Hands-on: Dark Void
Disclaimer: This preview is based on the Xbox 360 version of the game. Developers have told us the PS3 version will be identical to the Xbox 360 version.
In a room that featured Resident Evil 5, Mega Man 9 and Street Fighter IV, how is that Dark Void managed to become Capcom's greatest game at E3? Perhaps no other game at Capcom's already-stellar booth quite captures the intensity of combat quite like Dark Void. It's Gears of War meets Rogue Squadron meets a jetpack. It's the kind of game that makes PR catchphrases like "skyjacking" seem appropriate. It's not one single element that makes Dark Void so much fun. Rather, the game's ability to make all of the game's varied features feel so thorough and complete that makes the experience of playing Dark Void more than a simple meshing of its inspirations.
Unfortunately for Will, the game's main character, his flight gets accidentally detoured through the Bermuda Triangle. Apparantly, that's not a very smart thing to do. He ends up in a parallel universe called "The Void" and must join the Survivors to stop an alien race's plan to invade and destroy Earth. Guess it's up to you, player, to save the universe -- again.
Gallery: Dark Void
The on-ground combat will be familiar to anyone who's played a third-person action game this generation. Yes, you will be running, gunning, taking cover, and performing some gruesome melee attacks when close to an enemy. However, once the jetpack is thrown into play, we get to walk into some uncharted territory. Being able to jump into the air while firing at enemies below gives us fond memories of Tribes. The verticality isn't simply limited to jumping around, though. The new vertical cover system takes the gameplay we've become so accustomed to and turns it on its side. Strangely, simply changing the perspective of combat makes it that much more thrilling. As we climb these massive structures, enemies will attack from all directions, and our tactics must change. Thrusting upwards, grabbing an enemy and throwing him down simply feels fun.
If that weren't enough, Dark Void offers full flight combat experiences as well. As seen in the Lair debut trailer, expect some "skyjacking" as you jump from one vehicle to another, struggling to remove enemies out of their vehicles. The struggling is animated in such a cinematic way -- we can't help but wish more games featured such compelling drama.
Dark Void is still early in development, as evidenced by the sluggish framerate of this build. The game isn't scheduled for a release late in 2009, so this early look has us quite hopeful for more robust builds (on the PS3) in the future.









Reader Comments (Page 1 of 1)
The_Punisher @ Jul 21st 2008 1:09PM
Meh, vertical combat looks pretty annoying (and dizzying)
thoas6 @ Jul 21st 2008 1:20PM
Looks boring, I'll pass.
thoas6 @ Jul 21st 2008 1:20PM
I'll pass
Iain @ Jul 21st 2008 1:26PM
Controls look clunky and looks like it will be tapping button crazy. Looks very restrictive design wise and the graphics (esp. the water) look poor.
Maybe rent.. I'll wait for a review.
jgpliskin @ Jul 21st 2008 1:32PM
Gears of War meets Iron Man
Iain @ Jul 21st 2008 1:37PM
LOL any game no matter how good + Iron = Bad
Taco Jack @ Jul 21st 2008 6:37PM
More like The Rocketeer
tretle @ Jul 21st 2008 1:49PM
looks original
GP @ Jul 21st 2008 2:45PM
Looks early. It may get better through its development.
Hashbrown Hunter @ Jul 21st 2008 5:08PM
Now why did it take 8 posts until somebody wrote this? Sheesh, guys, you have to give a game time. I wasn't sold on Warhawk when I first saw it but then as I looked up stuff on it more and more I ended up loving it.
tretle @ Jul 21st 2008 4:36PM
The visual style actually reminds me of warhawk now that I think of it. Its like warhawk with a better physics and combat system.
required @ Jul 21st 2008 4:09PM
"the PS3 version will be identical to the Xbox 360 version"
Seems that since bluray has the extra storage space that developers should use it. For example in Grand Theft Auto 4 each time I leave the gun shop I shouldn't have to hear the same couple of lines. I doubt it's insanely cost preventive to give us bit more dialogue than "so long shooter" and that it's because it would anger the XBox users, but hell... I feel a lot of games are being held back by the shortcomings of the XBox.