PS3 Fanboy hands-on: SOCOM Confrontation
This is SOCOM. On the PS3. That's SOCOM Confrontation, put simply. It's somewhat strange to think that the team that brought us the incredibly innovative SOCOM Tactical Strike (PSP) is bringing us a game that feels so by-the-numbers. But for the hardcore SOCOM community, this is the game they've been waiting for. It's been years since the last major console SOCOM game, and Slant Six must offer a product that delivers all the thrills that fans of the franchise have come to expect. Rest assured, Confrontation delivers everything SOCOM fans have come to expect from the series, and expands upon the formula by adding massive 32-player matches and a fully-fleshed online community component.
Many criticized the game when it made its public debut last year for having dated graphics. But, Slant Six had only worked on the game for 5 months when the initial screens were shown to the public. Since then, the game has made remarkable progress, and looks rather stunning. The lighting, heat blur, and smoke effects are all beautifully rendered -- and the scope of each of the game's seven levels is massive.
Gallery: SOCOM Confrontation
Although SOCOM Confrontation will be available as a downloadable title off the PSN, don't expect this to be a bite-sized SOCOM experience. This is the real deal; this is the sequel everyone has been waiting for. The seven maps include five original maps and two remastered levels from the PS2 games. Each of the maps have both day and night modes, and each of the five new maps can be scaled to support 8, 16 or 32 players (the classic maps only support 16 players). The 32-player maps are absolutely massive, stretching out far into the distance. Take a look at some of our new screens, and you'll be able to appreciate the sheer scope of Confrontation. Take into consideration that almost everything you can see, you can get to. More importantly, note that almost every building in the game can be entered as well, maximizing the playable area within each territory.
All of the maps take place in the African area of operations, but that doesn't mean everything will look the same. Each map has a unique theme that encourages different strategies and approaches. For example, Crossroads is a massive city, which encourages players to use rooftops to their advantage. We were able to take down a few guys by climbing to a rooftop, looking over an alley, where enemies were bound to come from. Quarantine, which takes place in a viral lab, is a smaller map, with a lot of verticality. The symmetrical design of Quarantine, all leading to one central location, gives it a very arcadey-feel, with superior gunplay being key to pushing forward. The level also features a moat, which allows players to swim towards alternate paths. Finally, our favorite level: Kazbah (working title). This connecting series of fortresses looks unlike anything we've seen in SOCOM so far, and it offers snipers a great challenge, with various towers scattered throughout. Being in a 32 player game, it really felt like we were trying to break through an impenetrable stronghold. Wow.
For the most part, the gameplay found in Confrontation never surprises. It's incredibly easy to pick up the controller and start playing, especially if you've played previous games in the franchise. However, there was one new feature that we absolutely adored. We didn't think we'd ever say this, but the SIXAXIS controls really work. By tilting to the left, your in-game character will do the same. Tilt to the right, and your character follows. This will give your player the ability to peek around corners and cover, and get a shot which may have been impossible otherwise. Tilt your controller upwards, and your character will lean up and above cover, giving the player some sniping possibilities. And, if you're spotted by the enemy, thrusting the controller down can make your character duck. It may take some time to get used to, but we found it incredible intuitive, and it adds a subtle layer of depth to the controls that's much appreciated.
The online community features being built into this new SOCOM have us really impressed, even though we couldn't use them quite yet. They are ambitious, to say the least. Players can customize their own characters and create and join their own clans. Each clan can have its own unique emblem, which will appear on the player's outfit. Clans can then try to climb up a ladder, scheduling challenges with other clans. Scheduled battles and tournaments will then appear in the in-game calendar, which shows all upcoming SOCOM events a player is signed up for. Slant Six is trying to make this even more of a lifestyle, and with stats-tracking and achievement progress viewable online at SOCOM.com, we can see dedicated players staying in the SOCOM universe, even when they're not connected to a PS3.
Not only will the game offer detailed stats tracking, but there will also be a number of medals to earn in game ... and yep, there's going to be trophies as well. (Unfortunately, we didn't play on a system that was eqipped with firmware 2.40).
The new engine made by Slant Six for Confrontation has a few key features that we're impressed by. For example, each bullet is an individually rendered object in the world, and it will behave realistically. If it can puncture through a wall, it will. Players will have to think about their cover choices rather carefully. Even more cool: shells will be left behind and can be kicked around by players. In a no-spawn match, players can look for bullets left behind after a busy firefight to see where the action is taking place.
There are a few issues to be found in this early alpha build, though. Throughout the various matches we played, the framerate struggled to hit 30 fps. Oftentimes, the game hovered in the 20s, especially during the larger matches. Developers noted that they're aiming for 30, locked. In addition, there still appeared to be some lag in matches, which created some awkward moments for us, when someone we were firing at magically appeared behind us. Ouch. Finally, a network issued caused every linked PS3 in the room to crash simultaneously .... more than once. Trying to play Crossroads with 32 players was an effort in futility.
