Impressions: Killzone 2 multiplayer
While single player has always been the focus of Killzone 2 at its various press showings, today was all about one thing: multiplayer. Too bad we have to wait until early 2009 for its release, because what we've seen looks like everything PS3 fans have been waiting for. We don't want to use the phrase "Halo killer," because that's not what it is. It's something entirely different; we can't help but think that Killzone 2 may become the definitive PS3-exclusive shooter. Killzone 2's multiplayer experience is something entirely different ... by combining the best aspects of multiplayer gaming from Call of Duty 4, Battlefield, Team Fortress Online, Metal Gear Online and even the upcoming Resistance 2.
Firstly, we have to note the visuals of Killzone 2's multiplayer mode. Even with support of up to 32 players on the PSN, Killzone 2 looks just as good online as it does in the single player campaign. The character models still look incredible, and the game's stellar use of motion blur and lighting still carries on into the online mode. The experience of Killzone 2's multiplayer offerings is all about leveling up, introducing players to new features. Newbies to the game's online mode will find themselves limited in the options they can access, as they learn the basics of the gameplay. With each kill, headshot, heal, and objective, players inch closer to increasing ranks. Ranks will unlock various things in multiplayer, like the ability to start a clan, or switch to a different, more customizable class. There will be twelve ranks in all, and players will learn new tactics and strategies along the way.
Gallery: Killzone 2
As we discussed earlier in the day, the class system of Killzone 2 reminds us a lot of Team Fortress 2. But, that's not a bad thing at all. In fact, there's even more depth to this system, thanks to the ability to mix and match various abilities from different classes. Want to be a Medic Saboteur? Go for it. Want to be a Tactician Scout? Go for it. Because of the large scale of these team-based battles, the choices you make will greatly affect the outcome of the game. Seeing so many abilities combined really opens up a lot of gameplay variety.

Communication and teamwork will be key to victory, and that's why Guerrilla Games is spending so much time on creating squads and clans. Squads can be formed anytime in a match, and these four-man teams will be able to communicate directly to each other. Taking a page from Battlefield, one person can be assigned position of class leader, and so long as that leader is alive, the squad will be able to respawn right next to the leader. This means progression to a map can be easier, so long as the squad communicates and keeps their leader alive. There are strategic advantages to this, such as letting a certain member sacrifice himself to let the leader go on further. Once the fallen member respawns, he will gain all the progress his leader has made.
Clans are going to be big in Killzone 2, and Guerrilla is smartly giving clans "valor points," an in-game currency which can be bet during competitions against other clans. Both teams can place in 500 valor, for example, and the winning team will be able to net 1000 valor, while the loser walks away in shame. We can see squads trying to recruit the best, as they attempt a perilous climb to the top of the Killzone leaderboards.

The comunity features of Killzone 2 won't probably be as comprehensive as the ones being developed for SOCOM Confrontation, but there certainly will be quite a lot to see and do. Extensive stats tracking, tournaments, ladders, and a huge variety of achievements will keep players coming for more. If the in-game community features aren't enough, Guerrilla also has the killzone.com portal which will give players access to all their in-game stats and info.
Killzone 2 is going to be a fun multplayer game. The class-based squad shooting looks to combine the best of arcadey gameplay and tactical strategy. With an ambitious single player campaign, 8 maps that can support up to 32 players, and 5 game play modes, it's clear that Killzone 2 is going to offer a lot of bang for the buck. Too bad the wait until early next year is going to be intolerably long. Thankfully, the public beta, which will be available by year's end, will keep us satiated.








