PS3 Fanboy review: Haze

Unfortunately, it becomes apparent whilst playing the game that, while the team at Free Radical may have reached for excellence, they have either fallen short or made some bad decisions with regards to the execution of many aspects of the title. Haze isn't a bad game and, despite some shortcomings, can be enjoyable and thought provoking. But is it as good as the hype suggested? Frankly, no. Read on to find out why.
Gallery: Haze
Haze was pegged as a story-based first-person shooter that would deliver a clever, satirical story that showed war from both sides. A live-action trailer gave would-be players a taste of what was to come and demonstrated the overall story of the game. As a child, Sergeant Shane Carpenter's parents were killed and so he commits himself to Mantel's private army. Armed with the performance enhancing drug Nectar, Shane was transformed into an elite soldier, until the day he got ambushed by Rebels and is "reborn."
A great premise, I'm sure you'll agree. Unfortunately, very little of this narrative makes it into the game itself. We hear almost nothing about Shane's life pre-Mantel and we care very little for him as a result. The moment Shane changes sides is also very different than is advertised in the trailer. In fact, Haze marketing is permeated with the image of a smashed Mantel helmet. An excellent piece of symbolism that's used in the trailer as a metaphor for the moment of Shane's "rebirth". Unfortunately, that too is missing from the game.

The story continues to suffer throughout as brilliant premises make way for lackluster or cop-out implementation and resolution. There's a big reveal half way through the game which fails to leave much of an impression for several reasons. The biggest of which is that, due to the lack of narration or exposition scenes, a sense of scale and geography is lost. The game feels like it takes place within a bubble with the rest of the world oblivious to what's going on. With some nice cutscenes or some clever narrative implementation the story could have had a far greater impact.
Moving on to gameplay, Free Radical Design know what they're doing when it comes to first-person shooters. The Timesplitters series has shown us that. As a result Haze controls nicely and the on-foot sections are sufficiently enjoyable. Level design varies in quality throughout and it seems to improve as the game goes on. Early sections of the game are middling, with later parts (the bridge and the hotel, in particular) ramping up the adrenaline and feeling much more fun.

There are a few vehicle sections in the game which are sadly lacking. Poor driving mechanics coupled with dull environments and confusing level design leave you looking forward to the next on-foot section. Thankfully, there are only a handful of these sections scattered throughout the game. Later you'll come across a couple of short sections involving shooting a load of Mantel troopers from a helicopter with a minigun. These sections are far more fun and, in my opinion, should have been longer and more numerous.
Graphically, Haze looks pretty good with a distinct lack of jaggies. Character models (particularly Mantel soldiers) and animations are great. Environments range from "pretty drab" to "quite decent", with the driving sections particularly dull and gray/brown. Unfortunately, there are graphical glitches that pop up later in the game. These are most apparent while sniping, when you will see strobing textures. In no way is this a deal breaker, though.

The hook of the game is obviously the Nectar and the Rebel skills. Giving you two sets of abilities makes it feel a bit like two different games. As a Mantel soldier you'll be using Nectar a lot. Mostly because there's no reason not to. The same can not be said for the Rebel skills, however. Nectar grenades are handy, as is dodging, but most others aren't worth the hassle. The problem is that against AI, they're pretty useless -- particularly playing dead.
Which brings me to my main gameplay qualm. Mantel troopers, who were super tough and powerful when you are on their side, become really easy to kill once you're a Rebel. Also, enemies will rarely use their skills against your team. Mantel soldiers visibly top up on Nectar, but it doesn't seem to make them much tougher and Rebels very rarely use nectar grenades or play dead. No matter which side you're on, the enemies feel the same -- they just look different.
The skills really come into their own during the multiplayer modes, however. Abilities that weren't very useful against AI suddenly become quite potent against human players. The multiplayer (the gem in the Timesplitters series' crown) is good fun and well implemented in Haze. The assault multiplayer mode, in particular, is great fun and allows you to play through small story missions from either side of the conflict. These missions are separate from those in the single player game, but tie into the main storyline. Sadly, there aren't quite as many maps as we'd like. There's potential for some good DLC there.

