SOCOM Confrontation interview details SIXAXIS controls, maps
Another recent interview with David Seymour, design director for SOCOM Confrontation, sheds more light on the game and, in particular, on the game's SIXAXIS controls. The tilt capabilities will be used in "the old SOCOM lean," said Seymour. "[It] lets the player use cover in the environment in a very open way."
For those new to SOCOM, the lean ability allows characters to stretch out behind their cover position and get a better shot at their target without exposing themselves to the enemy. Seymour explains, "By tilting the controller, you stretch your character up to full extension or lean him out or any combination of the two. So you can lean up and out just enough to clear the tip of your barrel, over the roof of a car, or to fire through a gap in a broken wall. Lastly, there is a "bailout" position that you access by tilting the controller down, causing your character to pull his head down for cover behind low objects." The SIXAXIS has a second function other than for leaning; it will be used to "roll, lob, or throw" grenades. To see the lean in action, check out the last minute of this video here.
Also, some further details on the game's seven maps were also discussed. Five of these maps will be scalable with support for 8, 16, and 32 players while the other two only support 8 and 16 players. Four of the maps are all new, while three are classic remakes. If you're interested to read more about the interview, you can do so at IGN.
For those new to SOCOM, the lean ability allows characters to stretch out behind their cover position and get a better shot at their target without exposing themselves to the enemy. Seymour explains, "By tilting the controller, you stretch your character up to full extension or lean him out or any combination of the two. So you can lean up and out just enough to clear the tip of your barrel, over the roof of a car, or to fire through a gap in a broken wall. Lastly, there is a "bailout" position that you access by tilting the controller down, causing your character to pull his head down for cover behind low objects." The SIXAXIS has a second function other than for leaning; it will be used to "roll, lob, or throw" grenades. To see the lean in action, check out the last minute of this video here.
Also, some further details on the game's seven maps were also discussed. Five of these maps will be scalable with support for 8, 16, and 32 players while the other two only support 8 and 16 players. Four of the maps are all new, while three are classic remakes. If you're interested to read more about the interview, you can do so at IGN.










Reader Comments (Page 1 of 1)
Durffen@ @ May 15th 2008 1:02PM
OH MY GOD! I'M FIRST!!!!!!!
THIS IS
Durffen@ @ May 15th 2008 1:03PM
sorry for the double post.
Durffen@ @ May 15th 2008 1:02PM
OH MY GOD! I'M FIRST!!!
THIS IS AN ACCOMPLISHMENT IN LIFE!!!!!!
THIS IS SO AWESOME!!!!
Little Big Planet looks to terrible.
Durffen@ @ May 15th 2008 1:04PM
Well, I guess I'm not first. Little Big Planet still looks horrible, but Socom looks awesome.
mahunoy @ May 15th 2008 12:45PM
I cant wait for this game.
Kodros @ May 15th 2008 1:06PM
I think thats a very smart use of the motion controls.
Dehshizknight @ May 15th 2008 6:46PM
Heck yes! MGS4 is supposed to have leaning ability with the SIXAXIS but I don't think it's nearly as cool as it's used in SOCOM: Confrontation.
Mike @ May 15th 2008 10:48PM
Durffen, LBP is going to be cool dude if you have an imagination ...although it seems like you have lost your mind looking at those posts.
Mayle @ May 16th 2008 12:46AM
LBP really looks terrible, it looks just like Animal Crossing in my perspective, and it really I don't see the reason why everyone is looking forward to it. I made a few mistakes in my posts. I'm new to posting comments on the fanboy sites.