Everything you need to know about firmware 2.40
So, we're finally able to talk officially about PS3 firmware 2.40. Available July 2nd, this hotly anticipated firmware update has been the topic of discussion throughout various internet forums and our own site. Many rumors stemmed from supposed leaks, and we can now say that many of these reveals were right on the money. The features to be added in firmware 2.40 represent the biggest jump for PS3 owners, more so than 2.00 released a few months earlier. The key features of the update include the most-wanted things voiced by a majority of PS3 fans. In-game XMB and achievement-like trophies are the two biggest additions to this update.
In-Game XMB
Finally, in-game XMB will be implemented for the very first time. When one presses the PS button, it will bring up with entire XMB. No features are hidden in this menu; you will be able to see all of your Photos, Music and Video. While everything can be seen, not everything can be accessed from the menu. For example, if you want to click on a video, a message will tell you that the game will end if you proceed any further. This will allow players to jump from one activity to another quickly on the PS3. For example, you can jump from a game of PixelJunk Monsters, directly into Resistance 2. Then, you can quick to a video on the hard drive, and then listen to some music. It makes the entire system much easier to use.
While many features of the XMB won't be fully accessible whilst in a game, there are many things players will be able to do. For example, fully interacting with a friends list is finally possible. No longer do you have to quit the game in order to check a friend's message. You can add friends, check and send messages, and adjust Bluetooth settings on the fly. However, you won't be able to initiate a voice chat. You also will not be able to use music from your hard drive, unless the game is specifically programed to take advantage of the feature. Unfortunately, no games will be able to take advantage of in-game custom soundtracks when the firmware update goes live. (However, future games and game patches can enable this feature. It depends on whether or not the developer chooses to include it in their game.)
Unlike the Xbox 360's Dashboard, triggering the in-game XMB runs without any delay. You will be able to bring up the XMB instantly and use its features as easily as you would outside of a game. If you want to bring up the usual power options, to turn off the controller or system, simply hold down the PS button for a bit longer.
Trophies
The other big feature of firmware 2.40 is trophies, PS3's answer to Xbox 360's achivements. Those familiar with achievements on Xbox 360 will find many similarities here, especially with the interface implemented. Under [Game] on the XMB, players will be able to find their Trophy Collections, which shows all the trophy-compatible games played. By clicking through, players will be able to see all the trophies they unlocked, and what trophies remain. Details on how to acquire each trophy are available -- although some will be hidden, similar to Secret Achivements on the Xbox 360.
Each trophy has a different value, represented by its Gold, Silver and Bronze color. Each of these trophies add to a gamer's "level," a representation of how many achievements they've unlocked. Each game can only offer a set amount of level, so each developer must allocate how many Bronze, Silver and Gold trophies they want to offer. The intent is to make each colored trophy of equivalent value -- a Gold trophy in Resistance 2, for example, should be as difficult to earn as a Gold trophy in Motorstorm. If players are able to earn all the trophies in a single game, they'll unlock a valuable Platinum trophy, which will add an incredible amount to a gamer's level.
The first games to take advantage of trophies will include Super Stardust HD, PAIN, Warhawk and PixelJunk Eden. Games that have been released before this firmware update must be patched to take advantage of trophies. For example, Super Stardust HD will be patched "within hours" of the firmware's availability. Obviously, future Sony first-party titles will all support trophies, but third parties are also planning on taking advantage of this feature. For example, Bioshock will include trophy support.
Developers will have to choose whether or not to include trophy support. However, if any previously released titles get patched (a la Super Stardust HD), players must essentially start anew to get any trophies. Trophies will not be retroactively awarded based on save data.
Gamer Profiles
Also new to firmware 2.40 are expanded gamer profiles. Previously, looking at a gamer's profile only revealed their avatar, phrase and languages spoken. Now, players will be able to see the most recent trophies you've acquired and your gamer level. Of course, players will able to see your information as well. Both of you will be able to compare the trophies you've acquired. Just like Xbox Live, you can see all the games both players have played, and you can see when each trophy has been unlocked. See an example here.