Speaking of multiplayer, I really wanted to get some co-op play in with a buddy or two before writing this review. One of the game's main selling points was its four-player online co-op, so it seemed like an important aspect to address. Unforunately, there are some crippling problems with the online system which meant that all attempts made at co-op play with people I knew failed dismally. When accepting friend requests from those on my PSN list an error message asked me to install the latest patch to continue. Naturally, there is no such patch. Yet.
It seems that the online Haze community is split into two groups arbitrarily. A cyberspace divide separates them, meaning they can't interact within the game or see the same server lists for online matches. Neither FRD nor Ubisoft has addressed this problem yet, but with an official tournament getting underway soon, we hope it gets sorted quickly. The fact that one of the game's main features is gimped is unforgivable. Co-op with random people , however, was fun and smooth, allowing for easy voice communication. We suspect it's even more fun with people you know -- if you can connect to each other, that is.
Overall, each aspect of Haze can be summed up the same way. "Solid, but not groundbreaking." There's plenty of room for improvement here. Bluntly, Free Radical should stick to what they do best: wacky, arcade first-person shooters with plenty of unlockables and polished multiplayer modes. Bring on Timesplitters 4.
PS3 Fanboy score: 6.5





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Reader Comments (Page 1 of 1)
Torgo @ May 28th 2008 12:05PM
Very well done Jem. I just finished Haze last night, and I completely agree with what's being said here.
reson8er @ May 28th 2008 12:16PM
Great job with the last Podcast Torgo (and Andrew). It was a whopper (2+ hours) I loved it though. It was really cool hearing from Jeff.
M @ May 28th 2008 12:06PM
finally a fair review i think...
SparkyJ23 @ May 28th 2008 12:10PM
Very fair - much like EVERY FPS good but not groundbreaking.
Now if they hadn't used up everyones goodwill with the crazy delays we'd see more fair reviews probably.
BananaBoat @ May 28th 2008 2:56PM
Review somewhat failed to mention the bugs that other reviewers are running into, and the disjointed things like terrible vehicle physics, lackluster graphics, the laughable story that is told like it was written by a 5 year old, etc.
Truly this games downfall isn't with the FPS element. It's EVERYTHING else, the least of which is the poor framerate, despite the low resolution (which is pretty inexcusable). I haven't played the full game, but from a combination of the demo, and all the reviews so far, I can honestly say this thing gets a big fat C.
Whereas Bioshock and Call of Duty 4 have nearly perfected the art of telling a story in a video game, the story of Haze plays like you are one of those little green army men. There are no consequences for any of your actions, and to top it all off, the main character is a whiny little wanker.
I write all of this in hopes that it will sway even one person from buying this game. I had very high hopes for this thing, and now my disappointment is abounding.
Kspraydad @ May 28th 2008 5:19PM
@BananaBoat...
I thought you were rating it an 8 like 'every other generic FPS'?
MEGAowch: Haze handed 4.5 review by IGN {Joystiq}
May 20th 2008 12:21PM The demo turned me off from ever buying haze, but a 4.5 is ridiculous. In todays world where games can get 7's or 8's by just being playable, how could you ever justify giving something a 4.5?
I'm not defending haze (far from it) but given that it's playable, and it's the same generic shooter that usually gets an 80+, I just can't see the reasoning behind the low score.
Maybe, just maybe this is the start of a brave new world wherein the entire 10 scale is used, and not just the last 3 numbers on it? I doubt it, but we can hope.
Spallit @ May 30th 2008 12:25PM
BananaBoat, I think the fact that you have not played the full game should bar you from trying to sway others from buying the game.
reson8er @ May 28th 2008 12:12PM
Good job on the review, Jem.
Quick question.
How long does the single player campaign run?
adolson @ May 28th 2008 1:01PM
About 7 hours on Hard mode. Give or take if you're in co-op with morons or people who know how to play or if you're on easy mode or whatever.
reson8er @ May 28th 2008 5:08PM
Thanks for the info Adolson.
Brodie-san @ May 28th 2008 12:18PM
Can I just say (of course I can, it's the internet) that I really don't like the "Look" of the Mantel soldiers?
That helmet is far too "phallic-esque" for my liking.
ryan @ May 28th 2008 2:20PM
the whole style of Haze is straight out of a B Sci Fi original picture.
which is good for those lazy Sunday afternoons. :D
Niko_Bellic @ May 28th 2008 3:10PM
Is it just me, or is a phallis usually helmet-esque? You can't fault the helmets for looking like a phallis, when the phallis by itself looks like a helmet....... Wait, what did I just say?
reson8er @ May 28th 2008 3:52PM
^^^
lol
koehler83 @ May 28th 2008 12:44PM
This game could have succeeded Pre-Halo 3. It should have been cancelled Post-COD4.
COD4 has polished the generic shooter to a mirror shine. Unless you're going to break the mould in story like BioShock, or in gameplay as Mirror's Edge.. just give up and wait for the next generation.
Pretty much only mindless killers such as Doom or Duke Nukem really need apply. We'll take some fun, but dont bother trying to hide it under a pile of crap and call it chocolate frosting.
