PS3 Fanboy review: Ratchet & Clank Future: Quest for Booty

Although it may have a budget price, the presentation easily matches any full-priced console game. The visuals of Quest for Booty are actually superior to the ones found in last year's game. The water, for example, looks far more captivating in this installment. The lighting seems to be enhanced, and the lush color palette found for most of the game really looks quite stunning in HD. The voice actors all make their return, and Ratchet and friends are animated just as sharply as they always have been.
There's almost no indication that this is a low-budget affair -- at least, in the beginning. The game immediately follows the story of Tools of Destruction, leaving Ratchet on a quest to find clues about Clank's mysterious disappearance. While it's not necessary to have played previous Ratchet games, this one is definitely for the fans, as it primarily focuses on ancillary characters found in the previous installment. It is strange to have Clank so absent in the game -- and unfortunately, the always-lovable Captain Qwark is completely missing in this installment. Regardless, the fully narrated cinematic sequences really bring the story and setting to life.
Immediately, the game thrusts the player into some frantic battles aboard a flying pirate ship. Quest for Booty undeniably starts with a bang. In fact, the first half of the game contains some of the finest moments in the series history so far. The first two levels are incredibly well done, and show how refined the platforming design of Insomniac has come over the years. Even the grind rail sequences are interesting in this installment, thanks to a few clever puzzles that the team has crafted. The primary objective for Ratchet in these early areas is to restore power to five generators, and in order to do so, some gravity defying Mario Galaxy-esque sequences must be completed. They are an absolute blast.
The new gameplay mechanics all feel great, and make you wonder "why didn't they do this before?" Ratchet's ability to finally pick things up is much appreciated, and well used. Even better, a new device allows Ratchet to move platforms, doors and objects at a distance with a wrench. Certainly, this tool is integrated into puzzles in more interesting ways than any of the devices found in Tools of Destruction.

Platforming is definitely the best aspect of Quest for Booty. However, once the game shifts gears in the second half, it certainly feels a bit underwhelming. The beautiful design of the first two levels is abandoned in the final two levels, with dark, dreary colors that are simply boring to look at. There are a few great set pieces, but strangely, they bring the framerate to a noticeable chug, as the combination of real-time lighting, particle effects and number of characters on screen seemingly demand a bit too much from the PS3. Once the game becomes mostly oriented with combat, its shortcomings become increasingly obvious. The weapons are all taken from Tools of Destruction -- and only a small sampling are available. Even iconic weapons, such as the Groovitron, don't make an appearance in this game. The lack of weapon variety, and the limited customization options remove the tactical fun of previous Ratchet & Clank games. With no new weapons, and such an abbreviated list of options, one can't help but notice how shallow Quest for Booty's combat feels.
To make things worse, the already-short game revisits the first two levels once again at the end, instead of offering players new places to visit. With only four areas in the game total, the apparent lack of variety may have players feel short-changed. Instead of adding more clever platforming sequences and puzzles into these levels, they're turned into more grinding combat challenges.
Perhaps the most disappointing thing about Quest for Booty is that once the adventure feels like it's just about to begin, it very abruptly ends. While Insomniac says the game offers 3-4 hours of gameplay, it's probably closer to 2-3 hours. (There are multiple difficulties, though.) Fans of the franchise that were looking for answers to Clank's mysterious disappearance really won't find answers here. While a little more information is teased, it's clear that most players can skip Quest for Booty and continue to the next iteration without missing any crucial storytelling. The lack of revelations shouldn't detract from the excellent quality of the script, however -- once again, the team at Insomniac has crafted a cute, fun adventure that features a number of funny moments. (The best part? When Ratchet gets bleeped out for cursing. Watch for it!)

While we're disappointed Quest for Booty ends so abruptly, we still think it's a rather commendable effort -- one that Insomniac should be applauded for. While this short expansion episode has its flaws, it's still an incredible value at $15. The visuals are still beautiful, and the presentation is equal to any other retail game. The new gameplay mechanics work well, and the platforming, albeit short, is some of the best in the franchise so far. While it may only be a stopgap between the next "real" Ratchet & Clank game -- one we hope will actually have Clank in it -- it's still a recommended purchase for fans of the franchise. For newcomers, we'd still recommend Tools of Destruction for a far more satisfying experience, but for those that really can't wait for a new Ratchet game, this should more than do the trick.
PS3 Fanboy score: 7.5