A Few Other Things ...
A few small things have also been added to the upcoming firmware. Now, you'll be able to see the time on the top-right hand corner, just like you would on your PSP. Also, the recently added Google search of PSP firmware 4.00 can now be found on PS3. (Be grateful that this firmware update features much more than its PSP counterpart.) Finally, you can now have up to 100 friends on your Friends list. Wait ... that's already available!
Honestly, we cannot wait for firmware 2.40. What we've detailed so far should give you a good idea of what to expect from the upcoming update. Of course, it's not like this will be the final update for the system ever -- we can be pleased in knowing that even more awaits us in the future. There are a few features that we need, like persistent voice chat -- but with the addition of achievements and in-game messaging, we're pleased to say that PS3 and PSN offer almost everything Xbox Live can, without the pricetag. The folks at Sony told us they'd thank the enthusiastic support of the fan community -- they listened to your requests of in-game XMB, and they've finally made it available to you. Undoubtedly, they'll continue to listen to PS3 fans and add even more functionality in future firmware updates.
In-Game XMB
Finally, in-game XMB will be implemented for the very first time. When one presses the PS button, it will bring up with entire XMB. No features are hidden in this menu; you will be able to see all of your Photos, Music and Video. While everything can be seen, not everything can be accessed from the menu. For example, if you want to click on a video, a message will tell you that the game will end if you proceed any further. This will allow players to jump from one activity to another quickly on the PS3. For example, you can jump from a game of PixelJunk Monsters, directly into Resistance 2. Then, you can quick to a video on the hard drive, and then listen to some music. It makes the entire system much easier to use.
Gallery: PS3 firmware 2.40
While many features of the XMB won't be fully accessible whilst in a game, there are many things players will be able to do. For example, fully interacting with a friends list is finally possible. No longer do you have to quit the game in order to check a friend's message. You can add friends, check and send messages, and adjust Bluetooth settings on the fly. However, you won't be able to initiate a voice chat. You also will not be able to use music from your hard drive, unless the game is specifically programed to take advantage of the feature. Unfortunately, no games will be able to take advantage of in-game custom soundtracks when the firmware update goes live. (However, future games and game patches can enable this feature. It depends on whether or not the developer chooses to include it in their game.)
Unlike the Xbox 360's Dashboard, triggering the in-game XMB runs without any delay. You will be able to bring up the XMB instantly and use its features as easily as you would outside of a game. If you want to bring up the usual power options, to turn off the controller or system, simply hold down the PS button for a bit longer.
Trophies
The other big feature of firmware 2.40 is trophies, PS3's answer to Xbox 360's achivements. Those familiar with achievements on Xbox 360 will find many similarities here, especially with the interface implemented. Under [Game] on the XMB, players will be able to find their Trophy Collections, which shows all the trophy-compatible games played. By clicking through, players will be able to see all the trophies they unlocked, and what trophies remain. Details on how to acquire each trophy are available -- although some will be hidden, similar to Secret Achivements on the Xbox 360.
Each trophy has a different value, represented by its Gold, Silver and Bronze color. Each of these trophies add to a gamer's "level," a representation of how many achievements they've unlocked. Each game can only offer a set amount of level, so each developer must allocate how many Bronze, Silver and Gold trophies they want to offer. The intent is to make each colored trophy of equivalent value -- a Gold trophy in Resistance 2, for example, should be as difficult to earn as a Gold trophy in Motorstorm. If players are able to earn all the trophies in a single game, they'll unlock a valuable Platinum trophy, which will add an incredible amount to a gamer's level.
The first games to take advantage of trophies will include Super Stardust HD, PAIN, Warhawk and PixelJunk Eden. Games that have been released before this firmware update must be patched to take advantage of trophies. For example, Super Stardust HD will be patched "within hours" of the firmware's availability. Obviously, future Sony first-party titles will all support trophies, but third parties are also planning on taking advantage of this feature. For example, Bioshock will include trophy support.
