Warning: This dog bites!

Kylie Prymus is the first columnist for PS Fanboy. A Ph.D candidate in philosophy, Kylie specializes in the sociology of technology. Through this new weekly column, Kylie will explore the impact of PlayStation on thought and culture.
I'm talking about this dog. Not just any dog. The Big Dog. It may not have teeth (though I'm sure those servo-motors could put a hurtin' on) but when I was shown this video earlier in the week I felt sure it had taken a few nips at my soul. Cut the dog down to two legs and increase its size tenfold and you've got a nearly perfect real life version of the Geckos from MGS4.
While I've mentioned MGS4 to a greater or lesser degree in previous columns, thus far I've avoided tackling anything in the game head on. This is largely because, as readers of my last post are aware, my PS3 is several states away and I haven't been able to watch play the game through to its conclusion. Don't worry, I'll pick up Snake's saga in a couple weeks (he's at the front of the line just ahead of Niko and Zack), but I should be able to make a few observations about the game given what I have played (up to the middle of Act 3). If you haven't yet done so I suggest you hit the first link above and check out the video of Big
If you haven't seen the Big Dog before you probably thought the video was pretty awesome - I know I did. Go back and watch it again a second and third time. . . Starting to get creepy yet? I can only imagine what it must be like to see this thing noisily sauntering along in person. What particularly gives me the heebie jeebies is about a minute and a half in when it starts slipping on the ice and manages to correct itself. There is something decidedly insect-like in those movements; I can imagine the Big Dog flipped on its back, flailing its legs like a capsized cockroach. Somehow, despite bearing almost no resemblance to a human being, this pack-mule has fallen deeply into the uncanny valley.
For the uninitiated, the uncanny valley is a decades old hypothesis that says as robots get closer to resembling humans they reach a point at which they cease to be cute and steadily become more and more creepy. Given further advancements in technology, robots (perhaps by that point more accurately termed androids) will resemble humans so accurately that the creepiness factor is diminished, but until we reach that point our creations will rest in the valley, providing plenty of ammunition for nightmares about Brent Spiner. With the development of CGI this hypothesis has also been applied to digital represetations of humans. Keep in mind that robots/renderings that fall into the valley don't necessarily give us the "zomg Charles Lee Ray is coming to get me" feeling as much as they make us feel slightly unsettled. Both Heidegger and Freud spent far too much energy exploring the meaning of the uncanny, but we can sum it up by looking at the German equivalent to the word they chose to dissect: unheimlich, which literally means "not at home". When we peer into the valley we see things that are familiar yet not and we are unsettled as if were in a place almost, but not quite, entirely unlike tea home.
Let's bring this back to the Geckos. Assuming for the sake of argument that the uncanny valley can be applied to representations of non-human organisms, why don't I get that creeped out feeling when going toe-to-toe against them in MGS4? The obvious answer is that they are too far removed from reality to invoke the primitive "WTF?" response characterized by the valley. As digitally animated representations of artificially constructed simulations of something vaguely resembling a human torso (whew!), the only emotion they're likely to invoke is awe at their graphical splendor. But what happens come the day that the Gecko, or something like it, is real?One thing the Metal Gear series is known for is making us question the future of military technology. What the Gecko/Big Dog juxtaposition has got me wondering is how much of a role the uncanny valley will play in the design of future weapons of war. Won't killer machines (or transports, or spy planes) double as destroyers of morale if we intentionally design them to fall into the valley? Done well enough, could war machines of the future effectively constitute physical and psychological warfare? Will an entirely new set of rules similar to the Hague and Geneva conventions need to be designed to protect us from unethical-uncanny-psychoterrorism?
I don't know about you, but I've got the willies imagining one Big Dog swaggering down the street outside my window, and it's little more than a multi-million dollar conveyor belt. Now picture several dozen of them, armed to the servo-motors with automatic weaponry, converging on you with those somehow smooth and simultaneously spastic leg movements. Call me paranoid, but that scares me a lot more than an army of T-800s; their overly deliberate stride isn't quite realistic enough to summit that first hill and descend into the valley. Sure they have the general eerieness associated with soulless, amoral, murdering machines - the endoskeleton, not Schwarzenegger - but the Geckos are just anthropomorphic enough to send us tumbling head-over-heels into uncanniness.
If World War 3 is going to be fought by some sort of heebie-jeebie-uncanny-unsettled-creeped-out-wtf-eerieness, I'll be in the bomb-shelter with my PSP², say thankee. It may be more than just coincidence that this thing is being funded by DARPA. Yea I'm talking to you Anderson. This is one slippery slope that even the best Big Dog may not be able to stand upright on.
