Deal of the Day: Crisis Core: Final Fantasy VII for $29.99
Still haven't picked up Crisis Core: Final Fantasy VII? Don't want to pay full price? It ain't much, but Circuit City is offering the PSP exclusive prequel to Final Fantasy VII at $10 off, making the total $29.99 including shipping. Take advantage of this offer here.










Reader Comments (Page 1 of 1)
Eric @ Jul 27th 2008 8:59PM
Also Lego Indy Jones is on sale for the same price.
I pricematched it at BB today since CC is pretty far from me.
andwhyisit @ Jul 27th 2008 11:53PM
Why the hell are you judging the game before playing it?
The original FF7 wasn't an Action RPG in the slightest yet I bet you played it. Myself I found the battle mechanics in crisis core to be enjoyable and refreshingly original.
It is worth it. Go buy it.
gurbinder @ Jul 28th 2008 12:05AM
I was like you Kyle, ff7 crisis core was the first final fantasy i ever played, i hated it by its cover a year ago when they were planning on releasing it and swore i would never play it. Eventually i did play it since i was bored out of my mind, suprisingly i liked it. Don't be another me, never judge a book by its cover.
That game was good and it encouraged me to play other final fantasys.
cafecito @ Jul 28th 2008 1:14AM
So....? Which game's turn-based here? Crisis Core's gameplay is very similar to Kingdom Hearts' gameplay... so you are not making any sense. That, or you haven't EVEN BOTHERED to check the game before bashing it.
9mmpreacher @ Jul 28th 2008 4:16PM
I found it cheaper at www.gamehqonline.com it's 27.99 and you get 10% off when you use the code HCGamer.
strike @ Jul 28th 2008 6:24AM
crisis core isnt turn based, and I thought it was made pretty well, actually. Can't wait for dissidia though.....anyone think they're gonna make a new psp design for dissidia?
strike @ Jul 28th 2008 6:25AM
crisis core isnt turn based, and I thought it was made pretty well, actually. Can't wait for dissidia though.....anyone think they're gonna make a new psp design for dissidia?
Maverick Saturn @ Jul 28th 2008 2:08PM
It is.
cafecito @ Jul 28th 2008 6:17PM
No it's not.
Brave Story is turn-based. Disgaea is turn-based. Crisis Core is DEFINETELY not.
gunot213 @ Jul 28th 2008 1:32PM
Personally, i think the gameplay is POOR (and i'm a huge FF fanboy). I love the way you get to see Gaia (FF7 world) as it was, looking really nice with the shiny graphics n all), but the gameplay isn't a patch on FFVII and i'm sick of all the FFVII-related games not playing like the game they're supposed to be a spin-off of.
Still, it's a decent enough game, worth £15 ($30)
Maverick Saturn @ Jul 28th 2008 2:08PM
It is turn based, you can't compare it to the likes of Diablo or Warcraft where enemies attack constantly rather then having a moment of non action, performing an action and carrying out unavidable specials.
However, saying that, I love FFCC despite the fact I'm fed up with FF7 spin offs, I haven't even bothered to play dirge of Cerberus and I played FF War of lions breifly but couldn't get into it, just played boringly.
I hate the board game type effect turn based games give, roll a dice, you move, roll a dice, they move sort of thing.
However give CC a shot, its a superb game, I haven't even finished it yet, got lotsa games for PSP to get through, but its truely one of may favourites besides Monster Hunter and God of war.
cafecito @ Jul 28th 2008 6:14PM
You have a serious misconception of "turn based". Go and check a dictionary.
Maverick Saturn @ Jul 28th 2008 9:24PM
I know what turn based is, do YOU know what it is? They call it an action RPG, but really its the same old FF with just the ability to run around, you still have to allow enemies to have thier turn to attack, and there are still moves of which you cannot avoid, as far as I am concerned, its still turn based, a game like Monster Hunter would be considered not turn based, you have the freedom to avoid and dodge ALL attacks including specials, you don't have to decide whether to slash or use a potion this time, you can do both, not at the exact same time of course like anything.
andwhyisit @ Jul 28th 2008 10:12PM
You can dodge and roll and defend in crisis core too. You say it is turn based but as far as I can see there is no "turns" for the player, it is pure action based. The enemies have pauses between attacks but can you really fault the game for that when other Action RPGs use the same pauses for some of their enemies (else the enemies would overwhelm the player by not giving him a chance to strike back). The only disputable elements are in the form of Zack automatically running to the enemy for a short-range attack when you hit X and having to enter a battle screen to fight enemies. Spells take longer like with any other Action RPG that uses spells but unlike what you claimed the items take zero time to use. Crisis core may be different from other standard Action RPGs, but that hardly stops it from being one.