Developers will have to choose whether or not to include trophy support. However, if any previously released titles get patched (a la Super Stardust HD), players must essentially start anew to get any trophies. Trophies will not be retroactively awarded based on save data.
Gamer Profiles
Also new to firmware 2.40 are expanded gamer profiles. Previously, looking at a gamer's profile only revealed their avatar, phrase and languages spoken. Now, players will be able to see the most recent trophies you've acquired and your gamer level. Of course, players will able to see your information as well. Both of you will be able to compare the trophies you've acquired. Just like Xbox Live, you can see all the games both players have played, and you can see when each trophy has been unlocked. See an example here.
A Few Other Things ...
A few small things have also been added to the upcoming firmware. Now, you'll be able to see the time on the top-right hand corner, just like you would on your PSP. Also, the recently added Google search of PSP firmware 4.00 can now be found on PS3. (Be grateful that this firmware update features much more than its PSP counterpart.) Finally, you can now have up to 100 friends on your Friends list. Wait ... that's already available!
Honestly, we cannot wait for firmware 2.40. What we've detailed so far should give you a good idea of what to expect from the upcoming update. Of course, it's not like this will be the final update for the system ever -- we can be pleased in knowing that even more awaits us in the future. There are a few features that we need, like persistent voice chat -- but with the addition of achievements and in-game messaging, we're pleased to say that PS3 and PSN offer almost everything Xbox Live can, without the pricetag. The folks at Sony told us they'd thank the enthusiastic support of the fan community -- they listened to your requests of in-game XMB, and they've finally made it available to you. Undoubtedly, they'll continue to listen to PS3 fans and add even more functionality in future firmware updates.








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Reader Comments (Page 1 of 2)
Rick1199 @ Jun 30th 2008 8:06AM
But thats not everything I want to know!! Mostly I need to know when its out.
PSU_Boss @ Jun 30th 2008 8:10AM
Firmware v2.40 will become available for download on July 2nd.
http://blog.us.playstation.com/2008/06/30/firmware-v240-walkthrough-part-2-trophies/
Echnaton @ Jun 30th 2008 8:11AM
Great stuff!
HanzoTheRazor @ Jun 30th 2008 8:09AM
I just wet my pants... what a machine! :p
Dehshizknight @ Jun 30th 2008 2:07PM
Lol, good thing I'm not the only one....
fgsfds @ Jun 30th 2008 8:14AM
How would custom soundtracks work? Can you go to the music menu and play a song without exiting the game?
SoCoolCurt (PSN: KillaKornbread) @ Jun 30th 2008 9:16AM
yes. check the videos on Joystiq. they preview it there. you go to the music section as usual on the XMB, play a song, then you get a set of controls at the top of bar to control the music. it only works in games developers want it to work in though.
Mikemyerz666 @ Jun 30th 2008 5:07PM
you can access your music while in the middle of a game it has to be stored on your hard drive, no streaming, maybe not yet, hopefully soon but not yet. I hope i can plug in my external and use that, THAT would be boner inducing.
Mikemyerz666 @ Jun 30th 2008 5:08PM
you can access your music while in the middle of a game it has to be stored on your hard drive, no streaming, maybe not yet, hopefully soon but not yet. I hope i can plug in my external and use that, THAT would be boner inducing.
Popfrogs @ Jun 30th 2008 7:18PM
you can access your music while in the middle of a game it has to be stored on your hard drive, no streaming, maybe not yet, hopefully soon but not yet. I hope i can plug in my external and use that, THAT would be boner inducing.
Kevin @ Jun 30th 2008 8:15AM
AWESOME!!!!
But I wish a COD4 had the trophies because that's the game I play most right now.
But isn't Super Stardust HD the game that's like Geometry Wars?
I might get that if it supports trophies.
Kyle @ Jun 30th 2008 9:40AM
It's one of the first to get trophies, and it's an awesome game you should def. get it if you like geometry wars.
