PS3 Fanboy hands-on: LittleBigPlanet

The levels we played were quite varied. Players will navigate a globe, littered with icons that represent where each level was created. Already, we saw a map that featured dozens of levels -- an overwhelming amount of content has already been crafted during the game's painfully long development. The adventure mode is where the game will teach players the essentials of LittleBigPlanet: each level will demonstrate the possibilities of the game's incredible engine. Massive mechanical beasts, complex physics-based puzzles, and a number of fun playable gizmos can be found within each level. At the completion of these levels, players will unlock more and more things to use in their own creations.
We were surprised by how challenging each level can be. One level had us being chased by a contraption that threatened to steamroll us into oblivion. If the obstacles placed in front of us weren't enough of a hindrance, the creature shot out fiery balls of charcoal at the characters -- a single touch would char them to death. Yes, your critters can die -- and they'll die quite often!
Gallery: LittleBigPlanet

It was a pleasant surprise to see how challenging, yet still accessible, the designed levels of LittleBigPlanet are. While we all wait patiently for the creation tools to become readily available, it's clear that the team at Media Molecule is trying to create as much original content as possible before shipping the game. Rest assured, it seems like the final retail product will be a rather substantial single and multiplayer offering -- even for those uninterested in creating and sharing their own levels. The limited amount of time we had with LittleBigPlanet has us begging for more. Let's hope a beta or demo comes to satiate us soon.








