Hands-on: Red Baron Arcade
Many of you wisely noted in our debut trailer for the upcoming PSN game Red Baron Arcade that it looks fun, in spite of its antiquated graphics. After playing a few missions from the downloadable title, I'd have to agree with that assessment. Red Baron Arcade is true to its namesake: it provides a very arcade aerial combat game, one which is easy to pick up and play. The simplistic nature of the gameplay is part of its appeal, but also limits the depth one may come to expect from a genre like this.
Planes are incredible maneuverable, able to turn at a moment's notice. Obviously, these planes aren't meant to handle like their real-world equivalents. Various evasive tactics, like U-turns and barrel rolls, are done easily with a single press of a button. While this makes it very easy to jump into the game, it also makes everything feel completely unnatural.
While the controls are far from realistic, they do get the job done during the massive dogfights featured in the game. Even the first missions had dozens of enemies to shoot down. Your opponents will go down rather easily, allowing you to dominate the skies. Various power-ups and collectibles are scattered throughout each level, making it easy to restore your health, energy and bombs.
Anyone that has played an arcade shooter like this knows exactly what to expect out of the missions. You may simply need to take out the requisite number of enemies, or you may need to guard certain points on a map. Later missions promise to get a bit more complicated and challenging, as you need to take out ground troops with your bombs. There are hidden collectibles scattered throughout each level, which encourages players to explore the maps.
While Red Baron Arcade offers the rudimentary fun expected out of a genre like this, we can't ignore the incredibly low production values of the game. When someone glanced myself playing the game, they thought I was playing a Dreamcast game -- and for good reason. Everything about this game screams last generation. However, in spite of the low-tech look, the build we played still couldn't manage a solid framerate, especially when using bombs.
It's also disappointing to note that a few key features are missing. For example, while there is online multiplayer, there is no split-screen multiplayer. This would've been an excellent addition to a game that doesn't appear to be drawing any of the PS3's power. There's also no XMB Trophy support, in spite of the game's built-in medals system. Perhaps a vocal enough outcry from the community will get that patched in, because the various achievements are rather well thought out.
So yes, Red Baron Arcade is fun. In fact, I plan on playing the game to completion. However, it's hard to ignore such low-tech production values, especially when PSN users have been so accustomed to absolutely gorgeous downloadable games as of late. But hey -- at least it's a lot more fun than Lair. Expect to see Red Baron Arcade on the PLAYSTATION Store later this month.
Planes are incredible maneuverable, able to turn at a moment's notice. Obviously, these planes aren't meant to handle like their real-world equivalents. Various evasive tactics, like U-turns and barrel rolls, are done easily with a single press of a button. While this makes it very easy to jump into the game, it also makes everything feel completely unnatural.
While the controls are far from realistic, they do get the job done during the massive dogfights featured in the game. Even the first missions had dozens of enemies to shoot down. Your opponents will go down rather easily, allowing you to dominate the skies. Various power-ups and collectibles are scattered throughout each level, making it easy to restore your health, energy and bombs.
Gallery: Red Baron Arcade
Anyone that has played an arcade shooter like this knows exactly what to expect out of the missions. You may simply need to take out the requisite number of enemies, or you may need to guard certain points on a map. Later missions promise to get a bit more complicated and challenging, as you need to take out ground troops with your bombs. There are hidden collectibles scattered throughout each level, which encourages players to explore the maps.
While Red Baron Arcade offers the rudimentary fun expected out of a genre like this, we can't ignore the incredibly low production values of the game. When someone glanced myself playing the game, they thought I was playing a Dreamcast game -- and for good reason. Everything about this game screams last generation. However, in spite of the low-tech look, the build we played still couldn't manage a solid framerate, especially when using bombs.
It's also disappointing to note that a few key features are missing. For example, while there is online multiplayer, there is no split-screen multiplayer. This would've been an excellent addition to a game that doesn't appear to be drawing any of the PS3's power. There's also no XMB Trophy support, in spite of the game's built-in medals system. Perhaps a vocal enough outcry from the community will get that patched in, because the various achievements are rather well thought out.