Lars @ Jul 2nd 2008 2:21PM
SSHD single player is above and beyond GW, but for multiplayer it's not too great because of the way the 3D rotating world works. Though there is that cool tether of power in multiplayer.
Bob McElroy @ Jun 30th 2008 8:17AM
I want a flash update for the web browser and I know im not the only one WTF!!!!!!!!!! Do you think sony will ever update?
Yaphi @ Jun 30th 2008 8:35AM
Me too!
aBe @ Jun 30th 2008 9:16AM
Yes. you can.
Fane @ Jun 30th 2008 3:36PM
Dude,
I totally agree that the Browser needs a serious upgrade (RE: flash and stability), but think how huge this update is and how much people have been bitching about not having these features. I think we can wait until 2.5 or whatever for a Browser fix (and I use the PS3 as my primary browser).
Also, Macromedia controls when they make certain versions of Flash "public domain". Someone (who may well be wrong) posted that Flash 6 is the latest version currently available for free.
benny boy @ Jun 30th 2008 8:16AM
Yaayyyyy!
JaffaBoy @ Jun 30th 2008 10:13AM
Just get it... it's so cool and there is so much going on on the screen it's pretty mind blowing!
ChodalBerryWagon @ Jun 30th 2008 8:16AM
What are those star/solar system things or whatever the hell it is???
Flicky @ Jun 30th 2008 8:17AM
Still no FLAC support ? C'mon, this is an easy one..........
Charles @ Jun 30th 2008 8:20AM
The second video is out on the PS Blog!!! I'm going to watch it right now!
http://blog.us.playstation.com/2008/06/30/firmware-v240-walkthrough-part-2-trophies/
dantad @ Jun 30th 2008 8:29AM
YAY! can't wait until June 2nd =)
SoCoolCurt (PSN: KillaKornbread) @ Jun 30th 2008 9:20AM
lol but it's June 30th! i know you meant July 2nd though so it's ok.
dantad @ Jun 30th 2008 11:49AM
lol! my bad! the excitement made me loose track of time =)
ukdy @ Jun 30th 2008 8:34AM
"However, you won't be able to initiate a voice chat"... Why not... this is an important feature to have whilst in a game!!
WHY NOT!!!! ahhhhhhhh
MatthewJ @ Jun 30th 2008 8:39AM
Well, I've yet to encounter a non-PSN game that doesn't let you do this in-game, so its not a huge deal, but it is probably the last little thing that Xbox Live has to boast over PSN right now, aside from hosted servers.
I really pleased to see this sort of thing happen, it makes me feel all warm inside about owning a PS3!
SoCoolCurt (PSN: KillaKornbread) @ Jun 30th 2008 9:26AM
i thought Xbox Live was P2P and PSN had hosted servers? maybe i read your comment wrong.
Extinction @ Jun 30th 2008 9:46AM
PSN uses dedicated servers, Live uses Peer to peer
Laurens Holst @ Jun 30th 2008 10:07AM
Hey, what would you rather have Sony do: make gamers wait for the in-game XMB while they get voice chat to work, or release it now?
BrokenMonkey @ Jun 30th 2008 10:52AM
Gamerscore anyone? Custom soundtracks in all games? There are many things the 360 and XBL still has over the PS3 and PSN, and I'm surprised that Sony still hasn't been able to catch up.
Mattchewie @ Jun 30th 2008 12:47PM
@BrokenMonkey
1)Gamerscore = Player lvl (pwr lvlz???)
2) In game music is pretty subjective. I think they are doing the right thing by making it a dev's choice (as it has always been actually). Games like MGS really show how far game audio has come and how great it can be when you put some thought into the score.
The only thing right now that IGXMB can't do that live has is voice messages and direct voice chat while in game. Which I'm sure they will work on.
kentuckyfried @ Jun 30th 2008 3:37PM
all in good time, all in good time....I guess they're taking the baby steps approach.