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Reader Comments (Page 1 of 1)
Eric E @ Aug 19th 2008 10:05AM
ah yes but will it blend?
koehler83 @ Aug 19th 2008 10:24AM
Only in Europe
Nick @ Aug 19th 2008 10:15AM
nice review, i can't wait!
shortyvs @ Aug 19th 2008 10:18AM
I love me some Ratchet & Clank, but this game would only be worth it if it was $5. $15 is way too much for a 2-3 hour game that doesn't answer any questions about Clank. The game may look slightly prettier than that last, but I'm paying for an experience, not the visuals. On principle, I just can't pay more than I did for Eden or Super Stardust HD because they've lasted way more than 2-3 hours.
Kevin @ Aug 19th 2008 11:17AM
If you don't want visuals get a Wii.
required @ Aug 19th 2008 12:04PM
I don't know, the average ticket price at a movie theater is $7.
Eric E @ Aug 19th 2008 1:15PM
I got a wii, doesn't mean theres good games for it just cause its not HD.
Lost your logic on that one.
Does that mean youd rather play LAIR then Some classic NES titles?
Branden @ Aug 19th 2008 1:18PM
@required
Where do you live? In san Diego movie tickets are at least $10.50 Which actually makes your point even better. This isn't a bad deal. Also considering a 2 hour DVD is still at Least $10-$20
Ian @ Aug 19th 2008 10:23AM
Available for $15! wow! I'll be expecting to see this pop up on the UK PSN Store for £7.50 then... [wry sarcastic grin]
kevin @ Aug 19th 2008 11:09AM
its £9.99 already said afew days back blu ray is the same price
PSN ID -- TheUnforgivenII @ Aug 19th 2008 10:33AM
Well, 2/3 hours of Gameplay "plus" Challenge mode makes... 5/6 hours of Gameplay. For a game that costs like a Blue-Ray DVD I think it will worth my money.
Arnon @ Aug 19th 2008 5:50PM
Don't the majority of Blu-Rays cost around $30? O_o
ikode @ Aug 19th 2008 11:03AM
Hey guys!
New screens and 10 mins gameplay video on:
http://www.ikode.co.uk/forum
adamllewellyn_3 @ Aug 19th 2008 11:07AM
Trophies??
Andrew Yoon @ Aug 19th 2008 11:46AM
No Trophies, sorry.
The_Punisher @ Aug 19th 2008 11:55AM
Who's your avatar?
Reminds me of Brandon Heat
AJ_3 @ Aug 19th 2008 12:56PM
this is more than a little silly dont you think?!
adamllewellyn_3 @ Aug 19th 2008 11:08AM
Trophies??
frankym @ Aug 19th 2008 11:48AM
No trophy support, average reviews, and short= NO purchase for me .
warrofua @ Aug 19th 2008 11:58AM
so...just to clarify, since I already sold R&C:TOD, Quest for Booty doesn't require the original in order to play?
Andrew Yoon @ Aug 19th 2008 12:02PM
Nope, doesn't require the original game.
drdre74 @ Aug 19th 2008 1:08PM
how can you even compare the production value of this to Super Stardust HD? I have stardust and yes it's a great game I wouldn't put it in the same level as ratchet. Hell people spend 15 bucks at the movies for a hour and half movie that wasn't even that great. At least i can go back and replay this as much as I want.
iamkid @ Aug 19th 2008 3:14PM
i cant decide if i want to get this or not! ive been a huge fan since the first, but if its too short, then...idk, what do you guys here think? ill probably end up getting it. how big is the download again, anyone remember?
iamkid @ Aug 19th 2008 1:21PM
i cant decide if i want to get this or not! ive been a huge fan since the first, but if its too short, then...idk, what do you guys here think? ill probably end up getting it. how big is the download again, anyone remember?
iamkid @ Aug 19th 2008 1:22PM
nevermind, i see its 2.3 GBs
SoCoolCurt (PSN: KillaKornbread) @ Aug 19th 2008 1:45PM
well ill be picking this up on the first day. i absolutely love Ratchet & Clank games (and R&C:ToD is by far my favorite PS3 game) so $15 is a great to me. especially since i know im probably going to play it through at least like 5 or 6 times (and probably more).
and i just came to a striking realization.....this comes out on Thursday! as long as my crappy internet holds up, ill be a happy man.
Metoo @ Aug 19th 2008 1:35PM
I'd rather have a DRMed rental at a reduced price (around $5), because I'll probably play this once and not touch it again. Like have it disabled after 48 hours once you start playing. Europe is getting the BD. I wish Gamefly would get it on disc too.
bob @ Aug 19th 2008 2:29PM
why do people keep giving it a low score? it was created not to be as long as the other r&c games that is why it is only $15 which is about the same price as the other psn games that last just as long.
shortyvs @ Aug 19th 2008 6:29PM
"The lack of weapon variety, and the limited customization options remove the tactical fun of previous Ratchet & Clank games."
"The beautiful design of the first two levels is abandoned in the final two levels, with dark, dreary colors that are simply boring to look at."
"To make things worse, the already-short game revisits the first two levels once again at the end, instead of offering players new places to visit."
"While Insomniac says the game offers 3-4 hours of gameplay, it's probably closer to 2-3 hours."
Rated-G @ Aug 19th 2008 7:04PM
Does anyone know if this game has skill points and all that fun stuff like the previous games?
Evan @ Aug 21st 2008 10:26AM
I hope Insomniac gets a clue and makes their future R&C games more platforming/puzzle like the first two levels of this game.
brandon @ Aug 24th 2008 7:05AM
i dont even know how to get it. i couldnt find it on the playstation store
brandon @ Aug 24th 2008 7:10AM
Can someone help? cuz im a crazy fan of ratchet and clank.
Kakarotto @ Aug 24th 2008 5:26PM
Insomniac should take some time and patch BOTH games after they finish with Resistance 2. That might ease the pain of us, R&C of waiting MORE THAN A FREAKING YEAR for the next installment :'(
jack @ Aug 28th 2008 12:30AM
Captain Quark is under water in Holefur island, so he's not completly missing, i wonder if there's a way to unlock him?
FRAGONARD_ @ Nov 14th 2008 10:00PM
To warrofuastupidname, Quest for Booty can be played without any past game. Just download from PSN.
To author Yoon, good call on the absent Quark. I had not realized this. Also, no weapons vendors in this game and no, there are no skill points:< Ammo doesn't spawn enough/isn't available in some earlier battles on the pirate ship. It seems that the only way to reload your ammo is to die.
Yoon=right. Necessity for Ratchet and Clank fans (that's you 'iamkid'). For anyone else, spend your money on something else, like Patapon maybe.