Maverick Saturn @ Jul 28th 2008 10:35PM
What I consider a full action RPG is a game like Monster Hunter and God of war to a certain degree, mainly because GOW requires you to take the role of Kratos.
I consider Diablo to be an Action RPG, I consider Oblivion an action RPG. CC is an action RPG which still keeps its turn based elements, all barring GOW allow you to run anywhere you like, perform moves whenever you like, use potions whenever you feel like it and avoid all attacks from an enemy if you want to.
FF has mainly always been turn based, the only thing they have done is given you the opportunity to run about, but if you think about it, nothing has changed since the turn based days, all they have done is made missing, defending and evasion more realistic, but the game still requires you to take turns to do things, its just that the vast majority of turns is down to you, when enemies perform thier special moves or unique attacks, you cannot dodge them like you can in lets say, Monster Hunter, monster hunter monsters don't wait around for you to attack, they attack non stop and all at the same time, they don't need to announce their special moves at the top of the screen before they do them, and they don't need to make it clear they are attacking with signs and logos, they just attack and its down to you to kill, you can avoid them completly if you so desire.
CC requires you to fight your enemies in order to proceed, then in order to use a potion you have to pretty much use up a gap of which you could be attacking, and if interupted its cancelled out. Then each enemy takes thier turn to attack you sequentially rather then simultaniously, just like a turn based game.
The game is great, but after playing so many action RPGs and FF games, even I know what the difference between a turn based and action RPG experience is. A true action RPG gives you the greatest extent of freedom in which you attack, but the downfall is that enemies have complete freedom, FFCC may give you the opportunity to run about, but I still can't help at times feel like I'm playing a board game.
cafecito @ Jul 28th 2008 11:00PM
LOL. You STILL say Crisis Core is turn based? And call God of War an RPG? You definetely lost it, boy.
Let's dig into the matter a little.
TURN BASED: Characters take TURNS (you know what a TURN is right?) to act. Let's put it in simple 2-year old terms so you can understand:
TURNS: I attack - you attack - I attack - you attack. Get it? It's preeeeetty simple.
Crisis Core is nothing like that.
Maverick Saturn @ Jul 28th 2008 11:22PM
Its not? Then explain to me, how is it I have a turn of which to attack, then they get thier turn to attack after a moment of standing around like pilocks, much like any normal FF game, and if its anything to go by, you don't need 1 attack or action to be turn based. Let me expalin:
In my battle against bahamut, I proceeded to attack it like anything else, I have nowhere to go and hide or escape to, I MUST attack the enemy before me. I then have the chance to attack, and like any and all FF games, the enemy will sit unmoving and wait for you to finish what you are doing before deciding to attack when they feel necessary, when they attack normally, I can often avoid thier attack, just like an attack missing in a normall FF game, only now I have the freedom to determine what misses and what doesn't -its still turn based so far, its just that I can control now- I continue thie 'I hit you, you hit me' pattern until once again, like any FF turn based game, a limit break or Bahamuts mega flare take effect of which either one of us must, like a board game or any turn based game stand there and allow themselves to be hit, a mega flare can NEVER, and I repeat NEVER be avoided, you can't roll and avoid it, its exactly like a turn based, the little explanation you have given me is exactly what I've been saying through the last few comments, the only difference is that there are more actions carried out between each turn. There is no such thing as an enemy ignoring you or attacking you without pause in FFCC, they wait, then they attack, like ANY turn based game.
Its not like War of Lions turn based style, I'll give you that, but the only difference between this and 'lions' is that this you can run around freely within that area, but it still works pretty much the way lions does, except you can now I can do 'NEARLY' do anything myself when I want to.
I'm playing CC now, and I was playing Monster Hunter a min ago, the two are vastly different, and Monster Hunter IS an action RPG.
Maverick Saturn @ Jul 28th 2008 11:27PM
To add to that, its very rare that two enemies or more will attack at the same time, usually bob attacks, then jim attacks, then geroge attacks, then bob attacks again, if anything, they may attack just as another attacker is about to finish, but thats about it, in monster hunter, velociprey etc annoyingly attack all at the same time giving you little or no chance to concentrate on one while the others stand around and wait for thier turn to attack. If thats not turn based, then I dunno what it.