Eric E @ May 28th 2008 1:09PM
well said, Im not a fan of Halo or CoD4 but the only way to kill yourself is to half ass it.
Either Make something quick, cheap and fun. or If you going to revolutionize, Take the time and years and make it perfect (like GTA and hopefully Killzone2)
Companies aren't used to working on games for this long. They get tired of it i guess and say, its good enough. (Assasins Creed) When they really have to play it and ask if its fun? or are there lots of little things wrong with it that we should fix?
You spend 2-3 Years on a title and get mediocre/poor reviews or spend 4+ years and get perfects. (or make a simple Wii game where you have to simulate a normally mundane task. Crank it out in under a year and make a lot) Thats where im afraid Games and movies are going.
Popfrogs @ May 28th 2008 2:24PM
Yeaht that's what gets me about this game. They had huge ambitions and it looks like they ran out of time. When many things get cut (that enhance the storyline) and you're selling the game based on a story...well you know the outcome.
Haze and Lair, the new 4 letter words for Playstation fans.
Mentality @ May 28th 2008 12:24PM
Problems online, reminds me of RSV2, sort of expected it to happen to be honest. As for this game, ragarding this review and many others, I won't be wasting my money.
Brendon987 @ May 28th 2008 12:52PM
I rented this game - played for about 3 hours and to be totally honest - it sucs. I wanted to try this game after all the bad review because it was a PS3 exclusive. An all those review were right. Its not even an average FPT - its sub par. Worse the COD3.
ImBakinBacon @ May 28th 2008 11:18PM
dude you did what i was planning on doing. Renting the game, then seeing if it is worth a purchase. I know i probably won't end up buying it, but i'm curious about so many things, so i have to play it.
adolson @ May 28th 2008 12:58PM
Pretty much agree. Glad I rented it. It's definitely better than IGN and Giant Bomb give it credit for, but not very much so. I was looking forward to Haze so much, and I'm glad I only rented it... The in-game cutscenes were terrible. I saw a guy's eyeballs popping through his eyelids, textures flickering, etc.
The review opinions of the guys from The Totally Rad Show are actually pretty spot-on too. Except Alex's anti-PS3 rant at the end..
Riley Freeman @ May 28th 2008 1:16PM
finally something that seems a fair review. the online part doesnt surprise me. what game hasnt had online issues. it seems like none of these idiots that make it can get these things running properly. but its free so i aint gonna complain much
HektikLyfe @ May 28th 2008 1:58PM
Resistance ran pretty well online.
highman888 @ May 28th 2008 2:37PM
Only groundbreaking FPS's are like from Valve, Halflife / Team fortress / Counterstrike etc, mebbe on the sidelines u have COD and one of the million quake games/rocket arena playground whatev. These new dev's trying to pump out good new FPS's need to study and analyze the masters of the industry and see just what makes them great...simplicity, Health/Armor/Ammo mebbe a run or duck key, ok go have fun....we don't want nectar or switching our suits abilities to cloak / muscles (crysis) Just simple good fun. Greatest example is like TF2, so simple it's cartoony, but it's the #1 FPS out right now....these companies just don't get it...they think it's all about graphics and spamming you with content when it's the simple things that really make it happen. Simplicity always reigns supreme in everything, In the movies (starwars), cardgames (magic the gathering), video games (mario brothers) The absolute best shit...is the simple stuff, and u can make it as complex as u want depending on the individual...companies just don't get it....at least some don't. I blame the coporations that crack the whip on these dev's to shit out titles every 10 minutes, they prolly can't even take coffee breaks without a supe up their ass (Why aren't u programming!!?!?!? GE TBACK TO WORK!!!!)
reson8er @ May 28th 2008 5:22PM
You make a good point. People seem to want to compare all current FPS with CoD4 and from a design standpoint it just is not fair.
Infinity Ward took a year "off" from doing CoD games so they could polish CoD4 and make it the game it is today. Publishers are reluctant to let games go through that much lead development time as it cost them money, and with dev cost as high as it is this gen, its a LOT of money.
That being said, if you ARE going to make an FPS now a days it better have a way to distinguish itself from other (better) available FPS out there. At the very least, offer up fun shooting, which as simple as this may sound, is often missing from a lot of FPSs today.
FPS today are like SHUMPS were when they saturated the market, a dime a dozen.
MCX @ May 28th 2008 5:13PM
When is Portal 2 coming out?? I know Valve hates on the Ps3 but whatever.. even though I hate EA I would be willing to give some money for that.
ballernaz @ May 29th 2008 6:02PM
HELP!!!!Should I get HAZE of COD4 Game of the Year Edition
Im pretty split between the 2, i just don't know which to drop the $60 on. I fell if I get HAZE It will be dissapointing, but if I get COD4 GOTY it will be outdated and not enough people still playing it.
danny @ Jan 13th 2009 9:50AM
Wao Excellent Review. I agree with all.
ImBakinBacon @ May 28th 2008 11:20PM
I love this review.