Reader Comments (Page 1 of 1)
mij-123 @ Jul 17th 2008 2:20AM
I am just way to hyped for thisgame!
seedaripper1973 @ Jul 17th 2008 2:23AM
im sorry but this game will PWN!!! i loved the first game (i know it got slated, but that was in part due to hype) but as anyone can attest the online mode on the ps2 was fricking great! i've said it before and i'll say it again guerrilla KNOW how to do online! see you all online guys ;)
(shame its not till blo0dy next year tho)
DankandSticky @ Jul 17th 2008 2:23AM
Please give me a beta code..... I will bust this out all day and al night...
Niko_Bellic @ Jul 17th 2008 2:27AM
I'm in.... Hey, you didn't by chance get to try out the vehicles, did you?
Andrew Yoon @ Jul 17th 2008 2:44AM
There is one vehicle we saw, but it was controlled by the AI. You can summon it with an item, and it will attack certain spots.
frankym @ Jul 17th 2008 2:57AM
Wish I could simply fast forward to February
Hashbrown Hunter @ Jul 17th 2008 3:25AM
And skip Resistance 2? Epic time-skipping FAIL.
Rooslin @ Jul 17th 2008 2:57AM
is the beta going to be completly open or is it going to be open in the sense that u have to be quick and sign up for it before all the spots are taken or the sign ups are closed down
Hashbrown Hunter @ Jul 17th 2008 3:26AM
Public. As in anyone can download it off the PS Store and play it for free.
oglabogla @ Jul 17th 2008 3:27AM
Why do people hate Killzone 1, I have the game and still play online sometimes, I thought it was great and still do, I love playing it when Im not playing Bad Company or COD4.
Just because you hear a ton of people say its bad doesnt mean you have to bandwagon and do the same thing, try it out for yourself.
Oh btw Killzone 2 GOTY
Hashbrown Hunter @ Jul 17th 2008 3:27AM
I am really digging the mix-and-match badge idea. When GG said they'd have something up their sleeves for multiplayer I NEVER expected this.
Hashbrown Hunter @ Jul 17th 2008 3:29AM
Question Andrew!
Did the multiplayer feel slower because of KZ2's motion blur effects when compared to a shooter like COD4?
Andrew Yoon @ Jul 17th 2008 9:02AM
MP in KZ2 is surprisingly fast. However, it seems slower than TF2 or CoD4.
Hashbrown Hunter @ Jul 17th 2008 5:00PM
Ah ok. Thanks for answering that!
Ptrack_Git @ Jul 17th 2008 3:46AM
The PS store updated, more E3 vids and an EA fantasy football draft monitor app. or something like that, I wonder if the MGO shop has updated yet...
Killzone 2 looks sooooooo good, and Killzone had some of the best graphics on the ps2, even if a lot was prerendered trickery, and was quite cool... but don't ever say "halo killer" again... you'll jinx it man!
Ptrack_Git @ Jul 17th 2008 3:53AM
MGO shop has updated, and killzone 2 still looks awesome!!
HanzoTheRazor @ Jul 17th 2008 4:55AM
I cannot say how pumped and crazy this game looks... just WOW! Not one negative so far. This game is a no-brainer man and anyone who doubts it should stop playin' games. Is online going to be region locked, Andrew?
Dwag @ Jul 17th 2008 5:33AM
Copied alot but looking good still nothing ground braking other than visuals.
HanzoTheRazor @ Jul 17th 2008 10:02AM
@Dwag, what shooters are ground breaking? I mean, we are talking about mindless, repetative shooters! And, don't tell me HalfLife, Gears [WarHammer really] or Halo [Halo's definitly not groundbreaking]. These are all great shooters and I loved them all, but it ends there. I will give u one, and the only one that has ever been "GROUND BREAKING" and that was Deus-Ex. If u haven't ever finished it at least once, then u are not worthy of even using that term for this genre. KZ2 though will have only the best elements from all, so, how could it not be better then most?
Dwag @ Jul 18th 2008 10:07PM
@RC and HanzoTheRazor
I don't wanna sound like a hater but I'm pretty fed up with people never seeing pass the good and anticipating the bad(not that you should but all this optimism and no realixation is like me telling you the candy is real sweet but not that the inside is bitter) and then when it becomes another Haze they become shocked as if they didn't see it coming a mile a way
First HanzoTheRazor all those games you named but Halo 3(sequels are never really innovative just expansions of old things) have something unique about them in there gameplay but Killzone 2 is compilation of everything good but no real innovations to any of them(Cover system isn't really a real cover system, gameplay is generic,Perk mixing is already done,Classes alreeady done to death,squads BF been doing it for a long time) but otherwise like RC said if it includes everything good then it in itself must be good.
I think it is getting underhyped(good reason sure but it still deserves more than whats it been getting) while games are and also would they stop ciomparing Resistance 2 to this Game cause this game so far has done ten times better than R2 and its 1000 ft bosses(yeah I know 350 but still they don't have anything really bigger than that now do they unless the boss is the entire field they are playing on.)
RC @ Jul 17th 2008 8:32AM
You know what Dwag. Take the best parts of some awesome games. Put them in a blender and make em look and play even better. I'll take that all day, every day.
reson8er @ Jul 17th 2008 9:52AM
hmmm, from the looks of it, I'd say their target render was pretty damn close.
Kudos Guerrilla, you deserve it.
reson8er @ Jul 17th 2008 10:48AM
You know its great to be a PS3 owner, when you can play R2 knowing KZ2 is right around the virtual corner.
I'm giddy like a schoolgirl for these two games
Spondee @ Jul 18th 2008 7:01PM
Is there any word on split-screen, that's really important to me, and I'm sure a lot of other people as well.
duckhunt8 @ Jul 21st 2008 2:17AM
This fall I'll be playing LBP, Bioshock, and R2. I won't even be halfway to bored by the time this comes out, but I'm definitely getting it day 1.
The MP info really really interested me. I was hoping for a stellar SP and a "good-enough" MP kind of like MGS4 (imo). This package of graphics, SP, MP, community, etc. is just unbelievable.
I think this upcoming holiday season will be spectacular as a PS3 owner.