HaloEleven @ Jul 9th 2008 10:08AM
@matthewj
Rock Band doesn't support in-game chat... I don't see what all the fuss of 2.40 is about. You still have to depend on dec support to take advantage of the good stuff. It'll take about a year to really see the benefits come to fruition I guess.
HaloEleven @ Jul 9th 2008 10:11AM
... That's DEV support. Dang auto-correct.
halebound00 @ Jun 30th 2008 8:38AM
Hmmmm....this is all fine and all, but seriously, what if I want to switch from Uncharted to MSG4. I still have to get off my couch and switch the disk. That's bullsh@t Sony, get to work, some sort of disk changer or something...3.0 ftw. J/K, but seriously, I hope this shuts all those "when does 2.4 get released" crybabies up.
JSkube @ Jun 30th 2008 8:42AM
Now a question I am curious about is can I access the XMB while playing a Blu-Ray disc or a DVD movie? Odd question but you can do it while playing a movie over the network or off the hard disk. I guess ill find out on the 2nd.
Dwag @ Jun 30th 2008 9:01AM
No cross game chat I can live with as long as 2.45 has it included and not a bunch of patches to make games use it.
Sony you've done all I need you to do but if this messes with my FFXIII release date in Late 08 or early 09(feb at the most) then just drop out of the race.
Like I said before 360 best to step that game up you can't have the late runners taking your position as King of Online just like how Sony can't have MS and Nintendo taking away the crown.
acidwolvers @ Jun 30th 2008 10:04AM
Yeah they need to have cross game chat, who wants to just stare at XMB if you are playing different games?
I hope they can incorporate it into the firmware because it would be major pain if devs had to patch it into existing games.
SoCoolCurt (PSN: KillaKornbread) @ Jun 30th 2008 9:33AM
well update will be great and all but seriously, where do i put in my feature request, because i want a video playlist/continuous video play like the PSP has. then i can upgrade my HDD and keep all my TV shows on it. i mean thats like the only thing i want other than the 2.40 stuff and everything else will be icing on the cake (except cross game chat)
Laurens Holst @ Jun 30th 2008 10:10AM
VIDEO PLAYLIST ALREADY EXISTS!
Just set the Album in the properties for a movie, and sort by album.
Fane @ Jun 30th 2008 3:42PM
@Laurens
But you can't play videos sequentially; the video freezes at the end and doesn't even take you back to the XMB, much less to the next video.
beoba @ Jun 30th 2008 9:36AM
Is there some sort of icon or indicator for the menu items which tells you that a given activity requires that you leave the game?
Extinction @ Jun 30th 2008 9:47AM
Common sense. Videos, photos, other games, web browser, store. Duh.
beoba @ Jun 30th 2008 9:49AM
Not so simple when you remember things like changing network/video/sound settings, and whether a given game is okay with you changing these on the fly.
Riley Freeman @ Jun 30th 2008 9:44AM
am i the only person that feels like crying. like we just took one giant step? lol
Samiki @ Jun 30th 2008 11:06AM
I think I could cry a little. At least I can feel a bit more in love with my ps3 and 360 friends won't be bashing so much! :)
maxpontiac @ Jun 30th 2008 11:05AM
Trophy system sounds much better then the Gamerscore used on the 360.
Love the idea of a Platinum Trophy when the game is completed.
nathan @ Jun 30th 2008 11:22AM
i wonder if you can stream music from your pc while playing a game. I use that all the time on my xbox 360 and it would be a nice feature on my ps3. I dont like the idea of continuosly having to transfer songs onto my ps3 whenever i get new music. Id rather just let it flow from my ps3. There are still better features on live as well, that is why my ps3 is mainly used for exclusive games and bluray. Waiting on killzone 2 cause i will be to busy with gears 2 when resistance comes out.
Stoo @ Jun 30th 2008 11:40AM
IIRC the in game music implementation that is currently in SS:HD does not let you stream music in game, it only plays it off the hard drive which is a bit lame.