry for misspells)
Dehshizknight @ Apr 28th 2008 11:51PM
I hear the anti-aliasing and DPI is better in 720p, but I haven't tried it out.
But man, 1080p looks awesome!!! But I only have a 5.1...
Jason @ Apr 23rd 2008 11:49AM
Looks like somebody's having a hard time beating the A class. No mention of unlocking S class or Quick Tune or the point system for tuning your car. He doesn't even mention that you earn cash with online races as well. I bought GT5P and I don't regret it at all.
glw @ Apr 23rd 2008 12:19PM
this review is pretty weak. it misses quicktune (available for practically all cars without having to purchase additional parts) after completeing all a-class races... doesn't mention 10 additional s-class races after completing all a-class races... as i understand it, there are 71 cars, not 68...
i could also argue with other comments, such as ds3 vibration... its easily felt when running on rumble strips which should be a goal when driving.
mushmouth @ Apr 23rd 2008 11:55AM
l
mushmouth @ Apr 23rd 2008 11:57AM
I had the same problem. Earned 100,000 credits trying to complete this event. I finally got third with driving physics = standard, traction = 0, and racing line on. You need to follow the line. You need to be 130+mph out of the first turn.
Dirk Olbertz @ Apr 23rd 2008 12:05PM
@Nastrious007 try again. I was in the same position as you and needed dozens of tries, until I finally was third - by 0.007 seconds...
Set yourself goals for every turn and start over when you cannot reach that.
Kodros @ Apr 23rd 2008 12:10PM
"Just make sure you pick up the disc version over the PSN one -- less to install and no forced internet connection."
I thought that the disc version forced you to install like 5-6gb worth of data. The PSN version only requires 1.9gb.
SirPoonga @ Apr 23rd 2008 12:12PM
What do you mean it is a complete game? It is a $40 demo. Just like Halo 3 beta was a $60 beta (in the form of Crackdown).
Both were very complete. However - with so few cars and tracks , little car customization (not tuning), can not play with friends online, and no Toyotas - GT5P is not a full game. It is a glorified demo, it is showing what we can expect from GT5 in terms of looks and physics.
$40 is not a discounted price, this is definitely not a $60 game.
I wouldn't say this is the most realistic racing sim. The GT series was the most realistic until a couple years ago. Forza and rFactor are slightly better. Once they add damage to GT to give consequences for bad driving then it will be more realistic.
Right now online play is a crash fest. People will use your car as a brake bumping you off the road. That is lame.
Aside form my gripes about the review it is a good game. I can't wait for the full version.
Jason @ Apr 23rd 2008 12:23PM
Tell me, what current car models does Toyota make that deserve to be in Gran Turismo?
Granted a Supra would be nice but they haven't made that thing in almost 10 years. They only make crap now.
Dehshizknight @ Apr 28th 2008 8:14PM
The resources needed to put a single car in Gran Turismo are very very costly because they do actual track tests, not just to blueprint CAD data, to add a car into the game. That's why each car feels exactly like the real-world version.
smkalot @ Apr 23rd 2008 12:24PM
LOL... seriously, if you're gonna write a review on a game maybe you should actually beat it first before you start bashing it like an idiot. vibration - the DS3 is awesome with it, it vibrates when turning curves and when you get traction resistance quite often, on every sharp turn. NOT when you crash into the wall, which this reviewer must do quite a lot of.tuning is in the game and is unlocked after calsses C, B, and A. along with S class which is failed to be mentioned.overall it's worth every penny and nothing like a DEMO. full game is going to only have couple more tracks and few more cars, worth the wait? not for me.this is a bs review and all you idiots saying "great review" need to shut up and go get the game, you won't regret it unless you're not man enough to handle the realism and fact that you actually have to slow down and take turns realistically. unlike all the other racing titles out there.
BrokenMonkey @ Apr 23rd 2008 11:29PM
Why has nobody mentioned that every single texture has jaggies at every edge? This review is an outright lie!