So yes, Red Baron Arcade is fun. In fact, I plan on playing the game to completion. However, it's hard to ignore such low-tech production values, especially when PSN users have been so accustomed to absolutely gorgeous downloadable games as of late. But hey -- at least it's a lot more fun than Lair. Expect to see Red Baron Arcade on the PLAYSTATION Store later this month.









Reader Comments (Page 1 of 1)
frankym @ Sep 8th 2008 11:49AM
@Andrew Yoon
You give a hands on of this garbage and you fail to even mention the new PSN title Sky Gods based on the Unreal Engine?
Andrew Yoon @ Sep 8th 2008 12:03PM
We'll report on Sky Gods when we have something MUCH more substantial than what's on the web right now.
frankym @ Sep 8th 2008 12:20PM
@ Andrew Yoon
You could AT LEAST mention to the readers that the title has been announced. Looks like it will be quite good considering the tech it will utilize.
Hashbrown Hunter @ Sep 9th 2008 7:26AM
Well frankym, what's the point of wasting precious bandwidth if the post is only 3 sentences? The game has only been announced so unless there were a trailer or pictures or ANYTHING else I'm sure they would have pounced on the topic.
matt @ Sep 8th 2008 11:55AM
WW1 starfox?
Insta buy, yes.
WW2 hogs all the videogame limelight...
Chimaera9 @ Sep 8th 2008 12:01PM
Despite the low production values, I had considered getting this one, but after reading it doesn't have split-screen multiplayer, forget it. I love playing games with friends or family together offline. I just don't get developer decisions to exclude that feature (Motorstorm 2 will thankfully have splitscreen multiplayer. That was my main gripe with the first one.)
Also, though I don't really care about earning trophies, it sounds like it would have really increased the value of this game for most if trophies were implemented. I have to admit, trophies did cause me to pick up Super Stardust again to earn a few in one sitting.
I'm going to pass on this game. It had potential, but it sounds like the developers didn't go the extra mile. Better graphics, trophies, and multiplayer splitscreen together would have made this a definite buy. I'll vote with my money and hope others do the same--we deserve better.
Livi70590 @ Sep 8th 2008 12:03PM
So it's like Warhawk, except with single player? Miss.
Jerses @ Sep 8th 2008 12:07PM
even if this was called red baron and snoppy in the cover... it will be better than lair :S. even with the patch it sucked big time.
mikael @ Sep 8th 2008 12:31PM
Will there be a demo?
Andrew Yoon @ Sep 8th 2008 12:37PM
Yes.
jarhead906 @ Sep 8th 2008 12:52PM
Did Lair actually perform THAT badly? I mean, it certainly wasn't the best game created but I rented the thing and played to the third level and picked up on some things. The only thing bad about it, in my opinion, is that it was a repetitive game. The lock-on system certainly had its flaws, but the Sixaxis controls responded very well for me and added a nice 'control' feel for flying on dragonback. I don't think it should have deserved and 8.5 or anything, but I'm calling shenanigans on the 5.5 some places have given it.
maxpontiac @ Sep 8th 2008 1:28PM
Something else Andrew...
Any signs of Trophies for this title??
Andrew Yoon @ Sep 8th 2008 4:27PM
No trophies, as stated in the write-up.
maxpontiac @ Sep 8th 2008 1:34PM
Bummer.
Before reading your hands on Andrew, I was actually excited about this game.
But after reading on how horrible the controls will be (one button maneuvers-seriously?) I will most likely pass unless something better is offered in the controls.
And the flight genre continues to cater to the "Halo Crowd" on consoles..
Ruiner @ Sep 8th 2008 4:21PM
Andrew any trophies for this or Sky Gods?
elmosca @ Sep 8th 2008 7:08PM
I fail to understand such hatred against Lair. None of the people I know that have played with it for a few hours say it is a bad game, on the contrary. I finished it and it was an achievement, really, and a very good game.
So if this arcade is much better, then it has to be awesome! Does it use the sixaxis to control the plane?
Or does it come with an excellent orchestral soundtrack?