Maverick Saturn @ Jul 28th 2008 2:12PM
Monster Hunter was great because damage was seen, rather then simple numbers, I'd rather see the enemy limping and know its getting weaker then see that it simply has 100hp left, bit boring to be honest.
I love how getting weaker means desperate attacks, temper tantrums and also visible weakness based on attack power and attack enthusiasm.
strike @ Jul 28th 2008 3:48PM
Don't forget the breakable body parts :P
Maverick Saturn @ Jul 28th 2008 11:28PM
That too :)
Maverick Saturn @ Jul 28th 2008 2:14PM
Give it a go, U should like it.
archiver @ Jul 28th 2008 3:57PM
Crisis Core is not turn based...Do you people even know what turn based means?! You and the enemy do not take turns exchanging blows, the enemy is not going to wait for you to make a decision before it attacks you. It's more like FFXII or any FF game with something like the ATB system combined with Kingdom Hearts. Crisis Core is a FFVII spinoff game that's great (unlike Dirge of Cerberus) and supporting great games is the way to see more releases. I bought it at full price along with the guide and I enjoyed every minute of it.
andwhyisit @ Jul 28th 2008 7:51PM
More like a cross between the Kingdom Hearts and Tales battle engines.
Maverick Saturn @ Jul 28th 2008 10:36PM
The game is exactly like FF8 except giving you the opportunity to run and dodge things, but enemies still DO wait and attacks are unavoidable at times.
archiver @ Jul 29th 2008 4:16AM
I don't know if we're playing the same game. The enemy sure doesn't wait for me. I run around and fireballs come at me. They sure didn't appear out of thin air. Not to mention the most annoying are the enemies that cast death. If I stand still and do nothing I die (unless I have anti death gear or I silence them first). What I do is run around, dodge the enemy attacks, and then counter attack so there definitely aren't any turns. If it was turn based, I could stand still and nothing would happen but that's not the case, at least for the game I played....
Brandon @ Jul 28th 2008 7:27PM
Wonderful game, have to admit the end made me sad =*(
FF7 still my favorite though.
Mine was free though, thank you internet = D
andwhyisit @ Jul 28th 2008 9:48PM
Die evil pirate!
Vii @ Jul 28th 2008 7:46PM
My only qualm with FF7:CC was the DMW Limit Break System. The DMW had this terrible tendency in my case to not give me any limit verges or breaks when I was in desperate need of one. I would prefer the much more trustworthy limit system from FF7 to the DMW in CC.
That being said, however, FF7:CC is an amazing game in its own right. Plus the ending definitely adds further fuel to the fire about a potential next gen remake of FF7. But I will say no more...
Maverick Saturn @ Jul 28th 2008 10:49PM
Thats another thing to prove its turn based, the limit break system, when that comes up, while it can be helpful, its annoying as well, and the worst part is that its not optional, and when it occurs, like the enemies special moves, they can't attack you while doing it, then you do all the fancy slices and slashes uninterrupted, jogging on the spot to raise yout spirit etc etc etc, materia attacks. These are all the elements of a turn based game, you would never play Diablo and get interupted while playing to see a CGI special move limit break or something of which enemies cannot attack you while you do it.
Its an action RPG which sticks to its turn based elements as well, but its a damn good one at that, and the story line is utterly superb, and while its not exactly a full action experience, it is still a refreshingly fun experience and much better then standing around and having the computer decide when you evade, or defend etc
Alien @ Jul 29th 2008 8:11AM
Well I do hope that I will find it sooner or later . You guys are getting it for 30$ and dont want to buy it ... hell Im ready to pay 100$ for it but still cant find it :(
SaMav @ Jul 29th 2008 5:04PM
I'll order it as soon as i figure out how to get that mini SD card out of my psp. (stuck in there pretty good). Called Sony and they said it would cost $90 and i would lose my mini SD card b/c it would be a brand new one.
michelle @ Jul 30th 2008 3:55PM
IF you want to know about a deal... i just picked up a copy of Mateki: The magic Flute, a graphic novel by the man behind Final Fantasy Yoshitaka Amano. This Book is filled with detailed drawings and an exciting story line... definitely a must read for any TRUE FF fan!