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Naughty Dog designer: we are using only 30-40% of PS3's power


Richard Lemarchandm, Co-Lead Game Designer at Naughty Dog, sat down with Three Speech in a lengthy interview to talk about their latest developments. He goes on extensively about how Uncharted: Drake's Fortune's trophies were implemented, Cell architecture, and one tidbit of detail concerning rooms in Home, but it's nothing new if you've been keeping up. If you want to read the man's own words, Three Speech has your interview right here.

Unfortunately, Lemarchand is rather reticent about Naughty Dog's next project, offering no information other than they are "quite a way into our next production cycle now. " He does, however, give his two cents about the future of multiplatform games: with a set of tools "developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere" called Edge, he believes third-party developers "are going to be able to use them in their own ways, to get more and more and more out of the PS3 over the years." In fact, Lemarchand believes that even Naughty Dog is currently only using 30 to 40 percent of the PS3's power.

The video game designer concludes the interview with by speaking well of the relationship they have with other PS3 developers: "We have this culture of open communication ... we're always trading war-stories with Insomniac and Evolution and Sucker Punch. We're just one block away from Sony Santa Monica -- the guys who made God Of War -- and we get our designers together ... and I think it makes everybody stronger and smarter." Sounds about right to us.

Tags: drakes-fortune, naughty-dog, richard-lemarchand, uncharted, uncharted-drakes-fortune

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