(deepest apologies to those offended and/or scarred by the gratuitous Guttenberg)









Reader Comments (Page 1 of 1)
SuperGayParade @ Aug 2nd 2008 12:07PM
oh heck yeah. the ice is the best part. Just imagine two people with their bodies in the middle/packs. It's almost silent hill!
Jettic @ Aug 3rd 2008 2:51PM
You know, I was seriously wondering when these two machines would get compared to each other.
ryan @ Aug 2nd 2008 12:22PM
Humanity is Over!
GunMetalSnake @ Aug 2nd 2008 12:22PM
DARPA Chief: You knew?????!!
GunMetalSnake @ Aug 2nd 2008 12:24PM
Hopefully there will also be a Solid Snake to kill this things with his trusty Stinger :P
oglabogla @ Aug 2nd 2008 1:23PM
To bad the stinger is an AA weapon moron D:
NipGrip @ Aug 2nd 2008 1:02PM
Cool. In other news, Haze is $20 at GameFly, worth it at that price?
http://www.gamefly.com/products/detail.asp?pid=122415
ryan @ Aug 2nd 2008 1:57PM
no. not at all. that's 20 bones going to another better more enjoyable game.
McBonk @ Aug 2nd 2008 1:25PM
Why does every blogpost concerning MGS4 have to contain an obligatory reference to "watching" the game rather than playing it.
I've played the game 4 times through, have earned the BBE badge, and consider this one of the best games I've ever experienced. I'm not alone. To be sure, there are cutscenes aplenty, but this is a story that requires much in the way of telling.
However, there is an abundance of game_play_, and the belittling of it grows trite and tiresome.
XeroKool @ Aug 2nd 2008 2:13PM
I have to agree with you. I can't really see someone who has sat down and actually played the game to spout such crap. I guess it's the norm these days to bash everything, good or bad.
eugene @ Aug 2nd 2008 2:39PM
oh relax, it's just a game, the cutscenes are longer than the gameplay... some people find that funny. Getting all worked over a game is an order of magnitude more sad than all those people who scream at each other over religion or who they have sex with.
JKPierce @ Aug 2nd 2008 3:22PM
The funny part is the cutscenes are skippable, but they're the biggest complaint. Think about that one for a second.
McBonk @ Aug 2nd 2008 4:29PM
Well, Eugene, for those monogamous atheists amongst us, the fanatical void is filled with... games.
eugene @ Aug 2nd 2008 4:50PM
That really doesn't make it any better. People are going to have different reactions to the same experiences.. just like you apparantly don't care for religion and other people do. It really doesn't matter if some guy, you don't know, doesn't care for the cutscenes or not, it doesn't affect you or your enjoyment of the game. So there's really no need to get so worked up just because some people don't like the same things as you.
Sblargh @ Aug 2nd 2008 1:29PM
I think it goes into uncanny valley because the legs look so human and the geckos does freak me out a little when they fall and get up by... I don't even know how to explain, by passing their legs above their head or something like that, also look painful when Raiden cuts one of their legs off.
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But metal gear goes right on when it predicts a rise on unmanned killing machines, one of the things that stops the USA from making more wars is the death toll of "american soldiers"; if you can convince the public that machines are going to fight and only the other side is going to die, there you have it.
Plus, if you can convince that both sides fight with machines, we fall into a sort of "proxy war" that MGS4 repeats so much, a war where those who have an interest in winning or losing are sitting in a couch away from the battlefield expecting the "battle" to end.
Kylie Prymus @ Aug 2nd 2008 4:58PM
Sounds like a future exactly opposite of the Star Trek episode "A Taste of Armageddon". In that two planets were at perpetual war because they made a pact to fight it digitally (while still having casualties determined by the computer) so they wouldn't have to waste resources rebuilding. As a result there was never any real incentive to come to a truce. In a world where there are no casualties because battles are fought by machines perhaps the same thing would occur - with no incentive (saving lives) neither side would work for a truce.
benny boy @ Aug 2nd 2008 1:39PM
I'd say that this is your best article so far. It was an interesting read. Thanks.
Junction @ Aug 2nd 2008 2:10PM
From what I gather, the MGS Gecko's were genetically engineered cybernetic bovines. Their battlecry being 'Mooooo' for one, and the unceremonious dumping of body waste in mid-battle conjures up the crude image of a dim-witted cow unblushingly voiding his bowels in open view.
Killer cybernetic mutant cows aren't 'unnerving', funny yes, 'uncanny' no. (In addition to the point already mentioned in the article concerning the PS3 graphics.)
Haohmaru @ Aug 2nd 2008 3:30PM
From what I understand, the sounds the Gekkos emit was supposed to be used for psychological effect against enemies - the loud chirping of cicadas to create a feeling of unease, and the raging bull -- that's NOT the sound a gentle milk-cow makes! -- to instill fear. I definitely never thought of them as "cybernetic mutant cows..."