Reader Comments (Page 1 of 1)
frankym @ May 6th 2008 9:39AM
Lets hope it doesn't get delayed..
buzzbean @ May 6th 2008 9:50AM
...more.
Popfrogs @ May 6th 2008 11:47AM
It's not a delay until they set a release date. :)
StevenRafael @ May 6th 2008 3:44PM
It already has been.. To October rather than September.
JaffaBoy @ May 6th 2008 9:41AM
want, want , NOW!!!
(and damn, just pipped for 1st comment)
marauder800 @ May 6th 2008 9:50AM
Looks like the type of game I'd rent rather than buy, but I'd love to give a demo a fair shake.
Dave Comeau @ May 6th 2008 10:04AM
Sounds great...can't wait
reson8er @ May 6th 2008 10:07AM
Andrew, how did the platforming and movement physics feel?
In the earlier builds the jumping seemed a bit floaty. Meaning jumping seemed less about precision and more forgiving. Is this the case?
Andrew Yoon @ May 6th 2008 10:12AM
It's still floaty. You won't have to make very precise jumps (not in the levels we played), but it is something you'll get used to.
Nate @ May 6th 2008 10:11AM
looks like a console seller to me. My soon-to-be wife tried to persuade me to get a wii, simply because they have mario games. She likes quirky fun kinda games. I showed her the preview for this game, and she say "ooo, I want that, lets get that". Well... guess what console we're getting now? :)
Kspraydad @ May 6th 2008 10:14AM
Congrats on marrying someone who likes 'quirky fun games.'
:)
(Make sure you save time for video games too)
macserv @ May 6th 2008 9:03PM
As a proud owner of both a PS3 and a Wii, I can safely say that if you're looking to KEEP your girlfriend happy in the video game department, you had better get that Wii. I love my PS3, but that is certainly not because its library offers a broad selection of simple, "quirky" games (it does not).
When you want Mario, ya gotta have Mario... nothing else will do.
dave @ May 6th 2008 9:40PM
The PS2 had a decent selection of quirky games, so there's no reason why the PS3 will not have the same. It'll still be a good choice.
Mind you, if you get a Wii now, you can enjoy a good selection of fun games. Then at the end of the year, you can get a PS3 as well. Owning game consoles is not like getting married; you can still enjoy more than one.
Nate @ May 7th 2008 9:33AM
generally I smile at the comments, but I think I have to clear up a few things.
@ Kspraydad - you sick bastard, I like your thinking
@ macserve - for one she's my fiance - married in just a few weeks. For two her last experience with games is nintendo 64, on which she played exactly one game - dr. mario. I'm the gamer, she just wants to have a game once in a great great while.
@ dave - I'd love to do that - but I think I'll instead buy a ps3, and then save for a whole year so that I can buy a TV that can take some of the better graphics (better than 15 inch TV we inherited). you overestimate my budget.
HAAS599 @ May 6th 2008 10:49AM
My wife is the same way.
Her favorite playstation games are PJM and Katamari.
shortyvs @ May 6th 2008 10:59AM
"If you don't return to the gameplay screen in time, your character will respawn at the next available respawning point."
"...next available..." Does that mean you respawn ahead of where you "died" or at the last door you reached before you "died"? If it's the former, um, that doesn't make too much sense. Why would they let you skip the level by simply doing nothing? If it's the latter, that sucks. I hated those Mario levels where you had to keep up with the screen moving or you would die. Sounds pretty similar. I'm curious to hear if that was as annoying as I imagine it will be. I mean, this game looks...distracting. The backgrounds are moving and they look fun and quirky, and I would probably like to hang for a bit and take in what the level looks like. You know, appreciate the hard work that the people put into designing it. Will I be punished for that?
Popfrogs @ May 6th 2008 11:50AM
I think the only time you have to keep up with the camera is on levels where something is chasing you. The rest of the time I imagine you move at your own pace.
scratch @ May 6th 2008 3:10PM
note that he said "trailing behind the others" before that comment. I took that to mean if you are playing with others, and fall too far behind and cant get back on screen fast enough, then you will simply respawn at the next respawn gate that the other players get to.
cant wait for this game. the reason my wife and I got a PS3. she also loves katamari and PJM as well. in fact PJM is the first really fun coop experience we have had on our PS3. that is what LBP is going to rule for - fun coop!
flynn110 @ May 6th 2008 10:59AM
here's to hoping we actually see this game sometime in 2008 =)
Cornerman8 @ May 6th 2008 11:16AM
LBP will make it this year. Its been playable for awhile, if the networking side of things is going well, it should make it by year end easily.
flynn110 @ May 6th 2008 12:09PM
the game has been pushed back again to october.
http://kotaku.com/5007971/scee-littlebigplanet-delayed-not-coming-until-october
Devin @ May 6th 2008 1:13PM
what a surprise................
anthonyjh @ May 6th 2008 2:03PM
Get over it devin. The third post reeking of whine from you I've seen.
Mike @ May 6th 2008 6:40PM
THEY CAN DELAY THIS GAME ALL THEY WANT AS LONG AS THEY KEEP ADDING!! THIS GAME IS GANNA ROCK!!!!!!!!!!!!!!! Def for the creative mind
Consolcwby @ May 6th 2008 7:12PM
Amen, brother. Amen. =)
macserv @ May 6th 2008 9:02PM
As a proud owner of both a PS3 and a Wii, I can safely say that if you're looking to KEEP your girlfriend happy in the video game department, you had better get that Wii. I love my PS3, but that is certainly not because its library offers a broad selection of simple, "quirky" games (it does not).
When you want Mario, ya gotta have Mario... nothing else will do.
Titty Pink @ May 7th 2008 9:56PM
Sorry, not to be a hater but I still don't see what the big deal is. I mean this is being hyped as the PS3's golden app...I just don't see what there is to be so excited about. Someone fill me in, because apparently I'm missing something. I mean is this a puzzle game? Platformer? Is there anything that it can be compared to?
yourfaceisanadvert.com @ May 11th 2008 2:25PM
I totally agree with you
Peter @ May 11th 2008 3:46AM
its like mario,
the sims,
and maybe a little animal crossing.
i haven't played it though.
yourfaceisanadvert.com @ May 11th 2008 6:42AM
is any one actually excited about this? I am all for platformy goodness but the focus of this game so far has been how exciting it will be to design your own level, to be honest I dont. The idea of having to sit and create a level and then play it sounds like it has the potential to be the dullest and most frustarting gaming experience I will ever have.
If this is Sony trying to show that there console is kiddy friendly and can compete with the wii, it shows a great misunderstanding of the market. Nintendo games are well built and ready to play. Grumble Grumble. The game looks beautiful and if it was an innovative 2d platformer I think they would be onto a winner.
IrenicApollyon @ May 11th 2008 11:43PM
I already have some ideas for king-of-the-hill (knocking rocks into each other) and deathmatch levels... I'm just not sure whether we'll be able to make them in the game. From what I've read, the point of the game is to reach a predetermined destination... I'm not sure if we'll be able to create our own objectives or how we'd go about doing so, because it would be SO cool to create a deathmatch level along the lines of Super Smash Brothers.
Vincent @ May 12th 2008 7:22AM
Man that's awesome, I want this game even more now :D And considering the floaty jumps, I will just be careful enough to create levels that require precision XD