BrokenMonkey @ Apr 28th 2008 8:36PM
"The cars are so sleek and flawlessly designed that there are no visible jaggies ever to be found on any model."
That is an outright lie. Every edge has jaggies.
BrokenMonkey @ Apr 28th 2008 8:36PM
Whoops I didn't realize the comments from before were still up. Doesn't change what I said though.
dave @ Apr 28th 2008 9:34PM
I agree with you to some extent. During the menu screens, when they're showing off your selected car in different locations, I can see 'crawling ants' very obviously on the car edges. It's very annoying, and completely destroys my enjoyment of the car angles that they're supposedly showcasing.
Otherwise, during the races themselves and during replays, I don't notice jagged edges very much. It's much more pleasant.
I've got a full 1080p LCD display with HDMI. I would have hoped for cleaner graphics during the menu, but I'm satisfied that the gameplay itself looks good.
BrokenMonkey @ Apr 28th 2008 9:38PM
I see your point, and I agree except for the fact that the jaggies are still there but you're just having too much fun or you're too focused to notice them. If I stop and look at the car I still see them, especially on the wheels (I first noticed them on the wheels of the RSX)
Mike @ Apr 28th 2008 8:50PM
Hey its a decent game for the price i got mine on blu ray so i can trade it in when the real gt5 comes out. personally i think the multiplayer is kinda boring after a good hour or so.
John @ Apr 28th 2008 9:05PM
Yeah, the rumble works perfectly by giving you bumpies when you're off the road, to the left or right, and if you creep up on a car and just brush it you feel a slight vibration letting you know you're almost too close, same with tapping a car from behind. The cars are not anti-aliased, so jaggies are quite visible on 720p. This is the only game I run at 1080i to reduce that (looks great at this resolution while other games sometimes lose stuff like framerate). BIGGEST COMPLAINT! My friend bought this thinking we could go head to head online. There is no such thing. It better be in GT5. And to the idiot who said Forza2 was better-- get real-- yeah, it has damage, but it's fake damage and not based on real physics, so it's meaningless. Not to mention said commentator never justified his claim, so it's empty. Also there was no mention in this review of the amazing in-car sound and graphics. In car, the sound is muffled depending on that car's audio damping characteristics-- different than driving from the bumper. Also, some cars have various levels of glass tinting, and this is incorporated as well. Online is broken though still way funner than AI-- I had people slam me from behind, and the game gave ME penalties. That's broken. Still, a great game but I want to play with my friends-- there should be ability to host your own and invite friends.
Haiddasalami @ Apr 29th 2008 1:52AM
I just got it and played through a couple of races and wow. Its good, rumble feels great (first time feeling it on DS3) Graphics are amazing on my crappy sd 24 inch tv and the backgrounds are amazing. Spent about 30 mins just looking at the cars.
DrunkRaba @ Apr 28th 2008 9:52PM
A replacement needs to be found for the penalty system. I won't even touch S class anymore with that crap. I was fine with it until I was playing like i'm supposed to, slowing down for a hairpin to take it at 40 in my tuned elise and the computer hit me from behind. I got a 5 second penalty for ramming. F*** that crap. Those need to be gotten rid of or seriously shortened.
GargantulaKon @ May 1st 2008 2:19AM
That is awesome to read Jeff! If the G25 works perfectly in the future, they should advertise that instead of the Logitech Driving Force Pro. Full analog clutch and 6 speed? This will set it apart among other console racers, but not PC racers. I will buy that instead of the Driving Force Pro.
dcrlkoko @ Jun 16th 2008 11:48PM
Does Ne1 know how 2 unlock the f2007?Ive had 2mill two times now but still cant buy it.I have the Sclass unlocked so y cant I buy it??THX
dcrlkoko @ Jun 16th 2008 11:36PM
Does Ne1 know how 2 unlock the f2007?I had 2mill two times now but still cant buy it?I have the Sclass unlocked so y cant I buy it??THX ?THX