David @ Aug 14th 2008 12:26PM
@ Haohmaru
It is actually the sound of a cow. Not a bull. Kojima himself said in numerous interviews that he wanted to instill a sense of serenity in the player (or the soldiers in the battlefield). The sound of cicadas in conjuction with the cows brings back memories of a farm which is associated with serenity and tranquility.
At least that was his original intention. In no way I'm saying that's what I feel when I hear the geckos I'm just saying what kojima said.
Scilent @ Aug 2nd 2008 2:14PM
Great post! I loved reading Say thankee :)
Haohmaru @ Aug 2nd 2008 3:35PM
I'm thinking he meant Javelin. Just a tiny mistake; no reason to be a jerk about it. DO NOT BE THIS GUY: http://www.simpsons.nl/marten/cbg.gif
shortyvs @ Aug 2nd 2008 11:40PM
I mentally flipped out when the guy kicked Big Dog and it (he?) righted himself. I could swear they attached motion capture to a dog somewhere behind a bush and kicked it at the exact same time. It was one of those, "...how...how did it...?" moments.
J @ Aug 3rd 2008 12:35AM
i agree. It blew me away when i saw that. When you think about it, he simply kicked a lifeless moving object. But the way it staggered and regained it's balance felt so life-like.
Maybe i'm just being too sensitive, but it felt a bit heart wrenching when i saw that happen. What the man did looked cruel, even though he was merely demonstrating the capability of the robot. If this robot that barely looks like an actual dog could tug at my emotion a bit, i can't imagine how it would feel as new technologies make them even more alive.
Niko_Bellic @ Aug 2nd 2008 4:19PM
Left 4 Dead has been confirmed for PS3 by the Official Playstation Magazine: http://play.tm/wire/cluster/2041595 http://www.psbeyond.com/news/Left-4-Dead-Coming-To-PlayStation-3.794.html
McBonk @ Aug 2nd 2008 4:30PM
That is interesting news, thanks.
saito ps3 @ Aug 2nd 2008 10:26PM
thanks for the tip niko, finally, i always admired this game, now coming to ps3, wooot, hope ea does a good job now considering we are the most profit they make
Alex @ Aug 2nd 2008 4:27PM
MOAR of these!
because i like reading alternate takes... or takes on a subject i never realized.
e.Missark @ Aug 2nd 2008 5:36PM
Play the game, and then talk.
You work on the PS3 fanboy site and you haven't played MGS4. WTF?
Haohmaru @ Aug 2nd 2008 5:51PM
Hmm, it should also be said that it's "Gekko" and not "Gecko" as in the adorable little lizards. Gekko - meaning "moonlight." :P
mezzanine @ Aug 2nd 2008 8:24PM
4 legged Metal Gear is twice as evil. They should put sentry guns and a boom box that plays mooing and cicada sounds instead of those whatever bags.
Kira @ Aug 3rd 2008 1:19AM
News?
Anyway, those things are like, 700 pounds with the full payload. You guys whould check the other videos out.
Fane @ Aug 3rd 2008 1:48AM
"almost, but not quite, entirely unlike tea" LOL
JaseH @ Aug 3rd 2008 2:22AM
I would rather stick a freakish looking remote controlled head and a fake furry body on it and flip people out. Call the newsmedia and report an alien. Then this freakish thing comes walking down the street snapping at people. Could you imagine the hysteria you could cause?
_________________________
JaseH.
Iddy @ Aug 3rd 2008 2:49AM
i look forward to these collumns in the rss.. they are written in a good balance of humor and seriousness, and the links to other pages (and the content of the article for that matter) really make me think.. AND IT'S INTERESTING!! (in terms of not being JUST about gaming.)
Thanks Kylie for another great and engrossing read.
Till next week!
Kylie Prymus @ Aug 3rd 2008 11:10AM
Thanks for the support! As I've mentioned before, if anyone has any interesting, PS3/P related ideas they think would be fun to explore, let me know. I'll probably be on hiatus again this week, but after that I should have something up each and every Sat.
Chris @ Aug 4th 2008 9:17AM
Kojima has always had a facination with DARPA. It's not a big surprise that the Gekkos resemble bigdog (which has been in development for quite some time).
Ja13n @ Oct 20th 2008 4:39PM
Wow this is like the Geckos from MGS4. This is why Metal Gear says 'In the not too distant future' lol. Also, I noticed that in the big dog video at the end it mentions the Defense Advanced Research Project Agency. Defense Advanced Research Project Agency is DARPA like in MGS1. This is weird.. is Kojima predicting the future?! :P