So, do we see a beta happening any time soon? Not really. While we had a blast with SOCOM Confrontation in its alpha stage, it's clear that there is still a lot of work to be done before it can be released to the public en mass. Slant Six can work some magic on the PS3 -- there's no doubt about that. In a year's time, since it was shown at last year's E3, Confrontation has improved significantly. Once the team can fix the various hang-up issues and steady the framerate, we're certain that the enthusiastic SOCOM community will get their hands on this much-needed PS3 sequel -- and they will be more than pleased.
Want even more? Stay tuned to this week's PS Nation podcast to hear an extended preview of SOCOM Confrontation. Have any questions? Post them in the comments!












Reader Comments (Page 1 of 1)
ComicShaman @ Jun 27th 2008 12:14PM
Nice environments. I half expect to see Altair climbing around on the buildings.
Shaun @ Jun 27th 2008 3:28PM
"How can you half expect something?"
Macview @ Jun 27th 2008 4:42PM
It's just a turn of phrase.... how do you turn a phrase?
mint400 @ Jun 27th 2008 12:25PM
1) "We were able to take down a few guys by climbing to a rooftop, looking over an alley, where enemies were bound to come from."
Damn campers.
2) so.com seems to be free, why didn't they register that domain?
3) When is it going to be released?
Dan Mowchan @ Jun 27th 2008 4:54PM
oh god, i'm really tempted to register so.com now. SO TEMPTED.
Devin @ Jun 27th 2008 12:26PM
"By tilting to the left, your in-game character will do the same. Tilt to the right, and your character follows. This will give your player the ability to peek around corners and cover, and get a shot which may have been impossible otherwise. Tilt your controller upwards, and your character will lean up and above cover, giving the player some sniping possibilities. And, if you're spotted by the enemy, thrusting the controller down can make your character duck."
Hell yes, it's about time!
Riley Freeman @ Jun 27th 2008 12:42PM
thats all great but when the hell does the beta come out
bizdady @ Jun 27th 2008 12:43PM
Cant wait to relive my alltime ps2 favorite!! Ahh now im reminiscence ps2 frostfire matches all day lol.
LS @ Jun 27th 2008 12:48PM
Socom + lag = fond memories.
Well alright...not that fond. Looks good, but still expecting it to be pap
Anthony @ Jun 27th 2008 1:58PM
The game is scheduled to be released Sept. 16th. If you want info on the beta, get a copy of Qore from PS store.
Riley Freeman @ Jun 27th 2008 2:58PM
i gave qore its money cuz i dont like waiting i didnt feel like sitting through hours of videos. i only gave them money for the advance crap. so how bout someone save me the hours of reading or listening and tell me if they annoucned an approx date for the beta
Rowdehaj @ Jun 28th 2008 5:55AM
Is it actually *hours* of media?
Nate the Prophet @ Jun 27th 2008 2:24PM
I've never played a SOCOM game...is there a single player campaign, or just a multiplayer online (like Warhawk?). As far as the game itself, is it Call of Duty-esque or what?
Thanks!
Vyper @ Jun 28th 2008 2:56PM
socom 3 and combined assault did but this new game online multiplayer only.
Zipper the minds behind socom are not making this game and from my understanding they are making a more complete single player/ multiplayer game while these guys buy them time.
I have already pre-ordered this game and cant wait to have it but if this game bites (hope not) rogue warrior is coming and it will have both single and multiplayer. i suggest anyone who likes socom should visit IGN and look up rogue warrior they some really impressive stuff on it.
Andrew @ Jun 27th 2008 3:41PM
I can't wait for this game 2 come out and the headset looks sexy.
commodore @ Jun 27th 2008 6:07PM
I map reminded me of Assassins Creed also
Dwag @ Jun 27th 2008 7:36PM
I thought it was coming out in September?
ballernaz @ Jun 27th 2008 7:55PM
Ive never played a socom game before. Is this like call of duty 4, is the online repetitive and boring, do you respawn?
Raylor @ Jul 11th 2008 12:27PM
If this game keeps its tactical game play, it will be a hit. It looks nice and with 32 people, this game, like the very first one, will make a come back since its been so long. Its looking good now, i like it.
smokadeth @ Jun 30th 2008 8:11AM
All very cool and all- but now that I am hooked on battlefield: bad company, I wonder what it will like to go back to a game without destructible environments. I feel that this feature will be a necessity for all future shooters, and it kinda sucks that SOCOM missed out.
asuma08 @ Aug 6th 2008 2:36PM
Wow, I am super excited for this game. Can't wait!